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Re: Developing a server/client card game

From Robert Klemme <shortcutter@googlemail.com>
Newsgroups comp.lang.ruby
Subject Re: Developing a server/client card game
Date 2013-12-30 21:40 +0100
Message-ID <bie42lFe3mcU1@mid.individual.net> (permalink)
References <818d458e-31a8-4c61-b735-956a2e5e15d7@googlegroups.com> <bid1kaF6no9U1@mid.individual.net> <2f8100b0-ab38-4703-8096-2a8f23ba2111@googlegroups.com>

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On 30.12.2013 16:49, ggarra13@gmail.com wrote:
> On Monday, December 30, 2013 7:52:57 AM UTC-3, Robert Klemme wrote:
>>
>> Is this game supposed to be run in a web browser?  Does it have to be
>> multi platform?  If so that basically limits your choices with regard to
>> language drastically.  You could use HTML + JavaScript, Java Applet (or
>> Web Start) or something .Net - but that is not very portable.
>>
> Yes, it must run on the web browser.  It should be similar to worldofcardgames.com.

In terms of scalability it *may* be reasonable to implement a lot in 
clients (i.e. JavaScript running in the browser) and only issue REST 
requests with JSON documents as data exchange.  Then it barely matters 
what you use server side - all named platforms have sufficient support 
for REST and JSON.

Kind regards

	robert

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Thread

Developing a server/client card game ggarra13@gmail.com - 2013-12-29 15:38 -0800
  Re: Developing a server/client card game Robert Klemme <shortcutter@googlemail.com> - 2013-12-30 11:52 +0100
    Re: Developing a server/client card game ggarra13@gmail.com - 2013-12-30 07:49 -0800
      Re: Developing a server/client card game Robert Klemme <shortcutter@googlemail.com> - 2013-12-30 21:40 +0100

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