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| From | Philipp Klaus Krause <pkk@spth.de> |
|---|---|
| Newsgroups | comp.std.c |
| Subject | Re: short float |
| Date | 2020-12-12 14:49 +0100 |
| Message-ID | <rr2hpr$hs4$1@solani.org> (permalink) |
| References | <qp6hju$j8h$1@solani.org> <f2a469ce-1ad3-43a9-ae0c-4f5fdd20478fn@googlegroups.com> |
The proposal is dead anyway. Many, including Nvidia, now see float, double and long double as mistakes that can't be undone, but shouldn't be repeated either. They'd prefer all floating-point formats to be defined precisely down to the last bit in representation and semantics. Philipp
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short float Philipp Klaus Krause <pkk@spth.de> - 2019-10-28 11:58 +0100
Re: short float Dave Brower <dbrower@gmail.com> - 2020-12-09 11:21 -0800
Re: short float Keith Thompson <Keith.S.Thompson+u@gmail.com> - 2020-12-09 13:09 -0800
Re: short float Philipp Klaus Krause <pkk@spth.de> - 2020-12-12 14:49 +0100
Re: short float jacob navia <jacob@jacob.remcomp.fr> - 2020-12-13 13:42 +0100
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