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Groups > comp.lang.c > #403683
| From | steve g <Sgonedes1977@gmail.com> |
|---|---|
| Newsgroups | comp.lang.c |
| Subject | Re: [only partially off topic] art of talking (with ai) |
| References | <11bq056$1ed7p$1@dont-email.me> <11bq3av$1fj1j$1@dont-email.me> |
| Date | 2026-10-28 01:36 -0400 |
| Message-ID | <87wlr2o08b.fsf@gmail.com> (permalink) |
fir <profesor.fir@gmail.com> writes: > fir pisze: >> this is quite new situation in programming world (also c world) >> that the results you may obtain depends haow and on what you talk with ai >> and this is quite unusual situation >> if so it shows that what you will do depends on it so you need >> to learn new skill - the skill of talking with ai >> (thats why its not oftopic, it talking with ai is now fundamental >> to c coding) >> so the question is >> 1) some may comment on that (but only if has something reasaonable to >> say..not peasat like idiotisms) >> 2) does some really know how to talk with ai to get good results? >> (later i may show some examples how things depend on it, but now im quite >> weary) > > > > see vivid example I don't watch videos a whole lot. try asking in comp.lang.lisp; the discussion is most likely interesting to these guys... > > https://www.youtube.com/watch?v=YJqbWEbKJiU > > here are 3 ships, the small one is best..the sucer-like is ok any small text book (very small) on logic can be used for my rule engines. The idea of a PDIS is relatively simple. > i obtained them giving sume talk to ai - dont even remember bot not quite > comples..adding it in rasterizer and testing took some time > (as noting is very giuck) dont remember what time maybe 20 minutes each > (mabe ven more (bot probbaly not more than 40 minutes) Have you tried getting one bot to talk to the other bot without running out of memory? > then comes this fisk like and it is the worst a bit shit and it took > most time becouse i didnt like it i ordered some changes needed test it > finally obtained not much better or not better shape than initial probably stuck in present context. > and it generally ilustrates well the problem..the eficiency and quality of > results depend on somewhat "skillful" talk with ai..some may obtain very good > results quick and some may dwell long time nad obtain not much good results so > its kinda quite new situation imo Not new; it was called information representation. And do not forget the massive supercomputer with the power cord from IBM :( > i would like to learn more on those things I recommend posting in comp.lang.lisp ai is hard to program in C; not impossible, just rare. There are a few...
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[only partially off topic] art of talking (with ai) fir <profesor.fir@gmail.com> - 2026-10-27 11:58 +0100
Re: [only partially off topic] art of talking (with ai) fir <profesor.fir@gmail.com> - 2026-10-27 12:52 +0100
Re: [only partially off topic] art of talking (with ai) steve g <Sgonedes1977@gmail.com> - 2026-10-28 01:36 -0400
Re: [only partially off topic] art of talking (with ai) fir <profesor.fir@gmail.com> - 2026-10-28 08:45 +0100
Re: [only partially off topic] art of talking (with ai) steve g <Sgonedes1977@gmail.com> - 2026-10-28 01:28 -0400
Re: [only partially off topic] art of talking (with ai) fir <profesor.fir@gmail.com> - 2026-10-28 08:51 +0100
Re: [only partially off topic] art of talking (with ai) arnold@hooterville.invalid (Arnold Ziffel) - 2026-10-28 15:51 +0000
Re: [only partially off topic] art of talking (with ai) fir <profesor.fir@gmail.com> - 2026-10-28 17:09 +0100
Re: [only partially off topic] art of talking (with ai) "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-10-28 14:51 -0700
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