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| NNTP-Posting-Date | Mon, 20 May 2013 02:31:12 -0500 |
| From | "Chris Uppal" <chris.uppal@metagnostic.REMOVE-THIS.org> |
| Newsgroups | comp.programming |
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| Subject | Re: Programming Open-Ended Plots In Games |
| Date | Mon, 20 May 2013 08:30:39 +0100 |
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osmium wrote:
> I think there is a needed but missing word in the English language to
> classify things that are, for all practical purposes, infinite but not
> infinite from the standpoint of a picky mathematician.
"FAPP-infinite", "practically inexhaustible" (or infinite), "effectively
inexhaustible" (or infinite), "large enough" ?
But I can see problems with all of them.
-- chris
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Programming Open-Ended Plots In Games Brian <briansipler@yahoo.com> - 2013-05-18 18:13 -0700
Re: Programming Open-Ended Plots In Games Patricia Shanahan <pats@acm.org> - 2013-05-18 19:31 -0700
Re: Programming Open-Ended Plots In Games "Chris Uppal" <chris.uppal@metagnostic.REMOVE-THIS.org> - 2013-05-19 10:12 +0100
Re: Programming Open-Ended Plots In Games "osmium" <r124c4u102@comcast.net> - 2013-05-19 05:43 -0500
Re: Programming Open-Ended Plots In Games Jussi Piitulainen <jpiitula@ling.helsinki.fi> - 2013-05-19 14:22 +0300
Re: Programming Open-Ended Plots In Games Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2013-05-19 08:39 -0700
Re: Programming Open-Ended Plots In Games "Charles Hottel" <chottel@earthlink.net> - 2013-05-19 13:45 -0400
Re: Programming Open-Ended Plots In Games "Chris Uppal" <chris.uppal@metagnostic.REMOVE-THIS.org> - 2013-05-20 08:30 +0100
Re: Programming Open-Ended Plots In Games Brian <briansipler@yahoo.com> - 2013-05-19 14:55 -0700
Re: Programming Open-Ended Plots In Games Patricia Shanahan <pats@acm.org> - 2013-05-22 07:52 -0700
Re: Programming Open-Ended Plots In Games Brian <briansipler@yahoo.com> - 2013-05-22 12:19 -0700
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