Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.sys.apple2.programmer > #734

Re: New RPG for Apple II needs some extra help from Assembly Coder(s)

From "Anton Treuenfels" <teamtempest@yahoo.com>
Newsgroups comp.sys.apple2.programmer
References <9dfc7502-64f2-4a14-b4fa-86b2bfd46379@googlegroups.com> <1cb57f74-7255-48b9-847f-5a85908572ec@googlegroups.com> <d23e398f-208f-4245-9e08-75bb035f4302@googlegroups.com>
Subject Re: New RPG for Apple II needs some extra help from Assembly Coder(s)
Date 2013-06-29 11:45 -0500
Message-ID <_r-dncStsvvbklLMnZ2dnUVZ_oadnZ2d@earthlink.com> (permalink)

Show all headers | View raw


<gids.rs@sasktel.net> wrote in message 
news:d23e398f-208f-4245-9e08-75bb035f4302@googlegroups.com...

> It sounds like some VM technology might be in your future.  Especially 
> where absolute performance isn't a requirement.  Looks like you're off to 
> a good start with Brendan's tile renderer.


You wouldn't even need a VM routine.  Just load sprites, graphics and tables 
as you need them.  Now that we have emulators and flash drives, faster 
access from hard drives and size should make any game practically unlimited 
with just the animation routines in memory.

=======

A VM makes porting much easier, since all you have to do is implement the VM 
and whatever hardware- and/or OS-specific routines are needed for graphics 
and file access. The core game code doesn't change at all.

The old 'Dragon Wars' game (sometimes referred to as 'The-Bard's-Tale-IV') 
was based on a VM. No difference in the game code itself between the C64 and 
IBM versions. So were the 'Wizardry I - V' games for Apple and C64 (could've 
easily done Atari as well if Sir-Tech had believed there was a market).

- Anton Treuenfels

Back to comp.sys.apple2.programmer | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread


Thread

New RPG for Apple II needs some extra help from Assembly Coder(s) Seth Sternberger <8bwinfo@gmail.com> - 2013-06-23 11:14 -0700
  Re: New RPG for Apple II needs some extra help from Assembly Coder(s) BLuRry <brendan.robert@gmail.com> - 2013-06-24 08:09 -0700
    Re: New RPG for Apple II needs some extra help from Assembly Coder(s) BLuRry <brendan.robert@gmail.com> - 2013-06-24 08:19 -0700
  Re: New RPG for Apple II needs some extra help from Assembly Coder(s) David Schmenk <dschmenk@gmail.com> - 2013-06-26 22:51 -0700
    Re: New RPG for Apple II needs some extra help from Assembly Coder(s) gids.rs@sasktel.net - 2013-06-27 15:44 -0700
      Re: New RPG for Apple II needs some extra help from Assembly Coder(s) "Anton Treuenfels" <teamtempest@yahoo.com> - 2013-06-29 11:45 -0500
        Re: New RPG for Apple II needs some extra help from Assembly Coder(s) Michael J. Mahon <mjmahon@aol.com> - 2013-06-30 11:00 -0500
          Re: New RPG for Apple II needs some extra help from Assembly Coder(s) David Schmenk <dschmenk@gmail.com> - 2013-06-30 14:25 -0700
            Re: New RPG for Apple II needs some extra help from Assembly Coder(s) "Anton Treuenfels" <teamtempest@yahoo.com> - 2013-07-01 00:01 -0500

csiph-web