Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.misc > #13289

Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines

Path csiph.com!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail
From Sylvia Else <sylvia@not.at.this.address>
Newsgroups comp.misc
Subject Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines
Date Thu, 9 Mar 2017 13:19:28 +1100
Lines 15
Message-ID <eibsdiFhlrbU1@mid.individual.net> (permalink)
References <lLItaBIbJO88mF2Xr4XsXP2q@dont-email.me>
Mime-Version 1.0
Content-Type text/plain; charset=windows-1252; format=flowed
Content-Transfer-Encoding 7bit
X-Trace individual.net tG3ky4tm7c+1PXRc04/G5Qq0ziST3IQMigOZ/4VwfFDXS+QAjO
Cancel-Lock sha1:mI7H47cYTStEmkThfr+WcCxSOzE=
User-Agent Mozilla/5.0 (Windows NT 6.1; rv:38.0) Gecko/20100101 Thunderbird/38.3.0
In-Reply-To <lLItaBIbJO88mF2Xr4XsXP2q@dont-email.me>
Xref csiph.com comp.misc:13289

Show key headers only | View raw


On 6/03/2017 10:28 PM, Rich wrote:

>     To be clear, it's not that games like Donkey Kong or Pac-Man will
>     suddenly become unplayable. The games can run on newer LCD screens, but
>     they may not look as the developers intended.
>

I doubt the developers ever intended that the game suffer the 
distortions, lack of convergence, etc., inflicted by colour cathode ray 
tubes, they were just all that was available.

Does anyone really morn the passing of those displays?

Sylvia.

Back to comp.misc | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread


Thread

Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Rich <rich@example.invalid> - 2017-03-06 11:28 +0000
  Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Theo <theom+news@chiark.greenend.org.uk> - 2017-03-07 14:14 +0000
    Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Mike Tomlinson <mike@jasper.org.uk> - 2017-03-08 13:18 +0000
      Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Ian McCall <ian@eruvia.org> - 2017-03-08 21:30 +0000
        Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Mike Tomlinson <mike@jasper.org.uk> - 2017-03-08 22:55 +0000
  Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Sylvia Else <sylvia@not.at.this.address> - 2017-03-09 13:19 +1100
    Re: Donkey Kong's failing liver: What the death of the CRT display  technology means for classic arcade machines Mike Spencer <mds@bogus.nodomain.nowhere> - 2017-03-08 23:21 -0400
    Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Johnny B Good <johnny-b-good@invalid.ntlworld.com> - 2017-03-14 22:26 +0000
      Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Sylvia Else <sylvia@not.at.this.address> - 2017-03-15 12:19 +1100
        Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Michael Black <et472@ncf.ca> - 2017-03-15 11:38 -0400

csiph-web