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Groups > comp.sys.apple2.programmer > #430

Re: ideas for super mario bros?

Newsgroups comp.sys.apple2.programmer
Date 2012-08-29 13:03 -0700
References (1 earlier) <aa9d119a-f65e-401c-aa20-b7acba951219@googlegroups.com> <8a0a7a48-e956-4f4b-ad95-e2677a68767b@googlegroups.com> <94327602-28af-4fcf-81ae-62f5ceb836c3@googlegroups.com> <46024113-85e4-4981-9977-7416d940c3b9@googlegroups.com> <e05bcfbe-d0a2-4e55-9409-61493adce218@googlegroups.com>
Message-ID <55626e5f-df00-4e81-8f03-412b1ac6f4ac@googlegroups.com> (permalink)
Subject Re: ideas for super mario bros?
From aiiadict@gmail.com

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On Wednesday, August 29, 2012 10:35:42 AM UTC-7, Antoine Vignau wrote:
> You should consider having several buffers:
> 

Thanks for the reply!  My brain is overwhelmed right now, but I will keep reading over it to try to comprehend.


> calculating the index of the map buffer will be totally different according to the way you store it. Tell me how you do it (I think it is by column like the BASIC version) and I'll make a pseudo-code of the scroll. You'll see if that matches your requirements.
> 

yup, like ascii basic version


Right now, level is stored by column (vertical lineX, vertical linex+1)

org $2000

column0 "0123456789abc"
column1 "0123456789abc"
column2 "0123456789abc"
column3 "0123456789abc"
....
columnX "123456789abcd"

So 1 = sky, D = ground

column#    (width of screen = 16 bricks)
0123456789abcdef
---------
000
111
222        \ 
333         > 13 rows = screen height
444        /
555
666
777
888
999
aaa
bbb
ccc

Thanks!

Rich

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Thread

ideas for super mario bros? aiiadict@gmail.com - 2012-08-16 22:20 -0700
  Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-08-17 08:20 -0700
  Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-20 14:07 -0700
    Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-08-21 01:10 -0700
      Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-08-21 09:44 -0700
        Re: ideas for super mario bros? D Finnigan <dog_cow@macgui.com> - 2012-08-21 17:12 +0000
  Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-21 22:48 -0700
  Re: ideas for super mario bros? Egan Ford <datajerk@gmail.com> - 2012-08-22 08:34 -0600
    Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-22 09:49 -0700
  Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-23 16:59 -0700
    Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-28 20:24 -0700
      Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 07:55 -0700
        Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-08-29 10:35 -0700
          Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 13:03 -0700
          Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-08-29 16:07 -0700
          Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 18:04 -0700
            Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-08 09:03 -0700
              Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-09-09 14:21 -0700
          Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-30 09:15 -0700
          Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-09-02 13:10 -0700
            Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-09-02 14:30 -0700
              Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-03 17:02 -0700
            Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-03 10:02 -0700
              Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-09-03 14:30 -0700
      Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-05 15:50 -0700
  Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 07:59 -0700

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