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Groups > comp.sys.apple2.programmer > #1459

Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites

Newsgroups comp.sys.apple2.programmer
Date 2015-01-01 08:06 -0800
References <lruo22$cj9$1@speranza.aioe.org> <lte14e$gv7$1@speranza.aioe.org>
Message-ID <f473acfb-3f38-4e9b-af6e-9210a2a59c63@googlegroups.com> (permalink)
Subject Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites
From michael.pohoreski@gmail.com

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On Sunday, August 24, 2014 5:48:08 PM UTC-7, Bill Buckels wrote:
> "Bill Buckels" wrote:
> Gimp users will be pleased to know that I am no longer bashing GIMP. As it 
> turns-out the last version of GIMP I used was 1.2 so I was a little hasty to 
> condemn the thing. It's still not simple enough for simple folks to use, but 
> it sure is powerful. I put 2.8 up and the features blow me away.

I actually used Gimp to design fonts for one of the DS games I shipped a few years back. :-)

Gimp 2.8 is great for simple work but it (still) sucks compared to Photoshop in functionality.  I created a .PSD in PS CS2 back on Sept 2006 that _still_ doesn't render properly in Gimp 2.8. Every few years I try it out with the latest Gimp version so see what is still broken.  Gimp inches along every year. I give an ETA of another 7 years before my .PSD file renders properly. :-)

While Gimp (finally) added layer groups it's support for layer styles are still half-assed:  Translation, they don't work out of the box and you need to use a plugin for that functionality.  It supports -most- of the layer blends that Photoshop does.

http://imgur.com/C2iYdMl


Photoshop     Gimp
=========     ====
Normal        Normal
Dissolve      Dissolve
-             -
Darken        Darken only
Multiply      Multiply
Color Burn    
Linear Burn   Burn
Darker Color  
-             -
Lighten       Lighten only
Screen        Screen
Color Dodge   Dodge
Linear Dodge  Addition
Lighter Color
-             -
Overlay       
Soft Light    
Hard Light    
Vivid Light   
Pin Light     
Hard Mix      
-             -
Difference    Difference
Exclusion
Subtract      Subtract
              Grain extract
              Grain merge
Divide        Divide
-             -
Hue           Hue
Saturation    Saturation
Color         Color
Luminosity    Value


Gimp also blows for 16-bit grayscale support. PS not only supports 16-bit/channel but also 32-bit/channel.  You have to use the experimental version of Gimp if you want to mess around with HDR.

Gimp also doesn't allow layer names to be identical which is kind of annoying but I can live with that.

Other then that, for price, free as in beer, and freedom, free as in speech, Gimp is great.

For amateur work: Gimp is my default "go to" tool. It is "good enough"
For professionals Gimp doesn't hold a candle to PS.

But then as an OpenGL/OpenGL ES/Graphics expert I'm kind of biased. :-)

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Thread

Preview - BMP2DHR - BMP to DHGR - full screens and sprites "Bill Buckels" <bbuckels@mts.net> - 2014-08-06 21:25 -0500
  Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites "Bill Buckels" <bbuckels@mts.net> - 2014-08-24 19:48 -0500
    Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites "Bill Buckels" <bbuckels@mts.net> - 2014-08-24 21:57 -0500
      Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites "Bill Buckels" <bbuckels@mts.net> - 2014-08-26 07:23 -0500
        Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites Michael J. Mahon <mjmahon@aol.com> - 2014-08-26 15:30 -0500
          Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites Martin Doherty <martindoherty377@gmail.com> - 2014-08-26 13:58 -0700
            Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites Michael J. Mahon <mjmahon@aol.com> - 2014-08-26 19:01 -0500
        Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites David Schmidt <schmidtd@my-deja.com> - 2014-08-26 17:14 -0400
          Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites "Bill Buckels" <bbuckels@mts.net> - 2014-08-26 17:43 -0500
            Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites Michael J. Mahon <mjmahon@aol.com> - 2014-08-26 19:01 -0500
              Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites David Schmidt <schmidtd@my-deja.com> - 2014-08-26 21:11 -0400
        Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites awanderin <awanderin@gmail.com> - 2014-08-27 00:09 -0600
          Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites "Bill Buckels" <bbuckels@mts.net> - 2014-08-27 18:13 -0500
        Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites Polymorph <mike.a.stephens@gmail.com> - 2014-08-26 23:48 -0700
          Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites "Bill Buckels" <bbuckels@mts.net> - 2014-08-27 18:20 -0500
      Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites gids.rs@sasktel.net - 2014-11-06 07:52 -0800
        Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites "Bill Buckels" <bbuckels@mts.net> - 2014-11-08 05:04 -0600
          Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites gids.rs@sasktel.net - 2014-11-08 21:36 -0800
    Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites BLuRry <brendan.robert@gmail.com> - 2014-11-02 21:36 -0800
    Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites michael.pohoreski@gmail.com - 2015-01-01 08:06 -0800
  Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites "Bill Buckels" <bbuckels@mts.net> - 2014-08-30 21:06 -0500
  Re: Preview - BMP2DHR - BMP to DHGR - full screens and sprites "Bill Buckels" <bbuckels@mts.net> - 2014-09-01 03:50 -0500

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