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Groups > comp.os.linux.development.apps > #455
| From | Edward Principe <edwardprincipe2011@gmail.com> |
|---|---|
| Newsgroups | comp.os.linux.development.apps |
| Subject | Re: Money in Open Source |
| Date | 2012-03-03 05:02 -0500 |
| Organization | Netfront http://www.netfront.net/ |
| Message-ID | <jisq8i$1nof$1@adenine.netfront.net> (permalink) |
| References | <jij0hr$23m8$1@adenine.netfront.net> <jil9qm$guq$1@dont-email.me> |
Thanks for your advice. It was very good and very valuable. - Eddie On 02/29/2012 08:39 AM, Lusotec wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA256 > > Edward Principe wrote: >> I'm creating a large video game on SourcForge. I was going to make it a >> shareware company; but I don't have that much money; plus I like Open >> Source. The ethics and the community. I e-mailed GNU how much money was >> into it a few years back; but I didn't get a reply. I'm thinking there >> may be money in Open Source. Money is a secondary concern; but is there >> any money in doing an Open Source game. And how would I make money off >> of Open Source. Especially a video game. I would like to stick in Open >> Source if all possible; but I would like to form a corperation around my >> video game eventually. I have a few people involved; so I must know if >> there is any money involved in Open Source; and how any suggestions on >> how I would make money from it? >> >> - Edward Principe > > I see a few possibilities to monetize a FOSS game. > > - - Direct sales. Yes, you can sell a FOSS game. > > - - Donations. Some people that like the game will feel appreciative enough to > make a donation. > > - - Go the HumbleBundle.com route. If your game has good quality, talk to the > humblebundle people. They may be interested. In the past HumbleBundle has > sold FOSS games. If you have a good game, HumbleBundle can solve you money > problems in 2 weeks or less. :) > > - - Services related to the game. This is particularly fitting for a web based > game where you can easily sell in game things. > > - - Merchandising. Does you game have memorable characters, catch phrases, etc > ? Custom t-shirts or similar stuff may be a way to go. > > - - Make a game as a show case of your abilities and put it in your curriculum > vitae. You will be surprised how effective it is to show the game in a job > interview and say "I have written this 250k LOC game" instead of just "I > have a degree and I have N years experience in this and that". If you are > planning to be a freelance contractor, then it is also a good addition to > your work profile to get new clients. > > Regards. > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.10 (GNU/Linux) > > iF4EAREIAAYFAk9OKpQACgkQGQjO2ccW76pqtgD9GZRNaBnGax2Fkr2rJb/ndSZe > iqoD+G1qvvr0oZKg4/IA/ihViA1ButjKDuYLWpmUOs/BrFkbJ4FjKZFAWq+hjYkX > =54tc > -----END PGP SIGNATURE----- > --- Posted via news://freenews.netfront.net/ - Complaints to news@netfront.net ---
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Money in Open Source Edward Principe <edwardprincipe2011@gmail.com> - 2012-02-28 11:48 -0500
Re: Money in Open Source Lusotec <nomail@nomail.not> - 2012-02-29 13:39 +0000
Re: Money in Open Source Edward Principe <edwardprincipe2011@gmail.com> - 2012-03-05 17:58 -0500
Re: Money in Open Source Edward Principe <edwardprincipe2011@gmail.com> - 2012-03-03 05:25 -0500
Re: Money in Open Source Edward Principe <edwardprincipe2011@gmail.com> - 2012-03-03 05:02 -0500
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