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Groups > comp.lang.ruby > #6911
| From | Robert Klemme <shortcutter@googlemail.com> |
|---|---|
| Newsgroups | comp.lang.ruby |
| Subject | Re: Developing a server/client card game |
| Date | 2013-12-30 21:40 +0100 |
| Message-ID | <bie42lFe3mcU1@mid.individual.net> (permalink) |
| References | <818d458e-31a8-4c61-b735-956a2e5e15d7@googlegroups.com> <bid1kaF6no9U1@mid.individual.net> <2f8100b0-ab38-4703-8096-2a8f23ba2111@googlegroups.com> |
On 30.12.2013 16:49, ggarra13@gmail.com wrote: > On Monday, December 30, 2013 7:52:57 AM UTC-3, Robert Klemme wrote: >> >> Is this game supposed to be run in a web browser? Does it have to be >> multi platform? If so that basically limits your choices with regard to >> language drastically. You could use HTML + JavaScript, Java Applet (or >> Web Start) or something .Net - but that is not very portable. >> > Yes, it must run on the web browser. It should be similar to worldofcardgames.com. In terms of scalability it *may* be reasonable to implement a lot in clients (i.e. JavaScript running in the browser) and only issue REST requests with JSON documents as data exchange. Then it barely matters what you use server side - all named platforms have sufficient support for REST and JSON. Kind regards robert
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Developing a server/client card game ggarra13@gmail.com - 2013-12-29 15:38 -0800
Re: Developing a server/client card game Robert Klemme <shortcutter@googlemail.com> - 2013-12-30 11:52 +0100
Re: Developing a server/client card game ggarra13@gmail.com - 2013-12-30 07:49 -0800
Re: Developing a server/client card game Robert Klemme <shortcutter@googlemail.com> - 2013-12-30 21:40 +0100
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