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Groups > comp.os.linux.development.apps > #454

Re: Money in Open Source

From Edward Principe <edwardprincipe2011@gmail.com>
Newsgroups comp.os.linux.development.apps
Subject Re: Money in Open Source
Date 2012-03-03 05:25 -0500
Organization Netfront http://www.netfront.net/
Message-ID <jisrji$1osq$1@adenine.netfront.net> (permalink)
References <jij0hr$23m8$1@adenine.netfront.net> <jil9qm$guq$1@dont-email.me>

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Thanxs for the advice. It was very insightful and very valuable

- Eddie

On 02/29/2012 08:39 AM, Lusotec wrote:
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> Edward Principe wrote:
>> I'm creating a large video game on SourcForge. I was going to make it a
>> shareware company; but I don't have that much money; plus I like Open
>> Source. The ethics and the community. I e-mailed GNU how much money was
>> into it a few years back; but I didn't get a reply. I'm thinking there
>> may be money in Open Source. Money is a secondary concern; but is there
>> any money in doing an Open Source game. And how would I make money off
>> of Open Source. Especially a video game. I would like to stick in Open
>> Source if all possible; but I would like to form a corperation around my
>> video game eventually. I have a few people involved; so I must know if
>> there is any money involved in Open Source; and how any suggestions on
>> how I would make money from it?
>>
>> - Edward Principe
>
> I see a few possibilities to monetize a FOSS game.
>
> - - Direct sales. Yes, you can sell a FOSS game.
>
> - - Donations. Some people that like the game will feel appreciative enough to
> make a donation.
>
> - - Go the HumbleBundle.com route. If your game has good quality, talk to the
> humblebundle people. They may be interested. In the past HumbleBundle has
> sold FOSS games. If you have a good game, HumbleBundle can solve you money
> problems in 2 weeks or less. :)
>
> - - Services related to the game. This is particularly fitting for a web based
> game where you can easily sell in game things.
>
> - - Merchandising. Does you game have memorable characters, catch phrases, etc
> ? Custom t-shirts or similar stuff may be a way to go.
>
> - - Make a game as a show case of your abilities and put it in your curriculum
> vitae. You will be surprised how effective it is to show the game in a job
> interview and say "I have written this 250k LOC game" instead of just "I
> have a degree and I have N years experience in this and that". If you are
> planning to be a freelance contractor, then it is also a good addition to
> your work profile to get new clients.
>
> Regards.
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Thread

Money in Open Source Edward Principe <edwardprincipe2011@gmail.com> - 2012-02-28 11:48 -0500
  Re: Money in Open Source Lusotec <nomail@nomail.not> - 2012-02-29 13:39 +0000
    Re: Money in Open Source Edward Principe <edwardprincipe2011@gmail.com> - 2012-03-05 17:58 -0500
    Re: Money in Open Source Edward Principe <edwardprincipe2011@gmail.com> - 2012-03-03 05:25 -0500
    Re: Money in Open Source Edward Principe <edwardprincipe2011@gmail.com> - 2012-03-03 05:02 -0500

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