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| From | Eli the Bearded <*@eli.users.panix.com> |
|---|---|
| Newsgroups | comp.misc |
| Subject | Historical Source: ZIL files for all of Infocom's games. |
| Date | 2019-04-17 00:14 +0000 |
| Organization | Some absurd concept |
| Message-ID | <eli$1904162014@qaz.wtf> (permalink) |
ZIL is the Zork Implementation Language that Infocom created to write their games. It compiles down to Z-code for a virtual machine (that pre-dates Java by decades). Then interpreters were written for various platforms which all run the same Z-code. People are still writing Z-code interpreters and writing new text adventures that are compiled into Z-code, but mostly they are using Inform, a new and different language. Infocom's original source has apparently been circulating quietly for a while, but now it has been released to the world by the guy behind textfiles.org. https://github.com/historicalsource https://twitter.com/textfiles/status/1118005126457888768 So, Infocom source code is now uploaded to Github. Most people don't speak or want to speak the language it's written in, ZIL (Zork Implementation Language). You can browse through it and kind of suss out what's being done when and the choices made over the course of time. In cases where the source code had multiple revisions, and I don't know the story of what revisions came when and came why, I did a reasonable job of layering them out (this came before that, that came after that) and doing multiple "check-ins" of the code so you can see diffs. Often, there are cases that some games were built up from a previous game, allowing modification of the macros and structures and then making them work in the new game. For example, an NPC partygoer in one game was a thief in a previous one. Dungeons become stores, etc. There are infinite things to learn here and I hope people learn from it. I think if a reasonably informed person comes through and gives it a real documentary treatment we will really understand just how brilliant those Infocom implementors were. And how space-age Z-Machine is. The compiler, as far as absolutely anybody can tell, is lost. It is not possible to turn this source code into a functioning game anymore, and certainly not by using any tools that exist in any chain, anywhere. This is therefore less "code" and more "text artifact". [A note on this point: the original compiler is lost, but a clone has been created. More below.] If this is taken away or lost, then really, are you to trust that any company, ANY of them, will take care of their history, and not just slam down any attempt to look at the historical work done and understand, educate, and promote research? Can you really trust that? What got me thinking about this was losing Stu Galley last year, creator of so many great games and who thought Infocom was the dream job of a lifetime. We got along so well during GET LAMP; I loved that guy. He was a gem. Whatever happens next, it makes me happy to know people got to see his craft, and the craft and thinking of so many other of these artists in interactive fiction, and understand on a new level what they were doing and how they went about it. I dedicate this to them. Happy reading. As for compiling: https://twitter.com/HappyMacXL/status/1118189168029503490 [...] In the ZIL group we have actually managed to compile using ZILF... https://bitbucket.org/jmcgrew/zilf/wiki/Home Play the compiled program with an interpreter like "frotz". Elijah ------ the "feelies" that came with the games remain rare collector's items
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Historical Source: ZIL files for all of Infocom's games. Eli the Bearded <*@eli.users.panix.com> - 2019-04-17 00:14 +0000
Re: Historical Source: ZIL files for all of Infocom's games. Pabst Blue Ribbon <pabst@blue.ribbon> - 2019-04-17 07:36 +0000
Re: Historical Source: ZIL files for all of Infocom's games. Eli the Bearded <*@eli.users.panix.com> - 2019-04-17 18:44 +0000
Re: Historical Source: ZIL files for all of Infocom's games. Pabst Blue Ribbon <pabst@blue.ribbon> - 2019-04-18 10:12 +0000
Re: Historical Source: ZIL files for all of Infocom's games. Doug McIntyre <merlyn@dork.geeks.org> - 2019-04-18 07:34 -0500
Re: Historical Source: ZIL files for all of Infocom's games. Huge <Huge@nowhere.much.invalid> - 2019-04-18 13:26 +0000
Re: Historical Source: ZIL files for all of Infocom's games. ant@zimage.comANT (Ant) - 2019-04-18 17:14 -0500
Re: Historical Source: ZIL files for all of Infocom's games. Eli the Bearded <*@eli.users.panix.com> - 2019-04-18 23:12 +0000
Re: Historical Source: ZIL files for all of Infocom's games. adam@fsf.net (Adam Thornton) - 2019-04-19 18:48 +0000
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