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| Started by | Eli the Bearded <*@eli.users.panix.com> |
|---|---|
| First post | 2019-04-17 00:14 +0000 |
| Last post | 2019-04-19 18:48 +0000 |
| Articles | 9 — 6 participants |
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Historical Source: ZIL files for all of Infocom's games. Eli the Bearded <*@eli.users.panix.com> - 2019-04-17 00:14 +0000
Re: Historical Source: ZIL files for all of Infocom's games. Pabst Blue Ribbon <pabst@blue.ribbon> - 2019-04-17 07:36 +0000
Re: Historical Source: ZIL files for all of Infocom's games. Eli the Bearded <*@eli.users.panix.com> - 2019-04-17 18:44 +0000
Re: Historical Source: ZIL files for all of Infocom's games. Pabst Blue Ribbon <pabst@blue.ribbon> - 2019-04-18 10:12 +0000
Re: Historical Source: ZIL files for all of Infocom's games. Doug McIntyre <merlyn@dork.geeks.org> - 2019-04-18 07:34 -0500
Re: Historical Source: ZIL files for all of Infocom's games. Huge <Huge@nowhere.much.invalid> - 2019-04-18 13:26 +0000
Re: Historical Source: ZIL files for all of Infocom's games. ant@zimage.comANT (Ant) - 2019-04-18 17:14 -0500
Re: Historical Source: ZIL files for all of Infocom's games. Eli the Bearded <*@eli.users.panix.com> - 2019-04-18 23:12 +0000
Re: Historical Source: ZIL files for all of Infocom's games. adam@fsf.net (Adam Thornton) - 2019-04-19 18:48 +0000
| From | Eli the Bearded <*@eli.users.panix.com> |
|---|---|
| Date | 2019-04-17 00:14 +0000 |
| Subject | Historical Source: ZIL files for all of Infocom's games. |
| Message-ID | <eli$1904162014@qaz.wtf> |
ZIL is the Zork Implementation Language that Infocom created to write their games. It compiles down to Z-code for a virtual machine (that pre-dates Java by decades). Then interpreters were written for various platforms which all run the same Z-code. People are still writing Z-code interpreters and writing new text adventures that are compiled into Z-code, but mostly they are using Inform, a new and different language. Infocom's original source has apparently been circulating quietly for a while, but now it has been released to the world by the guy behind textfiles.org. https://github.com/historicalsource https://twitter.com/textfiles/status/1118005126457888768 So, Infocom source code is now uploaded to Github. Most people don't speak or want to speak the language it's written in, ZIL (Zork Implementation Language). You can browse through it and kind of suss out what's being done when and the choices made over the course of time. In cases where the source code had multiple revisions, and I don't know the story of what revisions came when and came why, I did a reasonable job of layering them out (this came before that, that came after that) and doing multiple "check-ins" of the code so you can see diffs. Often, there are cases that some games were built up from a previous game, allowing modification of the macros and structures and then making them work in the new game. For example, an NPC partygoer in one game was a thief in a previous one. Dungeons become stores, etc. There are infinite things to learn here and I hope people learn from it. I think if a reasonably informed person comes through and gives it a real documentary treatment we will really understand just how brilliant those Infocom implementors were. And how space-age Z-Machine is. The compiler, as far as absolutely anybody can tell, is lost. It is not possible to turn this source code into a functioning game anymore, and certainly not by using any tools that exist in any chain, anywhere. This is therefore less "code" and more "text artifact". [A note on this point: the original compiler is lost, but a clone has been created. More below.] If this is taken away or lost, then really, are you to trust that any company, ANY of them, will take care of their history, and not just slam down any attempt to look at the historical work done and understand, educate, and promote research? Can you really trust that? What got me thinking about this was losing Stu Galley last year, creator of so many great games and who thought Infocom was the dream job of a lifetime. We got along so well during GET LAMP; I loved that guy. He was a gem. Whatever happens next, it makes me happy to know people got to see his craft, and the craft and thinking of so many other of these artists in interactive fiction, and understand on a new level what they were doing and how they went about it. I dedicate this to them. Happy reading. As for compiling: https://twitter.com/HappyMacXL/status/1118189168029503490 [...] In the ZIL group we have actually managed to compile using ZILF... https://bitbucket.org/jmcgrew/zilf/wiki/Home Play the compiled program with an interpreter like "frotz". Elijah ------ the "feelies" that came with the games remain rare collector's items
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| From | Pabst Blue Ribbon <pabst@blue.ribbon> |
|---|---|
| Date | 2019-04-17 07:36 +0000 |
| Message-ID | <3IAtE.45805$MC6.28589@fx16.iad> |
| In reply to | #17831 |
Eli the Bearded <*@eli.users.panix.com> wrote: > ZIL is the Zork Implementation Language that Infocom created to write > their games. It compiles down to Z-code for a virtual machine (that > pre-dates Java by decades). Then interpreters were written for various > platforms which all run the same Z-code. People are still writing Z-code > interpreters and writing new text adventures that are compiled into > Z-code, but mostly they are using Inform, a new and different language. > > Infocom's original source has apparently been circulating quietly for a > while, but now it has been released to the world by the guy behind > textfiles.org. > > https://github.com/historicalsource > > https://twitter.com/textfiles/status/1118005126457888768 > > So, Infocom source code is now uploaded to Github. Most people don't > speak or want to speak the language it's written in, ZIL (Zork > Implementation Language). You can browse through it and kind of suss > out what's being done when and the choices made over the course of > time. > > In cases where the source code had multiple revisions, and I don't > know the story of what revisions came when and came why, I did a > reasonable job of layering them out (this came before that, that came > after that) and doing multiple "check-ins" of the code so you can see > diffs. > > Often, there are cases that some games were built up from a previous > game, allowing modification of the macros and structures and then > making them work in the new game. For example, an NPC partygoer in > one game was a thief in a previous one. Dungeons become stores, etc. > > There are infinite things to learn here and I hope people learn from > it. I think if a reasonably informed person comes through and gives > it a real documentary treatment we will really understand just how > brilliant those Infocom implementors were. And how space-age > Z-Machine is. > > The compiler, as far as absolutely anybody can tell, is lost. It is > not possible to turn this source code into a functioning game > anymore, and certainly not by using any tools that exist in any > chain, anywhere. This is therefore less "code" and more "text > artifact". > > [A note on this point: the original compiler is lost, but a clone has > been created. More below.] > > If this is taken away or lost, then really, are you to trust that any > company, ANY of them, will take care of their history, and not just > slam down any attempt to look at the historical work done and > understand, educate, and promote research? Can you really trust that? > > What got me thinking about this was losing Stu Galley last year, > creator of so many great games and who thought Infocom was the dream > job of a lifetime. We got along so well during GET LAMP; I loved that > guy. He was a gem. > > Whatever happens next, it makes me happy to know people got to see > his craft, and the craft and thinking of so many other of these > artists in interactive fiction, and understand on a new level what > they were doing and how they went about it. I dedicate this to them. > > Happy reading. > > As for compiling: > > https://twitter.com/HappyMacXL/status/1118189168029503490 > [...] In the ZIL group we have actually managed to compile using > ZILF... > > https://bitbucket.org/jmcgrew/zilf/wiki/Home > > Play the compiled program with an interpreter like "frotz". > > Elijah > ------ > the "feelies" that came with the games remain rare collector's items > This probably should be reposted to rec.arts.int-fiction and rec.games.int-fiction.
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| From | Eli the Bearded <*@eli.users.panix.com> |
|---|---|
| Date | 2019-04-17 18:44 +0000 |
| Message-ID | <eli$1904171443@qaz.wtf> |
| In reply to | #17835 |
In rec.arts.int-fiction, Pabst Blue Ribbon <pabst@blue.ribbon> wrote: .ribbon isn't a real TLD, but .blue is, if you wanted to register that. > Eli the Bearded <*@eli.users.panix.com> wrote: >> ZIL is the Zork Implementation Language that Infocom created to write ... > This probably should be reposted to rec.arts.int-fiction and > rec.games.int-fiction. I think all the users of those groups have wholesale moved their discussion off of Usenet. https://intfiction.org/ and the like. The crosspost omission was deliberate. Followups directed back to comp.misc. Elijah ------ doesn't have any .blue domains but has a .red one
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| From | Pabst Blue Ribbon <pabst@blue.ribbon> |
|---|---|
| Date | 2019-04-18 10:12 +0000 |
| Message-ID | <q4YtE.104841$lO2.42222@fx30.iad> |
| In reply to | #17839 |
Eli the Bearded <*@eli.users.panix.com> wrote: > I think all the users of those groups have wholesale moved their > discussion off of Usenet. https://intfiction.org/ and the like. Mostly. There are still some people showing up now and then.
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| From | Doug McIntyre <merlyn@dork.geeks.org> |
|---|---|
| Date | 2019-04-18 07:34 -0500 |
| Message-ID | <xY2dnWab6aVU8yXBnZ2dnUU7-X-dnZ2d@giganews.com> |
| In reply to | #17842 |
Pabst Blue Ribbon <pabst@blue.ribbon> writes: >Eli the Bearded <*@eli.users.panix.com> wrote: >> I think all the users of those groups have wholesale moved their >> discussion off of Usenet. https://intfiction.org/ and the like. >Mostly. There are still some people showing up now and then. I for one hate web boards, and will forgo them for what little content comes over usenet (and RSS and the like). -- Doug McIntyre doug@themcintyres.us
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| From | Huge <Huge@nowhere.much.invalid> |
|---|---|
| Date | 2019-04-18 13:26 +0000 |
| Message-ID | <ghrc79FrijsU1@mid.individual.net> |
| In reply to | #17843 |
On 2019-04-18, Doug McIntyre <merlyn@dork.geeks.org> wrote:
> Pabst Blue Ribbon <pabst@blue.ribbon> writes:
>>Eli the Bearded <*@eli.users.panix.com> wrote:
>
>>> I think all the users of those groups have wholesale moved their
>>> discussion off of Usenet. https://intfiction.org/ and the like.
>
>>Mostly. There are still some people showing up now and then.
>
>
> I for one hate web boards, and will forgo them for what little content
> comes over usenet (and RSS and the like).
*applause*
--
Today is Pungenday, the 35th day of Discord in the YOLD 3185
Comes in bells, your servant, don't forsake him
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| From | ant@zimage.comANT (Ant) |
|---|---|
| Date | 2019-04-18 17:14 -0500 |
| Message-ID | <bLGdnTJRT8xWayXBnZ2dnUU7-QmdnZ2d@earthlink.com> |
| In reply to | #17844 |
Huge <Huge@nowhere.much.invalid> wrote:
> On 2019-04-18, Doug McIntyre <merlyn@dork.geeks.org> wrote:
> > Pabst Blue Ribbon <pabst@blue.ribbon> writes:
> >>Eli the Bearded <*@eli.users.panix.com> wrote:
> >
> >>> I think all the users of those groups have wholesale moved their
> >>> discussion off of Usenet. https://intfiction.org/ and the like.
> >
> >>Mostly. There are still some people showing up now and then.
> >
> >
> > I for one hate web boards, and will forgo them for what little content
> > comes over usenet (and RSS and the like).
> *applause*
/me applauds too.
--
Quote of the Week: "Is this stuff any good for ants?" "No, it kills them." --unknown
Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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/ /\ /\ \ http://antfarm.ma.cx. Please nuke ANT if replying by e-mail.
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| From | Eli the Bearded <*@eli.users.panix.com> |
|---|---|
| Date | 2019-04-18 23:12 +0000 |
| Message-ID | <eli$1904181844@qaz.wtf> |
| In reply to | #17843 |
In comp.misc, Doug McIntyre <merlyn@dork.geeks.org> wrote: > Pabst Blue Ribbon <pabst@blue.ribbon> writes: >> Eli the Bearded <*@eli.users.panix.com> wrote: >>> I think all the users of those groups have wholesale moved their >>> discussion off of Usenet. https://intfiction.org/ and the like. >> Mostly. There are still some people showing up now and then. You, Pabst, still managed to find my post even though I didn't put it the (IMHO) dead int-fiction groups. > I for one hate web boards, and will forgo them for what little content > comes over usenet (and RSS and the like). I believe https://intfiction.org/ supports RSS, at least at the category level it does advertise it: <link rel="alternate" type="application/rss+xml" title="Latest posts" href="https://intfiction.org/posts.rss" /> <link rel="alternate" type="application/rss+xml" title="Latest topics" href="https://intfiction.org/latest.rss" /> <link rel="alternate" type="application/rss+xml" title="RSS feed of topics in the 'General' category" href="https://intfiction.org/c/general.rss" /> And since it is Discourse(.org) based, it should work as a mailing list, too, after initial sign-up. I don't know the specifics, but the move off Usenet was prompted by a persistent troll or trolls. Elijah ------ wouldn't be the first time a group died that way
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| From | adam@fsf.net (Adam Thornton) |
|---|---|
| Date | 2019-04-19 18:48 +0000 |
| Message-ID | <q9d55d$9sk$1@fileserver.fsf.net> |
| In reply to | #17842 |
In article <q4YtE.104841$lO2.42222@fx30.iad>, Pabst Blue Ribbon <pabst@blue.ribbon> wrote: >Eli the Bearded <*@eli.users.panix.com> wrote: > >> I think all the users of those groups have wholesale moved their >> discussion off of Usenet. https://intfiction.org/ and the like. > >Mostly. There are still some people showing up now and then. Agreed. Not sure what harm you think the crosspost does. I don't read comp.misc, and do read raif and rgif. Adam
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