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Groups > comp.sys.apple2.programmer > #1417

Creating DHGR Sprites - an Overview

From "Bill Buckels" <bbuckels@mts.net>
Newsgroups comp.sys.apple2, comp.sys.apple2.programmer
Subject Creating DHGR Sprites - an Overview
Date 2014-12-22 17:52 -0600
Organization Aioe.org NNTP Server
Message-ID <m7aarb$f3i$1@speranza.aioe.org> (permalink)

Cross-posted to 2 groups.

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http://www.appleoldies.ca/bmp2dhr/sprites/

DHGR image fragments ("Sprites") can be created using Bmp2DHR simply by 
saving a color BMP file of any width and height in the range of 280 x 192 or 
smaller and then using option "F" to convert to Apple II compatible output. 
A black and white background "mask" of the fragment can also be created by 
using option "FM".

All of Bmp2DHR's DHGR rendering options work with image fragments.

Embedded output is also available in C Language text format by adding 
command option "Q".

Any Questions?

Bill 

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Creating DHGR Sprites - an Overview "Bill Buckels" <bbuckels@mts.net> - 2014-12-22 17:52 -0600

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