Path: csiph.com!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Richard Ashbery Newsgroups: comp.sys.acorn.programmer Subject: Terry Blunts CoOrdinate Collision Program Date: Tue, 30 Jul 2019 18:14:51 +0100 Organization: None Lines: 21 Message-ID: <57dbc97aa6basura@invalid.addr.uk> X-Trace: individual.net pJsXU+tY3nO5OwQsI7ViTwSiZw1O+YLQvAsxoF+H0k6rnNVupj X-Orig-Path: uwclub.net!richard.ashbery Cancel-Lock: sha1:Wwj2QyNY+m40XCuZIw+rtTTf6BE= User-Agent: Pluto/3.16 (RISC OS/5.25) NewsHound/v1.52-32 Xref: csiph.com comp.sys.acorn.programmer:5805 I've cast my eye over Terry Blunt's excellent CoOrdinate program after making it run on a Raspberry Pi/Full HD monitor. I can't figure out what's causing objects to stick together (2 or 3 pairs sometimes with gap) and sometimes a wobble (run CoOrdinate_FHD for some seconds to see). When a moving object collides it then becomes part of the new pair. A similar thing happens when the object is static. The original program (MODE 9) had only 4 filled circles but I've increased these to 30 - it still exhibits same problem. Any programmer who would like to take a peek/fix then download from... http://www.riscosbasic.uk/problems/Terry_Blunt.zip Information is located in a PDF book... http://www.riscos.com/support/developers/agrm and CoOrdinate collisions are covered in section 5.4 Richard