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Groups > comp.programming > #8751
| From | Sky89 <Sky89@sky68.com> |
|---|---|
| Newsgroups | comp.programming |
| Subject | Re: Xamarin uses a garbage collector |
| Date | 2018-05-02 21:08 -0400 |
| Organization | A noiseless patient Spider |
| Message-ID | <pcdne4$dmd$1@dont-email.me> (permalink) |
| References | <pcdjej$qbp$1@dont-email.me> <a6475aeb-9e9b-4b3d-9c40-3e96f4508f4e@googlegroups.com> |
On 5/2/2018 8:35 PM, Chad wrote: > Alex, I'll take "Why is mark and sweep more appalling than women wearing leggings as pants for $200." > "I think it's worth noting that all MarkAndSweep algorithms have an execution time proportional to the size of the entire object space rather than the number of live objects. This (in addition to the need to pause system operation while executing) makes them less attractive than the various semi-space scavenging algorithms that copy live objects from "from space" to "to space". No such pauses are needed, and execution time is proportional to the number of live objects rather than available space. A price paid for this advantage is a factor of two increase in the available memory required." Thank you, Amine Moulay Ramdane.
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Xamarin uses a garbage collector Sky89 <Sky89@sky68.com> - 2018-05-02 20:00 -0400
Xamarin uses a garbage collector Chad <cdalten@gmail.com> - 2018-05-02 17:35 -0700
Re: Xamarin uses a garbage collector Sky89 <Sky89@sky68.com> - 2018-05-02 21:08 -0400
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