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Groups > comp.sys.apple2.programmer > #407

Re: ideas for super mario bros?

From D Finnigan <dog_cow@macgui.com>
Newsgroups comp.sys.apple2.programmer
Subject Re: ideas for super mario bros?
Date 2012-08-21 17:12 +0000
Organization Mac GUI
Message-ID <dog_cow-1345569134@macgui.com> (permalink)
References <f20ea197-84e6-41cd-8ca6-baa04edacabb@googlegroups.com> <ad05f8e2-a15b-4fc9-ad5c-d872509069c4@googlegroups.com>

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BLuRry wrote:
> On Tuesday, August 21, 2012 3:10:15 AM UTC-5, Antoine Vignau wrote:
>> Use a table, do not do some math, it will require more cycles!
>> 
>> av
> 
> Use velocity and gravitational constants rather than directly linear
> movement.  This makes jumping and falling look more realistic and yields
> that nice elliptical shape.
> 
> Moon Patrol uses y velocity to control vertical movement, as do other
> games
> of that era.  Using x velocity is also important because it is what keeps
> you moving in the air.  When you're on the ground, it goes to 0 stopping
> your forward movement right away.  Or maybe it doesn't go directly to zero
> but only gets cut in half (slippery ground)
> 
> There are a lot of potential uses of this, and they're actually not too
> hard to implement.=
> 

Also, as I recall from the game, it is possible for the player to alter
Mario's trajectory while he is in mid-jump. Impossible of course for us mere
flesh-bodied mortals, but entirely permissible in-game.

-- 
]DF$
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Thread

ideas for super mario bros? aiiadict@gmail.com - 2012-08-16 22:20 -0700
  Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-08-17 08:20 -0700
  Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-20 14:07 -0700
    Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-08-21 01:10 -0700
      Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-08-21 09:44 -0700
        Re: ideas for super mario bros? D Finnigan <dog_cow@macgui.com> - 2012-08-21 17:12 +0000
  Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-21 22:48 -0700
  Re: ideas for super mario bros? Egan Ford <datajerk@gmail.com> - 2012-08-22 08:34 -0600
    Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-22 09:49 -0700
  Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-23 16:59 -0700
    Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-28 20:24 -0700
      Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 07:55 -0700
        Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-08-29 10:35 -0700
          Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 13:03 -0700
          Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-08-29 16:07 -0700
          Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 18:04 -0700
            Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-08 09:03 -0700
              Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-09-09 14:21 -0700
          Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-30 09:15 -0700
          Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-09-02 13:10 -0700
            Re: ideas for super mario bros? BLuRry <brendan.robert@gmail.com> - 2012-09-02 14:30 -0700
              Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-03 17:02 -0700
            Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-03 10:02 -0700
              Re: ideas for super mario bros? Antoine Vignau <antoine.vignau@laposte.net> - 2012-09-03 14:30 -0700
      Re: ideas for super mario bros? aiiadict@gmail.com - 2012-09-05 15:50 -0700
  Re: ideas for super mario bros? aiiadict@gmail.com - 2012-08-29 07:59 -0700

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