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Groups > comp.lang.forth > #51530 > unrolled thread
| Started by | "Ed" <invalid@nospam.com> |
|---|---|
| First post | 2016-10-02 15:29 +1000 |
| Last post | 2016-10-02 10:23 +0000 |
| Articles | 5 — 3 participants |
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2048 game "Ed" <invalid@nospam.com> - 2016-10-02 15:29 +1000
Re: 2048 game Paul Rubin <no.email@nospam.invalid> - 2016-10-01 22:08 -0700
Re: 2048 game "Ed" <invalid@nospam.com> - 2016-10-04 14:08 +1000
Re: 2048 game Paul Rubin <no.email@nospam.invalid> - 2016-10-03 22:25 -0700
Re: 2048 game anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2016-10-02 10:23 +0000
| From | "Ed" <invalid@nospam.com> |
|---|---|
| Date | 2016-10-02 15:29 +1000 |
| Subject | 2048 game |
| Message-ID | <nsq2gr$15im$1@gioia.aioe.org> |
An acquaintance alerted me to this simple but addictive game http://rosettacode.org/wiki/2048 There's no Forth entry (for anyone that wants a challenge) however there is a port of the excellent XPL0 implementation here: http://dxforth.netbay.com.au/index.html#samples Requires MS-DOS
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| From | Paul Rubin <no.email@nospam.invalid> |
|---|---|
| Date | 2016-10-01 22:08 -0700 |
| Message-ID | <87r37zz6be.fsf@nightsong.com> |
| In reply to | #51530 |
"Ed" <invalid@nospam.com> writes: > An acquaintance alerted me to this simple but addictive game > http://rosettacode.org/wiki/2048 Oh neat. I played the original Javascript version obsessively for weeks. I thought about writing a Forth version but decided that using text mode would be nowhere near as nice as the JS graphic version with its sliding block animations. I coded the "15" sliding block puzzle instead and posted the code on clf a while back.
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| From | "Ed" <invalid@nospam.com> |
|---|---|
| Date | 2016-10-04 14:08 +1000 |
| Message-ID | <nsv6hm$11mg$1@gioia.aioe.org> |
| In reply to | #51531 |
Paul Rubin wrote: > "Ed" <invalid@nospam.com> writes: > > An acquaintance alerted me to this simple but addictive game > > http://rosettacode.org/wiki/2048 > > Oh neat. I played the original Javascript version obsessively for > weeks. I thought about writing a Forth version but decided that using > text mode would be nowhere near as nice as the JS graphic version with > its sliding block animations. I coded the "15" sliding block puzzle > instead and posted the code on clf a while back. Text mode doesn't mean you can't use color to advantage http://dxforth.netbay.com.au/2048.gif
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| From | Paul Rubin <no.email@nospam.invalid> |
|---|---|
| Date | 2016-10-03 22:25 -0700 |
| Message-ID | <87pongy9bu.fsf@nightsong.com> |
| In reply to | #51591 |
"Ed" <invalid@nospam.com> writes: > Text mode doesn't mean you can't use color to advantage > http://dxforth.netbay.com.au/2048.gif Nice! I just looked at the Forth code too. You might as well post to Rosetta...
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| From | anton@mips.complang.tuwien.ac.at (Anton Ertl) |
|---|---|
| Date | 2016-10-02 10:23 +0000 |
| Message-ID | <2016Oct2.122354@mips.complang.tuwien.ac.at> |
| In reply to | #51530 |
"Ed" <invalid@nospam.com> writes:
>An acquaintance alerted me to this simple but addictive game
>http://rosettacode.org/wiki/2048
I dimly remember seeing a Forth implementation of this game somewhere.
Either here, or some students of my stack-based languages course did
it as a course project (but did not put it up on the course projects
web page (they are not required to).
- anton
--
M. Anton Ertl http://www.complang.tuwien.ac.at/anton/home.html
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