Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.misc > #13287

Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines

From Ian McCall <ian@eruvia.org>
Newsgroups comp.misc
Subject Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines
Date 2017-03-08 21:30 +0000
Message-ID <eibbg7FelpgU1@mid.individual.net> (permalink)
References <lLItaBIbJO88mF2Xr4XsXP2q@dont-email.me> <HMA*ka7lw@news.chiark.greenend.org.uk> <FEXylyJ0SAwYFwaI@jasper.org.uk>

Show all headers | View raw


On 2017-03-08 13:18:44 +0000, Mike Tomlinson <mike@jasper.org.uk> said:

> En el artículo <HMA*ka7lw@news.chiark.greenend.org.uk>, Theo <theom+news
> @chiark.greenend.org.uk> escribió:
> 
>> I suspect it would be possible to make a close analogue
> 
> Already been done - look at the "dodgy CRT" xscreensavers on *nix - also
> "TV test card", "Apple II", "Pong", "xAnalogTV", etc. etc.
> 
> Connect LCD, filter video output through "dodgy CRT" code, voila!
> authentic CRT display crappiness.
> 
> :)

Yeah, but the real arcade machine monitors still look better. 
Multisync, capable of going to 128x128 resolution. I have an original 
ArcadeVGA attached to a Hanterax - looked great, though I have recently 
lost the vertical sync and am not sure if it's caps or connector.


Cheers,
Ian

Back to comp.misc | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread


Thread

Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Rich <rich@example.invalid> - 2017-03-06 11:28 +0000
  Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Theo <theom+news@chiark.greenend.org.uk> - 2017-03-07 14:14 +0000
    Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Mike Tomlinson <mike@jasper.org.uk> - 2017-03-08 13:18 +0000
      Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Ian McCall <ian@eruvia.org> - 2017-03-08 21:30 +0000
        Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Mike Tomlinson <mike@jasper.org.uk> - 2017-03-08 22:55 +0000
  Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Sylvia Else <sylvia@not.at.this.address> - 2017-03-09 13:19 +1100
    Re: Donkey Kong's failing liver: What the death of the CRT display  technology means for classic arcade machines Mike Spencer <mds@bogus.nodomain.nowhere> - 2017-03-08 23:21 -0400
    Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Johnny B Good <johnny-b-good@invalid.ntlworld.com> - 2017-03-14 22:26 +0000
      Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Sylvia Else <sylvia@not.at.this.address> - 2017-03-15 12:19 +1100
        Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Michael Black <et472@ncf.ca> - 2017-03-15 11:38 -0400

csiph-web