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Groups > comp.lang.forth > #51591
| From | "Ed" <invalid@nospam.com> |
|---|---|
| Newsgroups | comp.lang.forth |
| Subject | Re: 2048 game |
| Date | 2016-10-04 14:08 +1000 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <nsv6hm$11mg$1@gioia.aioe.org> (permalink) |
| References | <nsq2gr$15im$1@gioia.aioe.org> <87r37zz6be.fsf@nightsong.com> |
Paul Rubin wrote: > "Ed" <invalid@nospam.com> writes: > > An acquaintance alerted me to this simple but addictive game > > http://rosettacode.org/wiki/2048 > > Oh neat. I played the original Javascript version obsessively for > weeks. I thought about writing a Forth version but decided that using > text mode would be nowhere near as nice as the JS graphic version with > its sliding block animations. I coded the "15" sliding block puzzle > instead and posted the code on clf a while back. Text mode doesn't mean you can't use color to advantage http://dxforth.netbay.com.au/2048.gif
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2048 game "Ed" <invalid@nospam.com> - 2016-10-02 15:29 +1000
Re: 2048 game Paul Rubin <no.email@nospam.invalid> - 2016-10-01 22:08 -0700
Re: 2048 game "Ed" <invalid@nospam.com> - 2016-10-04 14:08 +1000
Re: 2048 game Paul Rubin <no.email@nospam.invalid> - 2016-10-03 22:25 -0700
Re: 2048 game anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2016-10-02 10:23 +0000
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