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| From | Michael Wojcik <mwojcik@newsguy.com> |
| Newsgroups | comp.lang.java.programmer |
| Subject | Re: Android—Why Dalvik? |
| Date | Sat, 11 Jun 2011 13:38:13 -0400 |
| Organization | Micro Focus |
| Lines | 66 |
| Message-ID | <it0b3c01q2f@news2.newsguy.com> (permalink) |
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Arved Sandstrom wrote: > > I might note that I ran across one comment by an Axis 2 C developer > where he said that the model to be followed was > > "typedef done inside the header and the struct declaration is in > source...in a case you still want to move the struct to the header (it > is not a much recommended approach in c programming) ... [Ed. How-To > description of procedure follows]" > > Maybe I missed something in my years away from C, but those > recommendations were new to me. His description's not quite right, but incomplete structure declarations are an important aspect of encapsulation in C. Ignore any mention of "typedef" for a moment. typedef is a misnomer, since it doesn't define a type, just an alias for an existing type. (It's also of questionable utility. Some people think it's useful for defining complex function-pointer types; I say if you don't understand C's function-pointer syntax, don't write C code.) In C, new types are defined using the struct keyword (and sometimes union, but that's really just a specialized struct). The struct keyword can do either or both of two things: - define a structure type - introduce a type name into the struct-tag namespace The former is necessary if you want to inspect the contents of an object of the type, evaluate its size or the size of the type, etc. But it is not necessary to define certain derivative types, such as the const-qualified equivalent type, or the associated pointer type. The latter is what lets you encapsulate. In a header, you provide an incomplete structure declaration and an API that uses the pointer type derived from it: struct foo; struct foo *CreateFoo(); DoThingToFoo(struct foo *, ...); PureFunctionOnFoo(const struct foo *, ...); DeleteFoo(struct foo *); Consumers of your API have no access to the implementation of struct foo, so they're insulated from any changes to it. And since struct foo * is a perfectly good object pointer, they can do whatever they'd do with any other pointer, except dereference it. (You can of course wrap "struct foo" in a typedef, if the people who use your API are too lazy to type the word "struct".) Note the initial "struct foo;" is necessary. Otherwise the use of an unknown "struct foo" in the declarations of the API would only introduce the type name in "prototype scope", which ends at the end of each declaration. Prototype scope is basically useless. This is a useful and fairly widely used technique - though not nearly as widely as it should be. Of course, the API has to provide for whatever its consumers need, since the consumers don't have direct access to the contents of the structure, can't allocate or copy one, etc. -- Michael Wojcik Micro Focus Rhetoric & Writing, Michigan State University
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Re: Android---Why Dalvik? Michael Wojcik <mwojcik@newsguy.com> - 2011-06-11 13:43 -0400
Re: Android---Why Dalvik? Steve Sobol <sjsobol@JustThe.net> - 2011-06-11 14:57 -0700
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Re: Android—Why Dalvik? Lawrence D'Oliveiro <ldo@geek-central.gen.new_zealand> - 2011-06-06 23:05 +1200
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Re: Android—Why Dalvik? Joshua Cranmer <Pidgeot18@verizon.invalid> - 2011-06-06 11:19 -0400
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Re: Android—Why Dalvik? Michael Wojcik <mwojcik@newsguy.com> - 2011-06-08 10:30 -0400
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