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Groups > comp.sys.apple2.programmer > #734
| From | "Anton Treuenfels" <teamtempest@yahoo.com> |
|---|---|
| Newsgroups | comp.sys.apple2.programmer |
| References | <9dfc7502-64f2-4a14-b4fa-86b2bfd46379@googlegroups.com> <1cb57f74-7255-48b9-847f-5a85908572ec@googlegroups.com> <d23e398f-208f-4245-9e08-75bb035f4302@googlegroups.com> |
| Subject | Re: New RPG for Apple II needs some extra help from Assembly Coder(s) |
| Date | 2013-06-29 11:45 -0500 |
| Message-ID | <_r-dncStsvvbklLMnZ2dnUVZ_oadnZ2d@earthlink.com> (permalink) |
<gids.rs@sasktel.net> wrote in message news:d23e398f-208f-4245-9e08-75bb035f4302@googlegroups.com... > It sounds like some VM technology might be in your future. Especially > where absolute performance isn't a requirement. Looks like you're off to > a good start with Brendan's tile renderer. You wouldn't even need a VM routine. Just load sprites, graphics and tables as you need them. Now that we have emulators and flash drives, faster access from hard drives and size should make any game practically unlimited with just the animation routines in memory. ======= A VM makes porting much easier, since all you have to do is implement the VM and whatever hardware- and/or OS-specific routines are needed for graphics and file access. The core game code doesn't change at all. The old 'Dragon Wars' game (sometimes referred to as 'The-Bard's-Tale-IV') was based on a VM. No difference in the game code itself between the C64 and IBM versions. So were the 'Wizardry I - V' games for Apple and C64 (could've easily done Atari as well if Sir-Tech had believed there was a market). - Anton Treuenfels
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New RPG for Apple II needs some extra help from Assembly Coder(s) Seth Sternberger <8bwinfo@gmail.com> - 2013-06-23 11:14 -0700
Re: New RPG for Apple II needs some extra help from Assembly Coder(s) BLuRry <brendan.robert@gmail.com> - 2013-06-24 08:09 -0700
Re: New RPG for Apple II needs some extra help from Assembly Coder(s) BLuRry <brendan.robert@gmail.com> - 2013-06-24 08:19 -0700
Re: New RPG for Apple II needs some extra help from Assembly Coder(s) David Schmenk <dschmenk@gmail.com> - 2013-06-26 22:51 -0700
Re: New RPG for Apple II needs some extra help from Assembly Coder(s) gids.rs@sasktel.net - 2013-06-27 15:44 -0700
Re: New RPG for Apple II needs some extra help from Assembly Coder(s) "Anton Treuenfels" <teamtempest@yahoo.com> - 2013-06-29 11:45 -0500
Re: New RPG for Apple II needs some extra help from Assembly Coder(s) Michael J. Mahon <mjmahon@aol.com> - 2013-06-30 11:00 -0500
Re: New RPG for Apple II needs some extra help from Assembly Coder(s) David Schmenk <dschmenk@gmail.com> - 2013-06-30 14:25 -0700
Re: New RPG for Apple II needs some extra help from Assembly Coder(s) "Anton Treuenfels" <teamtempest@yahoo.com> - 2013-07-01 00:01 -0500
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