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Re: Creating a game on Apple IIgs

From Peter 'Shaggy' Haywood <phaywood@alphalink.com.au>
Newsgroups comp.sys.apple2.programmer
Subject Re: Creating a game on Apple IIgs
Date 2023-04-26 12:30 +1000
Organization A noiseless patient Spider
Message-ID <fvemhj-pd2.ln1@jefferson.foo> (permalink)
References <cad9fbcb-373d-434b-975c-bc6eb19a45a6n@googlegroups.com>

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Groovy hepcat F D was jivin' in comp.sys.apple2.programmer on Mon, 24
Apr 2023 09:20 pm. It's a cool scene! Dig it.

> I would like to use a programming language to be able to make a 2d
> game (with sprites) with documentation. what do you recommend?
> I know C and C# pretty well.
> Thank you all for a response!

  My advice is to learn 6502 assembly. It's a quite simple and easily
learned assembly language, and can be efficient if used well.
  You could use C, but IMO it tends to be rather slow and take up too
much memory. Of course that could just be the C compiler I'm using
(cc65). A smaller, more efficient (but less featureful) C
implementation may be better. If push comes to shove (and if you have
the know-how), you could roll your own.
  In either case you'll want to install cc65, even if only for the
assembler. Cc65 is a set of cross development tools that run on PC
under Linux and Microstuffed Losedows (maybe Mac as well, but I'm not
sure), and targets numerous 6502 based machines; including the Apple
IIGS, other members of the Apple II family, Commodore 64 & Vic 20 and
other systems.

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Thread

Creating a game on Apple IIgs F D <fra.bel211@gmail.com> - 2023-04-24 04:20 -0700
  Re: Creating a game on Apple IIgs I am Rob <gids.rs@sasktel.net> - 2023-04-25 19:42 -0700
    Re: Creating a game on Apple IIgs Speccie <someone@somewhere.com> - 2023-04-26 07:58 +0100
  Re: Creating a game on Apple IIgs Peter 'Shaggy' Haywood <phaywood@alphalink.com.au> - 2023-04-26 12:30 +1000
  Re: Creating a game on Apple IIgs kelvin@pro-kegs.uucp (Kelvin Sherlock) - 2023-04-26 13:45 -0500

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