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Re: IIgs questions

From awanderin <awanderin@gmail.com>
Newsgroups comp.sys.apple2
Subject Re: IIgs questions
Date 2017-09-04 23:13 -0600
Organization A noiseless patient Spider
Message-ID <m31snl3eyd.fsf@gmail.com> (permalink)
References (1 earlier) <64ab5eca-953d-49d4-b1ec-ba8e74fa6a25@googlegroups.com> <b5d7a1f7-a3ee-4f6e-9a5c-04ede2495a43@googlegroups.com> <d356e105-5ce1-4b80-9dc2-116f7e73e205@googlegroups.com> <5374412a-1138-46c2-8d2a-01c25899b9ed@googlegroups.com> <alpine.BSF.2.02.1709032221230.1885@frieza.hoshinet.org>

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Steve Nickolas <usotsuki@buric.co> writes:

> On Sun, 3 Sep 2017, Polymorph wrote:
>
>> On Monday, September 4, 2017 at 1:59:41 AM UTC+10, roger....@gmail.com wrote:
>>> There is little value in trying to debate with fanatics.
>>>
>>> So this reply is for those who need to kill some time. :-)
>>
>> OK... so I've got a couple of minutes to kill. :-)
>>
>> This topic was *always* going to be polarising, so I'm not sure why
>> anyone is surprised. Many people are 8 bit purists, whilst others
>> enjoy the 16 bit side of the IIgs. Surely people are entitled to
>> their own opinions?
>
> :P
>
>> I'm not sure which graphics mode you are talking about with regards
>> to the IIgs? The IIgs has 2 super hires modes that set it apart from
>> the 8 bit machines:
>>  1) 320×200 (3200 colours, selectable from 4,096 colour palette)
>>  2) 640×200 (800 colours, selectable from 4,096 colour palette)
>>
>> The IIgs does have a limitation of only allowing colours from one
>> pallete to be used per scanline, but you can switch palletes between
>> scanlines. I'm no C64 expert, but I'm pretty confident it couldn't
>> compete with a IIgs, in fact the IIgs' graphics IMHO is better than
>> an Atari ST (at least in terms of resolution and colour depth). The
>> IIgs does have a 1 MHz graphics bus which means the system has to
>> slow down to 1 MHz when refreshing the display.
>
> Parity.  Possibly more colors total, but it's still 320x200x16/640x200x4.
>
> The C64's usual mode was only 160x200 with 16 fixed colors which had
> some limitations as to how you could use them, or 320x200 with further
> limitations.  Absolutely the GS would crush it.

Except that the C-64 had programmable character graphics, hardware
scrolling registers, and sprites.  These three things made it easier to
do various games at 30 frames/second.

So, visually yes, the IIgs' graphics were much better.  But
animation-wise, it was harder to do animation and scrolling at the same
speed and with similar simplicity of code.

[...]

-- 
--
Jerry    awanderin at gmail dot com

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Thread

IIgs questions Anthony Ortiz <anthonypaulo@gmail.com> - 2017-08-31 07:46 -0700
  Re: IIgs questions "Michael 'AppleWin Debugger Dev'" <michael.pohoreski@gmail.com> - 2017-08-31 08:45 -0700
  Re: IIgs questions Charlie <charlieDOTd@verEYEzon.net> - 2017-08-31 12:06 -0400
  Re: IIgs questions roger.shimada@gmail.com - 2017-08-31 17:55 -0700
    Re: IIgs questions Du Hast <duhast6377@gmail.com> - 2017-09-01 18:14 -0700
      Re: IIgs questions roger.shimada@gmail.com - 2017-09-03 08:59 -0700
        Re: IIgs questions Polymorph <mike.a.stephens@gmail.com> - 2017-09-03 16:07 -0700
          Re: IIgs questions Steve Nickolas <usotsuki@buric.co> - 2017-09-03 22:24 -0400
            Re: IIgs questions awanderin <awanderin@gmail.com> - 2017-09-04 23:13 -0600
          Re: IIgs questions roger.shimada@gmail.com - 2017-09-06 18:34 -0700
            Re: IIgs questions John Brooks <jbrooks@blueshiftinc.com> - 2017-09-06 23:51 -0700
        Re: IIgs questions Du Hast <duhast6377@gmail.com> - 2017-09-03 19:03 -0700
  Re: IIgs questions David Schmenk <dschmenk@gmail.com> - 2017-09-01 10:52 -0700
    Re: IIgs questions Michael J. Mahon <mjmahon@aol.com> - 2017-09-01 16:40 -0500
      Re: IIgs questions Daniel Bethe <smuckola@gmail.com> - 2017-09-01 18:07 -0700
      Re: IIgs questions David Schmenk <dschmenk@gmail.com> - 2017-09-02 09:33 -0700
        Re: IIgs questions Michael J. Mahon <mjmahon@aol.com> - 2017-09-02 12:50 -0500
          Re: IIgs questions James Davis <JPD.Enterprises@outlook.com> - 2017-09-02 12:33 -0700
            Re: IIgs questions Michael J. Mahon <mjmahon@aol.com> - 2017-09-02 17:19 -0500
              Re: IIgs questions James Davis <JPD.Enterprises@outlook.com> - 2017-09-03 19:20 -0700
                Re: IIgs questions Michael J. Mahon <mjmahon@aol.com> - 2017-09-03 23:04 -0500
      Re: IIgs questions Tom Porter <laseractiveguy@gmail.com> - 2017-09-02 12:59 -0700
  Re: IIgs questions Hugh Hood <hughhood@earthlink.net> - 2017-09-02 12:20 -0500
    Re: IIgs questions Brian Patrie <bpatrie@bellsouth.spamisicky.net> - 2017-09-03 07:14 -0500
      Re: IIgs questions Hugh Hood <hughhood@earthlink.net> - 2017-09-03 22:56 -0500
        Re: IIgs questions Brian Patrie <bpatrie@bellsouth.spamisicky.net> - 2017-09-04 00:43 -0500
        Re: IIgs questions Brian Patrie <bpatrie@bellsouth.spamisicky.net> - 2017-09-04 00:49 -0500
    Re: IIgs questions MG <*@guidero.us> - 2017-09-03 09:41 -0700
      Re: IIgs questions Hugh Hood <hughhood@earthlink.net> - 2017-09-03 18:14 -0500
        Re: IIgs questions Steven Hirsch <snhirsch@gmail.com> - 2017-09-03 20:25 -0400
        Re: IIgs questions MG <*@guidero.us> - 2017-09-04 00:27 -0700
  Re: IIgs questions Jorge <jorge@jorgechamorro.com> - 2017-09-02 20:54 -0700

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