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Groups > comp.lang.php > #11595 > unrolled thread
| Started by | richard <noreply@example.com> |
|---|---|
| First post | 2013-10-27 10:58 -0400 |
| Last post | 2013-10-28 20:02 +0100 |
| Articles | 20 on this page of 70 — 15 participants |
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checking for audio playing ??? richard <noreply@example.com> - 2013-10-27 10:58 -0400
Re: checking for audio playing ??? Christoph Michael Becker <cmbecker69@arcor.de> - 2013-10-27 16:45 +0100
Re: checking for audio playing ??? richard <noreply@example.com> - 2013-10-27 12:01 -0400
Re: checking for audio playing ??? Denis McMahon <denismfmcmahon@gmail.com> - 2013-10-27 17:53 +0000
Re: checking for audio playing ??? richard <noreply@example.com> - 2013-10-27 14:24 -0400
Re: checking for audio playing ??? Doug Miller <doug_at_milmac_dot_com@example.com> - 2013-10-27 18:38 +0000
Re: checking for audio playing ??? Richard Damon <Richard@Damon-Family.org> - 2013-10-27 14:43 -0400
Re: checking for audio playing ??? Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2013-10-28 03:22 +0100
Re: checking for audio playing ??? Jerry Stuckle <jstucklex@attglobal.net> - 2013-10-28 05:49 -0400
Re: checking for audio playing ??? Richard Damon <Richard@Damon-Family.org> - 2013-10-28 08:11 -0400
Re: checking for audio playing ??? Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2013-10-28 14:37 +0100
Re: checking for audio playing ??? "Beauregard T. Shagnasty" <a.nony.mous@example.invalid> - 2013-10-28 13:49 +0000
Re: checking for audio playing ??? Jerry Stuckle <jstucklex@attglobal.net> - 2013-10-28 10:01 -0400
Re: checking for audio playing ??? Scott Johnson <noonehome@chalupasworld.com> - 2013-10-28 11:36 -0700
Re: checking for audio playing ??? Richard Damon <Richard@Damon-Family.org> - 2013-10-28 21:29 -0400
Re: checking for audio playing ??? Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2013-10-29 12:18 +0100
cr Richard Damon <Richard@Damon-Family.org> - 2013-10-31 23:21 -0400
Re: cr Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2013-11-03 15:29 +0100
Re: cr Jerry Stuckle <jstucklex@attglobal.net> - 2013-11-03 09:34 -0500
Re: cr Richard Damon <Richard@Damon-Family.org> - 2013-11-03 15:18 -0500
Re: checking for audio playing ??? Arno Welzel <usenet@arnowelzel.de> - 2013-10-29 20:12 +0100
Re: checking for audio playing ??? Doug Miller <doug_at_milmac_dot_com@example.com> - 2013-10-29 20:21 +0000
Re: checking for audio playing ??? Arno Welzel <usenet@arnowelzel.de> - 2013-10-29 20:10 +0100
server-side vs.client-side (was: checking for audio playing ???) Christoph Michael Becker <cmbecker69@arcor.de> - 2013-10-29 21:45 +0100
Re: server-side vs.client-side Jerry Stuckle <jstucklex@attglobal.net> - 2013-10-29 20:54 -0400
Re: server-side vs.client-side Christoph Michael Becker <cmbecker69@arcor.de> - 2013-10-30 03:18 +0100
Re: server-side vs.client-side Jerry Stuckle <jstucklex@attglobal.net> - 2013-10-29 22:31 -0400
Re: server-side vs.client-side Arno Welzel <usenet@arnowelzel.de> - 2013-10-30 09:20 +0100
Re: server-side vs.client-side Christoph Michael Becker <cmbecker69@arcor.de> - 2013-10-30 19:04 +0100
Re: server-side vs.client-side Jerry Stuckle <jstucklex@attglobal.net> - 2013-10-30 14:58 -0400
Re: server-side vs.client-side Christoph Michael Becker <cmbecker69@arcor.de> - 2013-10-30 20:54 +0100
Re: server-side vs.client-side Jerry Stuckle <jstucklex@attglobal.net> - 2013-10-30 16:21 -0400
Re: server-side vs.client-side Christoph Michael Becker <cmbecker69@arcor.de> - 2013-10-30 21:55 +0100
Re: server-side vs.client-side Jerry Stuckle <jstucklex@attglobal.net> - 2013-10-30 17:07 -0400
Re: server-side vs.client-side Arno Welzel <usenet@arnowelzel.de> - 2013-10-31 09:40 +0100
Re: server-side vs.client-side Christoph Michael Becker <cmbecker69@arcor.de> - 2013-10-31 23:03 +0100
Re: server-side vs.client-side Jerry Stuckle <jstucklex@attglobal.net> - 2013-10-31 20:38 -0400
Re: server-side vs.client-side Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2013-11-02 17:57 +0100
Re: server-side vs.client-side Arno Welzel <usenet@arnowelzel.de> - 2013-11-02 19:36 +0100
Re: server-side vs.client-side The Natural Philosopher <tnp@invalid.invalid> - 2013-11-02 18:44 +0000
Re: server-side vs.client-side Denis McMahon <denismfmcmahon@gmail.com> - 2013-11-03 00:28 +0000
Re: server-side vs.client-side Doug Miller <doug_at_milmac_dot_com@example.com> - 2013-11-02 19:01 +0000
Re: server-side vs.client-side Jerry Stuckle <jstucklex@attglobal.net> - 2013-11-02 21:40 -0400
Re: server-side vs.client-side Michael Vilain <vilain@NOspamcop.net> - 2013-11-01 09:53 -0700
Re: server-side vs.client-side Jerry Stuckle <jstucklex@attglobal.net> - 2013-11-01 13:53 -0400
Re: server-side vs.client-side Tim Streater <timstreater@greenbee.net> - 2013-11-01 21:10 +0000
Re: server-side vs.client-side The Natural Philosopher <tnp@invalid.invalid> - 2013-11-01 22:25 +0000
Re: server-side vs.client-side Tim Streater <timstreater@greenbee.net> - 2013-11-01 22:29 +0000
Re: server-side vs.client-side Jerry Stuckle <jstucklex@attglobal.net> - 2013-11-01 20:37 -0400
Re: server-side vs.client-side Arno Welzel <usenet@arnowelzel.de> - 2013-11-02 01:26 +0100
Re: server-side vs.client-side The Natural Philosopher <tnp@invalid.invalid> - 2013-11-01 18:37 +0000
Re: server-side vs.client-side Stefan+Usenet@Froehlich.Priv.at (Stefan Froehlich) - 2013-11-01 19:19 +0000
Re: server-side vs.client-side Arno Welzel <usenet@arnowelzel.de> - 2013-11-02 01:24 +0100
Re: server-side vs.client-side Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2013-11-02 17:46 +0100
Re: server-side vs.client-side Richard Damon <Richard@Damon-Family.org> - 2013-11-02 15:41 -0400
Re: server-side vs.client-side Tim Streater <timstreater@greenbee.net> - 2013-11-02 21:37 +0000
Re: server-side vs.client-side Arno Welzel <usenet@arnowelzel.de> - 2013-11-03 10:48 +0100
Re: server-side vs.client-side Tim Streater <timstreater@greenbee.net> - 2013-11-03 10:28 +0000
Re: server-side vs.client-side Arno Welzel <usenet@arnowelzel.de> - 2013-11-05 11:15 +0100
Re: server-side vs.client-side Tim Streater <timstreater@greenbee.net> - 2013-11-05 12:47 +0000
Re: server-side vs.client-side Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2013-11-03 14:16 +0100
Re: server-side vs.client-side Tim Streater <timstreater@greenbee.net> - 2013-11-03 16:00 +0000
Re: server-side vs.client-side Chuck Anderson <cycletourist@invalid.invalid> - 2013-11-03 14:52 -0700
Re: server-side vs.client-side Chuck Anderson <cycletourist@invalid.invalid> - 2013-11-03 23:19 -0700
Re: server-side vs.client-side Tim Streater <timstreater@greenbee.net> - 2013-11-04 18:02 +0000
Re: server-side vs.client-side Arno Welzel <usenet@arnowelzel.de> - 2013-10-30 09:09 +0100
Re: checking for audio playing ??? Denis McMahon <denismfmcmahon@gmail.com> - 2013-10-28 15:23 +0000
Re: checking for audio playing ??? The Natural Philosopher <tnp@invalid.invalid> - 2013-10-28 16:56 +0000
Re: checking for audio playing ??? Doug Miller <doug_at_milmac_dot_com@example.com> - 2013-10-27 18:22 +0000
Re: checking for audio playing ??? Arno Welzel <usenet@arnowelzel.de> - 2013-10-28 20:02 +0100
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| From | richard <noreply@example.com> |
|---|---|
| Date | 2013-10-27 10:58 -0400 |
| Subject | checking for audio playing ??? |
| Message-ID | <1ia1p6efkuy6j.ew455c20yr22$.dlg@40tude.net> |
Does php have any method of checking to determine if audio is playing or not? While I'm using the JWplayer on my site, I don't like the way the flash handles the scrolling. What I want to do is, have my own external playlist and do a continous play loop. So that when item 1 is playing, that division in the list is highlighted. When item 1 stops, drops to item 2 and item 2 plays. All I need is the audio player to play the corresponding item.
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| From | Christoph Michael Becker <cmbecker69@arcor.de> |
|---|---|
| Date | 2013-10-27 16:45 +0100 |
| Message-ID | <526d351e$0$9523$9b4e6d93@newsspool1.arcor-online.net> |
| In reply to | #11595 |
richard: > Does php have any method of checking to determine if audio is playing or > not? In your case PHP runs on the *server*, but the audio is playing in the *browser*, so the answer is no. You would have to employ client-side scripting to determine whether the audio is playing, but that is OT in this newsgroup. -- Christoph M. Becker
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| From | richard <noreply@example.com> |
|---|---|
| Date | 2013-10-27 12:01 -0400 |
| Message-ID | <1f1zfp8zf0m9h.1vfaubstd17o1$.dlg@40tude.net> |
| In reply to | #11596 |
On Sun, 27 Oct 2013 16:45:50 +0100, Christoph Michael Becker wrote: > richard: > >> Does php have any method of checking to determine if audio is playing or >> not? > > In your case PHP runs on the *server*, but the audio is playing in the > *browser*, so the answer is no. > > You would have to employ client-side scripting to determine whether the > audio is playing, but that is OT in this newsgroup. True. thanks
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| From | Denis McMahon <denismfmcmahon@gmail.com> |
|---|---|
| Date | 2013-10-27 17:53 +0000 |
| Message-ID | <l4jjv1$16b$2@dont-email.me> |
| In reply to | #11595 |
On Sun, 27 Oct 2013 10:58:15 -0400, richard wrote: > Does php have any method of checking to determine if audio is playing or > not? This is the sort of question which demonstrates that, although many people have tried to explain the difference between server and client to you on several occasions over many years, you still have no appreciation whatsoever of the separation of functionality between the web server and the web client. -- Denis McMahon, denismfmcmahon@gmail.com
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| From | richard <noreply@example.com> |
|---|---|
| Date | 2013-10-27 14:24 -0400 |
| Message-ID | <a4mqn9voa0zs$.2gqi5acsdw6l$.dlg@40tude.net> |
| In reply to | #11599 |
On Sun, 27 Oct 2013 17:53:37 +0000 (UTC), Denis McMahon wrote: > On Sun, 27 Oct 2013 10:58:15 -0400, richard wrote: > >> Does php have any method of checking to determine if audio is playing or >> not? > > This is the sort of question which demonstrates that, although many > people have tried to explain the difference between server and client to > you on several occasions over many years, you still have no appreciation > whatsoever of the separation of functionality between the web server and > the web client. So then when an mp3 file is downloaded, is it downloaded entirely into the browser BEFORE the audio is played? Then why do we have buffering? The server almost has to know when any given mp3 file is being played.
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| From | Doug Miller <doug_at_milmac_dot_com@example.com> |
|---|---|
| Date | 2013-10-27 18:38 +0000 |
| Message-ID | <XnsA26694E64A444dougmilmaccom@78.46.70.116> |
| In reply to | #11601 |
richard <noreply@example.com> wrote in news:a4mqn9voa0zs$.2gqi5acsdw6l$.dlg@ 40tude.net: > The server almost has to know when any given mp3 file is being played. No. The server *cannot* know when the file is being *played*. The server's knowledge is limited to: - the browser requests the mp3 file - the server begins transmitting the file - eventually, the transmission finishes The server has no way to know what the browser does with the file during or after the transmission. The browser may play the file, save it, import it into something else, or discard it completely, and the server cannot tell the difference. All the server knows is "somebody asked me to send a file, I'm sending it... I'm done sending it."
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| From | Richard Damon <Richard@Damon-Family.org> |
|---|---|
| Date | 2013-10-27 14:43 -0400 |
| Message-ID | <P9dbu.14655$9X3.6324@en-nntp-03.dc1.easynews.com> |
| In reply to | #11601 |
On 10/27/13, 2:24 PM, richard wrote: > On Sun, 27 Oct 2013 17:53:37 +0000 (UTC), Denis McMahon wrote: > >> On Sun, 27 Oct 2013 10:58:15 -0400, richard wrote: >> >>> Does php have any method of checking to determine if audio is playing or >>> not? >> >> This is the sort of question which demonstrates that, although many >> people have tried to explain the difference between server and client to >> you on several occasions over many years, you still have no appreciation >> whatsoever of the separation of functionality between the web server and >> the web client. > > So then when an mp3 file is downloaded, is it downloaded entirely into the > browser BEFORE the audio is played? > Then why do we have buffering? > The server almost has to know when any given mp3 file is being played. > Nope, the client will ask for the parts of the file that it needs, normally downloading a bit before offering to start, and maybe continuing to download all before the play button is pressed, so the server can not tell from the download request if the file has actually been played or not. The server only sees the download request, which won't indicate if it is being played or not, and in fact it is possible that the whole file will be downloaded before played, and at some latter point play might be pressed, which will not send any signal back to the server, unless you program the player (in flash/javascript/whatever) to send you a message. The one thing that is fairly certain is that the player will almost certainly NOT be written in PHP, as PHP is normally a server side language, and few clients will understand it.
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| From | Thomas 'PointedEars' Lahn <PointedEars@web.de> |
|---|---|
| Date | 2013-10-28 03:22 +0100 |
| Message-ID | <4129338.JVDsMHeclA@PointedEars.de> |
| In reply to | #11603 |
Richard Damon wrote: > […] The one thing that is fairly certain is that the > player will almost certainly NOT be written in PHP, That much is true. > as PHP is normally a server side language, and few clients will understand > it. A common misconception. *No* programming language is “normally” either “server-side” or “client-side”. PointedEars -- Danny Goodman's books are out of date and teach practices that are positively harmful for cross-browser scripting. -- Richard Cornford, cljs, <cife6q$253$1$8300dec7@news.demon.co.uk> (2004)
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| From | Jerry Stuckle <jstucklex@attglobal.net> |
|---|---|
| Date | 2013-10-28 05:49 -0400 |
| Message-ID | <l4lbu5$50j$1@dont-email.me> |
| In reply to | #11605 |
On 10/27/2013 10:22 PM, Thomas 'PointedEars' Lahn wrote: > Richard Damon wrote: > >> […] The one thing that is fairly certain is that the >> player will almost certainly NOT be written in PHP, > > That much is true. > >> as PHP is normally a server side language, and few clients will understand >> it. > > A common misconception. *No* programming language is “normally” either > “server-side” or “client-side”. > > > PointedEars > No, not in your world it isn't. But in the real world, it is. -- ================== Remove the "x" from my email address Jerry Stuckle JDS Computer Training Corp. jstucklex@attglobal.net ==================
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| From | Richard Damon <Richard@Damon-Family.org> |
|---|---|
| Date | 2013-10-28 08:11 -0400 |
| Message-ID | <Yvsbu.14426$Lj7.6142@en-nntp-01.dc1.easynews.com> |
| In reply to | #11605 |
On 10/27/13, 10:22 PM, Thomas 'PointedEars' Lahn wrote: > Richard Damon wrote: > >> […] The one thing that is fairly certain is that the >> player will almost certainly NOT be written in PHP, > > That much is true. > >> as PHP is normally a server side language, and few clients will understand >> it. > > A common misconception. *No* programming language is “normally” either > “server-side” or “client-side”. > > > PointedEars > Clearly a falsehood. I would expect that at least 95% of PHP executions are done via mod-php or php-cgi in response to a http request, and thus be a "server side" operation. Yes, there are some invocations via cli doing local calculations, which would be neither server or client side. There are a few (comparatively) invocations of PHP scripts that will go out and make a http request to another page, and these could be considered "client side" if executed via cli, and are somewhat ambiguous if executed via mod-php or php-cgi (they are doing both sorts of actions, but since it is being done in response to an incoming request, this would normally be considered "server side") I know of no situation (but I suppose it is conceivable) where a user browser downloads a page, which contains "client side" PHP code, fires up a PHP interpreter, runs that code and gives the results to the user. This is what MOST people would think of a "client side" language, and it doesn't happen. Thus PHP in normally (not exclusively, as the cli script that accesses an external page is arguably a client side action, but relatively unusual) a server side language. In the same way most EMCAScripts (commonly called javascript) are run within a user browser, even if there does exist some other usages that might be considered "server side", so it would be a language that is normally client side. Note that "normal" does not mean exclusively, but only means in most common usage.
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| From | Thomas 'PointedEars' Lahn <PointedEars@web.de> |
|---|---|
| Date | 2013-10-28 14:37 +0100 |
| Message-ID | <9415386.0xDGcqzFey@PointedEars.de> |
| In reply to | #11607 |
Richard Damon wrote: > On 10/27/13, 10:22 PM, Thomas 'PointedEars' Lahn wrote: >> Richard Damon wrote: >>> […] The one thing that is fairly certain is that the >>> player will almost certainly NOT be written in PHP, >> >> That much is true. >> >>> as PHP is normally a server side language, and few clients will >>> understand it. >> >> A common misconception. *No* programming language is “normally” either >> “server-side” or “client-side”. > > Clearly a falsehood. By coincidence, I had just read this: <http://jargon-file.org/archive/jargon-1.5.0.dos.txt> | HANDWAVE | 1. verb. To gloss over a complex point; to distract a listener; to | support a (possibly actually valid) point with blatantly faulty logic. | If someone starts a sentence with "Clearly..." or "Obviously..." or "It | is self-evident that...", you can be sure he is about to handwave. | The idea is that if you wave your hands at the right moment, the | listener may be sufficiently distracted that he will not notice that | what you have said is BOGUS. Alternatively, if a listener does object, | you might try to dismiss the objection "with a wave of your hand". > I would expect that at least 95% of PHP executions > are done via mod-php or php-cgi in response to a http request, [tl;dr] So even by your standards there are 5% left for “client-side” applications. Please do not quote signatures. PointedEars -- Anyone who slaps a 'this page is best viewed with Browser X' label on a Web page appears to be yearning for the bad old days, before the Web, when you had very little chance of reading a document written on another computer, another word processor, or another network. -- Tim Berners-Lee
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| From | "Beauregard T. Shagnasty" <a.nony.mous@example.invalid> |
|---|---|
| Date | 2013-10-28 13:49 +0000 |
| Message-ID | <l4lq10$i78$1@dont-email.me> |
| In reply to | #11607 |
PointedEars wrote: > Please do not quote signatures. > > --> PointedEars <-- Begs the question: why don't you place it *below* your signature delimiter if you don't want people to quote it? -- -bts -This space for rent, but the price is high
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| From | Jerry Stuckle <jstucklex@attglobal.net> |
|---|---|
| Date | 2013-10-28 10:01 -0400 |
| Message-ID | <l4lqmt$mgs$1@dont-email.me> |
| In reply to | #11607 |
On 10/28/2013 8:11 AM, Richard Damon wrote: > On 10/27/13, 10:22 PM, Thomas 'PointedEars' Lahn wrote: >> Richard Damon wrote: >> >>> […] The one thing that is fairly certain is that the >>> player will almost certainly NOT be written in PHP, >> >> That much is true. >> >>> as PHP is normally a server side language, and few clients will understand >>> it. >> >> A common misconception. *No* programming language is “normally” either >> “server-side” or “client-side”. >> >> >> PointedEars >> > > Clearly a falsehood. I would expect that at least 95% of PHP executions > are done via mod-php or php-cgi in response to a http request, and thus > be a "server side" operation. Yes, there are some invocations via cli > doing local calculations, which would be neither server or client side. > There are a few (comparatively) invocations of PHP scripts that will go > out and make a http request to another page, and these could be > considered "client side" if executed via cli, and are somewhat ambiguous > if executed via mod-php or php-cgi (they are doing both sorts of > actions, but since it is being done in response to an incoming request, > this would normally be considered "server side") > > I know of no situation (but I suppose it is conceivable) where a user > browser downloads a page, which contains "client side" PHP code, fires > up a PHP interpreter, runs that code and gives the results to the user. > This is what MOST people would think of a "client side" language, and it > doesn't happen. Thus PHP in normally (not exclusively, as the cli script > that accesses an external page is arguably a client side action, but > relatively unusual) a server side language. > > In the same way most EMCAScripts (commonly called javascript) are run > within a user browser, even if there does exist some other usages that > might be considered "server side", so it would be a language that is > normally client side. > > Note that "normal" does not mean exclusively, but only means in most > common usage. > Richard, you should understand. "Pointed Head" lives in his own little world, not at all related to that of the rest of us. -- ================== Remove the "x" from my email address Jerry Stuckle JDS Computer Training Corp. jstucklex@attglobal.net ==================
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| From | Scott Johnson <noonehome@chalupasworld.com> |
|---|---|
| Date | 2013-10-28 11:36 -0700 |
| Message-ID | <l4maru$u59$1@dont-email.me> |
| In reply to | #11607 |
On 10/28/2013 6:34 AM, Thomas 'PointedEars' Lahn wrote: > Richard Damon wrote: > >> On 10/27/13, 10:22 PM, Thomas 'PointedEars' Lahn wrote: >>> Richard Damon wrote: >>>> […] The one thing that is fairly certain is that the >>>> player will almost certainly NOT be written in PHP, >>> >>> That much is true. >>> >>>> as PHP is normally a server side language, and few clients will >>>> understand it. >>> >>> A common misconception. *No* programming language is “normally” either >>> “server-side” or “client-side”. >> >> Clearly a falsehood. > > Clearly you have not read. > >> I would expect that at least 95% of PHP executions >> are done via mod-php or php-cgi in response to a http request, [tl;dr] > > So even by your standards there are 5% left for “client-side” applications. > > Please do not quote signatures. > > Extra quote added > PointedEars So 95% is not what you would consider a normal instance? Scotty
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| From | Richard Damon <Richard@Damon-Family.org> |
|---|---|
| Date | 2013-10-28 21:29 -0400 |
| Message-ID | <wcEbu.10265$UA3.1277@en-nntp-08.dc1.easynews.com> |
| In reply to | #11607 |
On 10/28/13, 9:34 AM, Thomas 'PointedEars' Lahn wrote: > Richard Damon wrote: > >> On 10/27/13, 10:22 PM, Thomas 'PointedEars' Lahn wrote: >>> Richard Damon wrote: >>>> […] The one thing that is fairly certain is that the >>>> player will almost certainly NOT be written in PHP, >>> >>> That much is true. >>> >>>> as PHP is normally a server side language, and few clients will >>>> understand it. >>> >>> A common misconception. *No* programming language is “normally” either >>> “server-side” or “client-side”. >> >> Clearly a falsehood. > > Clearly you have not read. > >> I would expect that at least 95% of PHP executions >> are done via mod-php or php-cgi in response to a http request, [tl;dr] > > So even by your standards there are 5% left for “client-side” applications. > I consider 95% to be a reasonable definition for "normally". I will add that I normally ignore what you say because normally you are just spouting gibberish (as it seems here). > Please do not quote signatures. > I don't, my reader automatically removes signatures from quotes, of course if you put something before the signature delimiter, it ISN'T a signature. For someone who likes to spout about what standards say, it would make sense that you would follow them. > > PointedEars >
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| From | Thomas 'PointedEars' Lahn <PointedEars@web.de> |
|---|---|
| Date | 2013-10-29 12:18 +0100 |
| Message-ID | <2853216.eVYhDPjVhS@PointedEars.de> |
| In reply to | #11618 |
Richard Damon wrote: > On 10/28/13, 9:34 AM, Thomas 'PointedEars' Lahn wrote: >> Richard Damon wrote: >>> On 10/27/13, 10:22 PM, Thomas 'PointedEars' Lahn wrote: >>>> Richard Damon wrote: >>>>> […] The one thing that is fairly certain is that the >>>>> player will almost certainly NOT be written in PHP, >>>> >>>> That much is true. >>>> >>>>> as PHP is normally a server side language, and few clients will >>>>> understand it. >>>> >>>> A common misconception. *No* programming language is “normally” either >>>> “server-side” or “client-side”. >>> >>> Clearly a falsehood. >> >> [superseded] >> >>> I would expect that at least 95% of PHP executions >>> are done via mod-php or php-cgi in response to a http request, [tl;dr] >> >> So even by your standards there are 5% left for “client-side” >> applications. > > I consider 95% to be a reasonable definition for "normally". I will add > that I normally ignore what you say because normally you are just > spouting gibberish (as it seems here). Why do you reply to the canceled posting? Your logic is flawed. “normally” is a weasel word. Much like with other programming languages, there are applications of PHP that have nothing to do with the client-server architecture. Apparently you do not know them. Rest assured that your numbers are from *thin air*. OTOH, I did not expect a reasonable, well-founded argument to begin with “Clearly”, as pointed out in the posting that superseded the one you replied to. >> Please do not quote signatures. > > I don't, my reader automatically removes signatures from quotes, of > course if you put something before the signature delimiter, it ISN'T a > signature. For someone who likes to spout about what standards say, it > would make sense that you would follow them. There is no standard about it; there is a recommendation (RFC 1855). Like several other people on Usenet, I choose to interpret it differently, and to write my signature above the signature delimiter when I have something else in my (randomly chosen) .sig that exceeds the recommended limit of four lines. So you need your newsreader to think for you? Score adjusted PointedEars -- Sometimes, what you learn is wrong. If those wrong ideas are close to the root of the knowledge tree you build on a particular subject, pruning the bad branches can sometimes cause the whole tree to collapse. -- Mike Duffy in cljs, <news:Xns9FB6521286DB8invalidcom@94.75.214.39>
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| From | Richard Damon <Richard@Damon-Family.org> |
|---|---|
| Date | 2013-10-31 23:21 -0400 |
| Subject | cr |
| Message-ID | <X6Fcu.100141$gp1.11611@en-nntp-16.dc1.easynews.com> |
| In reply to | #11620 |
On 10/29/13, 7:18 AM, Thomas 'PointedEars' Lahn wrote: > Richard Damon wrote: > >> On 10/28/13, 9:34 AM, Thomas 'PointedEars' Lahn wrote: >>> Richard Damon wrote: >>>> On 10/27/13, 10:22 PM, Thomas 'PointedEars' Lahn wrote: >>>>> Richard Damon wrote: >>>>>> […] The one thing that is fairly certain is that the >>>>>> player will almost certainly NOT be written in PHP, >>>>> >>>>> That much is true. >>>>> >>>>>> as PHP is normally a server side language, and few clients will >>>>>> understand it. >>>>> >>>>> A common misconception. *No* programming language is “normally” either >>>>> “server-side” or “client-side”. >>>> >>>> Clearly a falsehood. >>> >>> [superseded] >>> >>>> I would expect that at least 95% of PHP executions >>>> are done via mod-php or php-cgi in response to a http request, [tl;dr] >>> >>> So even by your standards there are 5% left for “client-side” >>> applications. >> >> I consider 95% to be a reasonable definition for "normally". I will add >> that I normally ignore what you say because normally you are just >> spouting gibberish (as it seems here). > > Why do you reply to the canceled posting? > I suppose this shows your level of understanding of Usenet and the applicability of RFCs. Cancel messages are purely advisory, and routinely ignored by the backbone because they are not authenticated. It has been decades since one could expect a cancel to work. > Your logic is flawed. “normally” is a weasel word. Much like with other > programming languages, there are applications of PHP that have nothing to do > with the client-server architecture. Apparently you do not know them. Rest > assured that your numbers are from *thin air*. OTOH, I did not expect a > reasonable, well-founded argument to begin with “Clearly”, as pointed out in > the posting that superseded the one you replied to. Note, that your superseded message was injected to your server on USENET, it appears, just 2 minutes before I replied. Due to the transmission method of USENET, it is quite likely that your superseding message hadn't reached the server that I read through before I posted, and it is almost certain that I started my reply before you posted it. You are snipping the expansion that showed why your statement is off base. Making the statement that "No programming language is ..." says that out of every programming language in existence, the count of language with the following property MUST be zero. Finding even 1 counter example shows the statement false, and the ease of finding these justifies "clearly". "Normally", at least in the context it was used is not a "Weasel word". Yes, it establishes that one is not claiming categorically 100% of the time a property, just for the vast majority of the cases. For example, if I state that I normally take the bus to work, this is still true if about once a month I need to drive for some reason. But on the other hand, if I actually drive 80% of the time, it would be false to say that I normally take the bus. As to being "Out of thin air", I will admit that I have no hard figures on the actual ratio of usage, but I will stand on my experience that a 19:1 ratio of "Server" usage to CLI usage is very conservative, making the label of PHP as being a "normally server side language" appropriate. Similarly for EMCAScript, its usage on the client side so outweighs it usage in other ways that it is normally a client side language. > >>> Please do not quote signatures. >> >> I don't, my reader automatically removes signatures from quotes, of >> course if you put something before the signature delimiter, it ISN'T a >> signature. For someone who likes to spout about what standards say, it >> would make sense that you would follow them. > > There is no standard about it; there is a recommendation (RFC 1855). Like > several other people on Usenet, I choose to interpret it differently, and to > write my signature above the signature delimiter when I have something else > in my (randomly chosen) .sig that exceeds the recommended limit of four > lines. So, rules you don't like can be "reinterpreted"? The documents do clearly state that the customary "-- " line separates what is to be considered the "body" of the message from what is to be considered the signature, which best practices indicates are to be stripped from replies. The intentional moving of your name to the body would be normally seen as a sign that you intend it to be part of the message, and not part of the signature to be automatically stripped. You also seem to admit that you don't care if you regularly violate the accepted netiquette, i.e., you really don't care about other people. > > So you need your newsreader to think for you? > Nope, but I do let it do what computers do well, the routine tasks, like trimming signatures and adjusting messages to meet the RFC line length guidelines. > Score adjusted > > PointedEars >
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| From | Thomas 'PointedEars' Lahn <PointedEars@web.de> |
|---|---|
| Date | 2013-11-03 15:29 +0100 |
| Subject | Re: cr |
| Message-ID | <1476572.Laj1mbFmap@PointedEars.de> |
| In reply to | #11681 |
Richard Damon wrote: > On 10/29/13, 7:18 AM, Thomas 'PointedEars' Lahn wrote: >> Richard Damon wrote: >>> On 10/28/13, 9:34 AM, Thomas 'PointedEars' Lahn wrote: >>>> Richard Damon wrote: >>>>> On 10/27/13, 10:22 PM, Thomas 'PointedEars' Lahn wrote: >>>>>> Richard Damon wrote: >>>>>>> […] The one thing that is fairly certain is that the >>>>>>> player will almost certainly NOT be written in PHP, >>>>>> >>>>>> That much is true. >>>>>> >>>>>>> as PHP is normally a server side language, and few clients will >>>>>>> understand it. >>>>>> >>>>>> A common misconception. *No* programming language is “normally” >>>>>> either “server-side” or “client-side”. >>>>> >>>>> Clearly a falsehood. >>>> >>>> [superseded] >>>> >>>>> I would expect that at least 95% of PHP executions >>>>> are done via mod-php or php-cgi in response to a http request, [tl;dr] >>>> >>>> So even by your standards there are 5% left for “client-side” >>>> applications. >>> >>> I consider 95% to be a reasonable definition for "normally". I will add >>> that I normally ignore what you say because normally you are just >>> spouting gibberish (as it seems here). >> >> Why do you reply to the canceled posting? >> > I suppose this shows your level of understanding of Usenet and the > applicability of RFCs. It rather shows that you are trolling since you are at least vaguely aware how Cancel messages work, and what they mean, and not only reply regardless but also deny their significance. > Cancel messages are purely advisory, Cancel messages are control messages. A news server may ignore them at own risk. That does not make them “purely advisory”. <http://tools.ietf.org/html/rfc5536#section-3.2.3> pp. > and routinely ignored by the backbone There is no “backbone”; Usenet is explicitly decentralized. Each news server administrator can set their own rules regarding to which messages to accept from which peers, which to keep, and which to distribute to which peers. > because they are not authenticated. Some news servers now require Cancel messages to be authenticated before executed, that is, to match the lock-signature of the posting to be canceled; others (like the one I am using since about 10 years) do not. > It has been decades since one could expect a cancel to work. Utter nonsense. That a Cancel message works was the general idea. It was only after some people abused this feature that some servers decided to ignore cancels or require authentication. The Internet draft for lock-signing messages, and cancel messages to match that signature, is a lot younger than that. And it has expired even though it is implemented. <http://wiki.killfile.org/projects/usenet/faqs/cancel/> <https://en.wikipedia.org/wiki/Control_message> <http://tools.ietf.org/html/draft-ietf-usefor-cancel-lock-01> <http://individual.net/faq.php#1.12> So much for *your* “understanding of Usenet and the applicability of RFCs”. It is also exemplified by the way you changed the Subject header field value. > Note, that your superseded message was injected to your server on > USENET, it appears, just 2 minutes before I replied. […] ,---- | […] | Message-ID: <1434655.Yjjdx3QzlV@PointedEars.de> | From: Thomas 'PointedEars' Lahn <PointedEars@web.de> | […] | Date: Mon, 28 Oct 2013 14:34:58 +0100 | […] | References: <1ia1p6efkuy6j.ew455c20yr22$.dlg@40tude.net> <l4jjv1$16b$2@dont-email.me> <a4mqn9voa0zs$.2gqi5acsdw6l$.dlg@40tude.net> <P9dbu.14655$9X3.6324@en-nntp-03.dc1.easynews.com> <4129338.JVDsMHeclA@PointedEars.de> <Yvsbu.14426$Lj7.6142@en- nntp-01.dc1.easynews.com> | […] `---- That was 2013-10-28 13:34:58 UTC. ,---- | Message-ID: <9415386.0xDGcqzFey@PointedEars.de> | From: Thomas 'PointedEars' Lahn <PointedEars@web.de> | […] | Date: Mon, 28 Oct 2013 14:37:03 +0100 | […] | Supersedes: <1434655.Yjjdx3QzlV@PointedEars.de> `---- That was 2013-10-28 13:37:03 UTC (about 2 minutes later). To be sure (not all servers support “Supersedes” either), I sent the corresponding Cancel message only seconds later. ,---- | […] | From: Richard Damon <Richard@Damon-Family.org> | […] | References: <1ia1p6efkuy6j.ew455c20yr22$.dlg@40tude.net> <l4jjv1$16b$2@dont-email.me> <a4mqn9voa0zs$.2gqi5acsdw6l$.dlg@40tude.net> <P9dbu.14655$9X3.6324@en-nntp-03.dc1.easynews.com> <4129338.JVDsMHeclA@PointedEars.de> <Yvsbu.14426$Lj7.6142@en- nntp-01.dc1.easynews.com> <1434655.Yjjdx3QzlV@PointedEars.de> | In-Reply-To: <1434655.Yjjdx3QzlV@PointedEars.de> | […] | Message-ID: <wcEbu.10265$UA3.1277@en-nntp-08.dc1.easynews.com> | […] | Date: Mon, 28 Oct 2013 21:29:53 -0400 | […] `---- That was 2013-10-29 01:29:53 UTC, more than 10 hours later. I would pity you for your slow 20th century newsfeed if it were so. I will now leave you to your further “misconceptions”, lest you do not waste more of my precious time. May you die in ignorance. *PLONK* F'up2 poster
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| From | Jerry Stuckle <jstucklex@attglobal.net> |
|---|---|
| Date | 2013-11-03 09:34 -0500 |
| Subject | Re: cr |
| Message-ID | <l55msg$345$1@dont-email.me> |
| In reply to | #11724 |
On 11/3/2013 9:29 AM, Thomas 'PointedEars' Lahn wrote: ... an even bigger bunch of bull manure than normal. Then he changes the FUP so no one can call him on his crap publicly. Pointed Head, you have once again made a huge fool of yourself. And you've only limited your chance of gaining any accurate information by plonking someone who was 100% correct in his statements. -- ================== Remove the "x" from my email address Jerry Stuckle JDS Computer Training Corp. jstucklex@attglobal.net ==================
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| From | Richard Damon <Richard@Damon-Family.org> |
|---|---|
| Date | 2013-11-03 15:18 -0500 |
| Subject | Re: cr |
| Message-ID | <5276AFAA.80507@Damon-Family.org> |
| In reply to | #11724 |
On 11/3/13, 9:29 AM, Thomas 'PointedEars' Lahn wrote: > Richard Damon wrote: > It rather shows that you are trolling since you are at least vaguely aware > how Cancel messages work, and what they mean, and not only reply regardless > but also deny their significance. > >> Cancel messages are purely advisory, > > Cancel messages are control messages. A news server may ignore them at own > risk. That does not make them “purely advisory”. > > <http://tools.ietf.org/html/rfc5536#section-3.2.3> pp. Note that RFC5537 which defines the cancel message, describes it as a request, and that serving agents may elect to honor them or not. It is NOT "ignore at your own risk" > >> and routinely ignored by the backbone > > There is no “backbone”; Usenet is explicitly decentralized. Each news > server administrator can set their own rules regarding to which messages to > accept from which peers, which to keep, and which to distribute to which > peers. > Having a backbone and being decentralized are NOT contradictory states. There is a backbone of "Tier 1" servers that handle most of the "long haul" connections. These then peer with Tier 2 servers, and down the line. Better lower tier servers will connect with multiple upstream peers for redundancy. >> because they are not authenticated. > > Some news servers now require Cancel messages to be authenticated before > executed, that is, to match the lock-signature of the posting to be > canceled; others (like the one I am using since about 10 years) do not. > >> It has been decades since one could expect a cancel to work. > > Utter nonsense. That a Cancel message works was the general idea. It was > only after some people abused this feature that some servers decided to > ignore cancels or require authentication. > And this abuse happened decades ago, my experience is that cancels did not work in the mid 90's (which is about 2 decades ago). My experience is that MOST servers ignore cancels, as they have for decades. > The Internet draft for lock-signing messages, and cancel messages to match > that signature, is a lot younger than that. And it has expired even though > it is implemented. > > <http://wiki.killfile.org/projects/usenet/faqs/cancel/> > <https://en.wikipedia.org/wiki/Control_message> > <http://tools.ietf.org/html/draft-ietf-usefor-cancel-lock-01> > <http://individual.net/faq.php#1.12> > An expired draft RFC does not establish rules to run the internet. The fact that it IS an expired draft indicates that there were likely problems in implementing it. There may be a few servers which implement this, but that hardly makes it something to be counted on. Plus, since your message didn't have the needed headers to begin with, this is irrevelent. > So much for *your* “understanding of Usenet and the applicability of RFCs”. > It is also exemplified by the way you changed the Subject header field > value. That was purely accidental. A feline felt they were being ignore and pushed some keys, as I was getting ready to send. > F'up2 poster Follow up ignored. >
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