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Re: nVidia GTX 590 impressions / impact on games of highend cards

From Toby Newman <google@asktoby.com>
Newsgroups comp.sys.ibm.pc.games.action
Subject Re: nVidia GTX 590 impressions / impact on games of highend cards
Date 2011-04-02 17:38 +0100
Organization A noiseless patient Spider
Message-ID <b10k68-cpr.ln1@asktoby.eternal-september.org> (permalink)
References (2 earlier) <g4jbp6he7f0m5ge07bg3asee8rmd5khab5@4ax.com> <4d95d83d$0$2484$65785112@news.neostrada.pl> <vusbp61u1ni6gvhuh83akbcvjltgj32oet@4ax.com> <qqubp6leeuu111g5cpptp3hj52co13p921@4ax.com> <9qscp6tubu7eehjsttq270j0vbhvaeke4b@4ax.com>

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On 2011-04-02, Rin Stowleigh <rstowleigh@gmail.com> wrote:
> On Fri, 01 Apr 2011 12:27:38 -0400, Tim O <timo56REMOVE@hotmail.com>
> wrote:
>
>>On Fri, 01 Apr 2011 11:54:09 -0400, Rin Stowleigh
>><rstowleigh@gmail.com> wrote:
>>
>>
>>>You brought up another very important point about native resolution.
>>>All of my other computer use, including software development, requires
>>>high resolution, so I typically want a 1920x1200 resolution for work.
>>>But for gaming, I like the ability to switch to whatever resolution
>>>looks and plays the best.  On a graphically demanding game, it might
>>>mean bumping down to 1280ish resolution, which looks like relative
>>>crap on an LCD with a native res of higher.  It wouldn't be as big of
>>>a problem if I were just stuck with a native rez LCD of 1280x1024, but
>>>does anyone actually use one that small anymore?
>>>
>>>Also, sometimes you find the geometry scaling of certain games is not
>>>perfect across all resolutions.  Like maybe if I play at 1600+, the
>>>enemy becomes too small at long distances, so I want to drop back to
>>>1280 without image loss, etc.
>>>
>>>It's that flexibility that you have with CRTs.  Sometimes when I hear
>>>of folks bemoan the decline of PC gaming, I wonder how much LCDs have
>>>contributed to the downfall of action FPS gaming, while seemingly
>>>genres that lend themselves well to LCDs (MMORPGs, RTS etc) seem to
>>>thrive.
>>
>>Maybe I'm just not that picky, but I've never had an issue with any of
>>the interpolation/non-native res stuff. I run Crysis at 1680x1050 for
>>90% of the game, then have to drop it down to a much lower resolution
>>when you get the hideously ugly and optimized alien things on the air
>>craft carrier. It looks like Playstation 1 graphics, but must be made
>>of 30 billion microscopic polygons. LOL
>
> Dropping it down is what I hate so bad on a monitor that's not
> designed to do it.  Doing 1280x1024 on a 21" CRT actually looks quite
> crisp (below that starts to look bad) because of the size of the
> display.  But honestly, the fact that it needs to be dropped down at
> all sort of exemplifies the scenario I've recently "rediscovered"...
> and that is when a game is running at 90 or 100 fps, when you hit
> those areas that are heavy on polygons, you're probably never going to
> drop below 60fps.  And, if you can do all this with graphics maxed,
> you are operating at a level of immersion that really brings back the
> fun in PC gaming.
>
> I know, everything I'm discussing in this thread is predicated on my
> newfound ownership of a graphics card that costs seven hundred clams,
> and thats a full two hundred more than the most I have ever spent on a
> video card in the past.  And you can have a decent experience in many
> games at a much lower price point in PC gaming, but my issue is that
> I'm no spring chicken any more and it takes a lot to excite me.  This
> graphics card has really brought back a lot of the wow factor that
> made me a gamer in the first place, and I'm guessing has pumped about
> 2-3 more years of useful life into my current PC without further
> upgrades (and when viewed in that light, $700 is not such a bad deal).
>
> Eye candy aside, the feeling of realism you get inside the game when
> the environment is so fluid really makes a tremendous difference in
> overall enjoyment.
>
>>The only thing I do is keep a little list of resolutions that are
>>close to 16:10 because I hate when things look stretched or
>>smooshed... Like if a game won't run right at 1680x1050, I'll drop it
>>down to 1280x800 then work backwards from there.
>
> I've noticed a handful games are starting to categorize possible
> resolutions under the aspect ratio, like choose 4:3, 16:9, 16:10 etc
> then the available resolutions appear under that.  Seems like a good
> trend.

Just a note to say that I tend to agree with all your points:

Native res on flat panels
   Being able to scale the res to acommodate for heavy games is
   really useful.

Greater than 60FPS needed for immersion
   I played UT2003 at over 10O FPS and it just feels so silky
   smooth at that rate. Not to mention it never dips below 60.

Can I ask the spec of your machine? CPU, RAM?

My nice CRT died 6 months ago and I'm using an old 4:3 CRT while I try
and decide what to do next (hence my thread about choosing LCDs
earlier in the week). I'm dreading launching hundreds of pounds on a
new pair of LCDs and feeling shopper's remorse when they arrive and
fail to tick all the boxes.



-- 
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.

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Thread

nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-03-31 18:50 -0400
  Re: nVidia GTX 590 impressions / impact on games of highend cards Tim O <timo56REMOVE@hotmail.com> - 2011-03-31 20:04 -0400
    Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-03-31 21:19 -0400
  Re: nVidia GTX 590 impressions / impact on games of highend cards Spalls Hurgenson <spallshurgenson@gmail.com> - 2011-03-31 21:04 -0400
    Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-03-31 21:26 -0400
  Re: nVidia GTX 590 impressions / impact on games of highend cards "Lou" <Nospam@nospam.net> - 2011-03-31 21:17 -0700
    Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-01 00:39 -0400
  Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-01 00:43 -0400
  Re: nVidia GTX 590 impressions / impact on games of highend cards Brunon Bluthgeld <brunon99@o2.pl> - 2011-04-01 08:51 +0200
    Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-01 09:20 -0400
      Re: nVidia GTX 590 impressions / impact on games of highend cards Brunon Bluthgeld <brunon99@o2.pl> - 2011-04-01 15:50 +0200
        Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-01 11:54 -0400
          Re: nVidia GTX 590 impressions / impact on games of highend cards Tim O <timo56REMOVE@hotmail.com> - 2011-04-01 12:27 -0400
            Re: nVidia GTX 590 impressions / impact on games of highend cards PW <emailaddyinsig@ifIremember.com> - 2011-04-01 14:34 -0600
            Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-01 21:07 -0400
              Re: nVidia GTX 590 impressions / impact on games of highend cards Toby Newman <google@asktoby.com> - 2011-04-02 17:38 +0100
                Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-03 01:23 -0400
                Re: nVidia GTX 590 impressions / impact on games of highend cards Toby Newman <google@asktoby.com> - 2011-04-03 18:50 +0100
                Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-03 14:58 -0400
                Re: nVidia GTX 590 impressions / impact on games of highend cards Toby Newman <google@asktoby.com> - 2011-04-03 21:32 +0100
                Re: nVidia GTX 590 impressions / impact on games of highend cards Anssi Saari <anssi.saari@iki.fi> - 2011-04-06 21:29 +0300
                Re: nVidia GTX 590 impressions / impact on games of highend cards Toby Newman <google@asktoby.com> - 2011-04-07 08:36 +0100
        Re: nVidia GTX 590 impressions / impact on games of highend cards scatter <scatter@newstap.ipod.au.invalid> - 2011-04-04 09:51 +0000
          Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-04 09:39 -0400
  Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-02 03:20 -0400
  Re: nVidia GTX 590 impressions / impact on games of highend cards Christian Brandt <brandtc@psi5.com> - 2011-04-04 12:54 +0200
    Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-04 09:35 -0400
      Re: nVidia GTX 590 impressions / impact on games of highend cards Christian Brandt <brandtc@psi5.com> - 2011-04-07 10:55 +0200
        Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-07 11:04 -0400
  Re: nVidia GTX 590 impressions / impact on games of highend cards john.dsl@frontier.com (John Lewis) - 2011-04-06 06:18 +0000
    Re: nVidia GTX 590 impressions / impact on games of highend cards Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-06 12:39 -0400

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