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| From | Richard Ashbery <basura@invalid.addr.uk> |
| Newsgroups | comp.sys.acorn.programmer |
| Subject | Terry Blunts CoOrdinate Collision Program |
| Date | Tue, 30 Jul 2019 18:14:51 +0100 |
| Organization | None |
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I've cast my eye over Terry Blunt's excellent CoOrdinate program after making it run on a Raspberry Pi/Full HD monitor. I can't figure out what's causing objects to stick together (2 or 3 pairs sometimes with gap) and sometimes a wobble (run CoOrdinate_FHD for some seconds to see). When a moving object collides it then becomes part of the new pair. A similar thing happens when the object is static. The original program (MODE 9) had only 4 filled circles but I've increased these to 30 - it still exhibits same problem. Any programmer who would like to take a peek/fix then download from... http://www.riscosbasic.uk/problems/Terry_Blunt.zip Information is located in a PDF book... http://www.riscos.com/support/developers/agrm and CoOrdinate collisions are covered in section 5.4 Richard
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Terry Blunts CoOrdinate Collision Program Richard Ashbery <basura@invalid.addr.uk> - 2019-07-30 18:14 +0100
Re: Terry Blunts CoOrdinate Collision Program News <chrisjohnson@spamcop.net> - 2019-07-31 14:38 +0100
Re: Terry Blunts CoOrdinate Collision Program News <chrisjohnson@spamcop.net> - 2019-07-31 15:22 +0100
Re: Terry Blunts CoOrdinate Collision Program Richard Ashbery <basura@invalid.addr.uk> - 2019-07-31 18:56 +0100
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