Path: csiph.com!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Ian McCall Newsgroups: comp.misc Subject: Re: Donkey Kong's failing liver: What the death of the CRT display technology means for classic arcade machines Date: Wed, 8 Mar 2017 21:30:47 +0000 Lines: 24 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1; format=flowed Content-Transfer-Encoding: 8bit X-Trace: individual.net B05XugFIlsd9kO5pMkBpQQTQ01MugQKJBM98cig1OtVO/loKvM Cancel-Lock: sha1:T2A1SogCWkrTjO6X2CFq8MeIy1U= User-Agent: Unison/1.8.1 Xref: csiph.com comp.misc:13287 On 2017-03-08 13:18:44 +0000, Mike Tomlinson said: > En el artículo , Theo @chiark.greenend.org.uk> escribió: > >> I suspect it would be possible to make a close analogue > > Already been done - look at the "dodgy CRT" xscreensavers on *nix - also > "TV test card", "Apple II", "Pong", "xAnalogTV", etc. etc. > > Connect LCD, filter video output through "dodgy CRT" code, voila! > authentic CRT display crappiness. > > :) Yeah, but the real arcade machine monitors still look better. Multisync, capable of going to 128x128 resolution. I have an original ArcadeVGA attached to a Hanterax - looked great, though I have recently lost the vertical sync and am not sure if it's caps or connector. Cheers, Ian