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Groups > comp.sys.apple2.programmer > #407
| From | D Finnigan <dog_cow@macgui.com> |
|---|---|
| Newsgroups | comp.sys.apple2.programmer |
| Subject | Re: ideas for super mario bros? |
| Date | 2012-08-21 17:12 +0000 |
| Organization | Mac GUI |
| Message-ID | <dog_cow-1345569134@macgui.com> (permalink) |
| References | <f20ea197-84e6-41cd-8ca6-baa04edacabb@googlegroups.com> <ad05f8e2-a15b-4fc9-ad5c-d872509069c4@googlegroups.com> |
BLuRry wrote: > On Tuesday, August 21, 2012 3:10:15 AM UTC-5, Antoine Vignau wrote: >> Use a table, do not do some math, it will require more cycles! >> >> av > > Use velocity and gravitational constants rather than directly linear > movement. This makes jumping and falling look more realistic and yields > that nice elliptical shape. > > Moon Patrol uses y velocity to control vertical movement, as do other > games > of that era. Using x velocity is also important because it is what keeps > you moving in the air. When you're on the ground, it goes to 0 stopping > your forward movement right away. Or maybe it doesn't go directly to zero > but only gets cut in half (slippery ground) > > There are a lot of potential uses of this, and they're actually not too > hard to implement.= > Also, as I recall from the game, it is possible for the player to alter Mario's trajectory while he is in mid-jump. Impossible of course for us mere flesh-bodied mortals, but entirely permissible in-game. -- ]DF$ Apple II Book: http://macgui.com/newa2guide/ Mac GUI Vault: http://macgui.com/vault/ Usenet Archive: http://macgui.com/usenet/
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ideas for super mario bros? aiiadict@gmail.com - 2012-08-16 22:20 -0700
Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-08-17 08:20 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-20 14:07 -0700
Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-08-21 01:10 -0700
Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-08-21 09:44 -0700
Re: ideas for super mario bros? D Finnigan <dog_cow@macgui.com> - 2012-08-21 17:12 +0000
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-21 22:48 -0700
Re: ideas for super mario bros? Egan Ford <datajerk@gmail.com> - 2012-08-22 08:34 -0600
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-22 09:49 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-23 16:59 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-28 20:24 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 07:55 -0700
Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-08-29 10:35 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 13:03 -0700
Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-08-29 16:07 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 18:04 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-08 09:03 -0700
Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-09-09 14:21 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-30 09:15 -0700
Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-09-02 13:10 -0700
Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-09-02 14:30 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-03 17:02 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-03 10:02 -0700
Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-09-03 14:30 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-05 15:50 -0700
Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 07:59 -0700
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