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| From | "osmium" <r124c4u102@comcast.net> |
| Newsgroups | comp.programming |
| Subject | Re: Programming Open-Ended Plots In Games |
| Date | Sun, 19 May 2013 05:43:46 -0500 |
| Lines | 44 |
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"Chris Uppal" wrote: > Patricia Shanahan wrote: >> > [...] He also said that nothing >> > is randomly generated in the main plot. I asked him how he finitely >> > programmed the infinite number of choices in the main plot without >> > anything being randomly generated, but he said that is his secret,[...] >> >> There are well known structures that can generate an infinite set from >> finite information. One of the most important is a formal grammar - you >> can see examples in most programming language specifications. > > Also the code could use the system clock (current date-time, not > milliseconds since last boot) to provide "variety" without actually using > a [P]RNG ;-) > > Though if I were aiming for this, I'd probably use some sort of high > quality hash (SHA1 would be good enough) of the current gamestate and/or > history to provide fully determinate but not easily predicatable plot > twists. > > Not actually "infinite" though (except in the sense of arbitrary > extensibility that Patricia means) because a finite machine cannot provide > infinite behaviour without repeats[*]. > > -- chris > > [*] One caveat: if you allow (unrealistically) the machine to have an > arbitrarily extensible memory, bus width, etc, and you come up with some > scheme to replace the fixed hash with hashes from an infinite family with > unbounded bit-length, and kept switching the hash as the game ran (say > every 10^40 years ;-) then you might be able to make a convincing case > that your game was "potentially infinite"... I think there is a needed but missing word in the English language to classify things that are, for all practical purposes, infinite but not infinite from the standpoint of a picky mathematician. Does any language have such a word? Peninfinte is as good as I could come up with in English. And as a WAG, there are no non-picky mathematicians. In the same sense that there are no white crows.
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Programming Open-Ended Plots In Games Brian <briansipler@yahoo.com> - 2013-05-18 18:13 -0700
Re: Programming Open-Ended Plots In Games Patricia Shanahan <pats@acm.org> - 2013-05-18 19:31 -0700
Re: Programming Open-Ended Plots In Games "Chris Uppal" <chris.uppal@metagnostic.REMOVE-THIS.org> - 2013-05-19 10:12 +0100
Re: Programming Open-Ended Plots In Games "osmium" <r124c4u102@comcast.net> - 2013-05-19 05:43 -0500
Re: Programming Open-Ended Plots In Games Jussi Piitulainen <jpiitula@ling.helsinki.fi> - 2013-05-19 14:22 +0300
Re: Programming Open-Ended Plots In Games Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2013-05-19 08:39 -0700
Re: Programming Open-Ended Plots In Games "Charles Hottel" <chottel@earthlink.net> - 2013-05-19 13:45 -0400
Re: Programming Open-Ended Plots In Games "Chris Uppal" <chris.uppal@metagnostic.REMOVE-THIS.org> - 2013-05-20 08:30 +0100
Re: Programming Open-Ended Plots In Games Brian <briansipler@yahoo.com> - 2013-05-19 14:55 -0700
Re: Programming Open-Ended Plots In Games Patricia Shanahan <pats@acm.org> - 2013-05-22 07:52 -0700
Re: Programming Open-Ended Plots In Games Brian <briansipler@yahoo.com> - 2013-05-22 12:19 -0700
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