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Groups > comp.programming > #3334
| Date | 2013-05-18 19:31 -0700 |
|---|---|
| From | Patricia Shanahan <pats@acm.org> |
| Newsgroups | comp.programming |
| Subject | Re: Programming Open-Ended Plots In Games |
| References | <06ed0b39-4b4c-4ce1-b0d0-3bfa25b7ade0@g9g2000yqh.googlegroups.com> |
| Message-ID | <OcydnQ7cCa3wpAXMnZ2dnUVZ_rWdnZ2d@earthlink.com> (permalink) |
On 5/18/2013 6:13 PM, Brian wrote: > Hi, there is a computer game that I play. It's a text-based RPG, and > you play it on the Windows Desktop. The game has an open-ended plot, > and I talked to the developer of that game, and he said the open-ended > plot means that he finitely programmed an infinite number of choices > that players can make during the main plot. He also said that nothing > is randomly generated in the main plot. I asked him how he finitely > programmed the infinite number of choices in the main plot without > anything being randomly generated, but he said that is his secret, and > he wouldn't give out his programming techniques. How do you think he > finitely programmed the infinite number of choices that you can make > during the main plot without anything being randomly generated in the > plot? There are well known structures that can generate an infinite set from finite information. One of the most important is a formal grammar - you can see examples in most programming language specifications. A compiler does not contain within it the infinite set of possible arithmetic expressions (ignoring any limits on program size). Instead, it has a finite set of rules about arithmetic expression structure. Patricia
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Programming Open-Ended Plots In Games Brian <briansipler@yahoo.com> - 2013-05-18 18:13 -0700
Re: Programming Open-Ended Plots In Games Patricia Shanahan <pats@acm.org> - 2013-05-18 19:31 -0700
Re: Programming Open-Ended Plots In Games "Chris Uppal" <chris.uppal@metagnostic.REMOVE-THIS.org> - 2013-05-19 10:12 +0100
Re: Programming Open-Ended Plots In Games "osmium" <r124c4u102@comcast.net> - 2013-05-19 05:43 -0500
Re: Programming Open-Ended Plots In Games Jussi Piitulainen <jpiitula@ling.helsinki.fi> - 2013-05-19 14:22 +0300
Re: Programming Open-Ended Plots In Games Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2013-05-19 08:39 -0700
Re: Programming Open-Ended Plots In Games "Charles Hottel" <chottel@earthlink.net> - 2013-05-19 13:45 -0400
Re: Programming Open-Ended Plots In Games "Chris Uppal" <chris.uppal@metagnostic.REMOVE-THIS.org> - 2013-05-20 08:30 +0100
Re: Programming Open-Ended Plots In Games Brian <briansipler@yahoo.com> - 2013-05-19 14:55 -0700
Re: Programming Open-Ended Plots In Games Patricia Shanahan <pats@acm.org> - 2013-05-22 07:52 -0700
Re: Programming Open-Ended Plots In Games Brian <briansipler@yahoo.com> - 2013-05-22 12:19 -0700
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