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| Newsgroups | comp.lang.java.programmer |
| Date | Fri, 5 Oct 2012 15:24:45 -0700 (PDT) |
| In-Reply-To | <nqEbs.2436$zI3.2079@newsfe18.iad> |
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| Subject | Re: Swing hardware acceleration? |
| From | bob smith <bob@coolfone.comze.com> |
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On Friday, October 5, 2012 12:04:20 PM UTC-5, Daniel Pitts wrote: > On 10/5/12 8:46 AM, bob smith wrote: > > > Anyone know if Swing can take advantage of hardware acceleration? > > > > > > Would it be folly to try to write a serious game like Angry Birds using Swing? > > > > > Yes, swing does take advantage of some hardware acceleration, research > > VolatileImage for more info. Yes. It is very fast now. It is nice to get speed without the difficulty of OpenGL.
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Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 08:46 -0700
Re: Swing hardware acceleration? markspace <-@.> - 2012-10-05 09:36 -0700
Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 13:02 -0400
Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 14:22 -0400
Re: Swing hardware acceleration? Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-10-05 10:04 -0700
Re: Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 15:24 -0700
Re: Swing hardware acceleration? Arne Vajhøj <arne@vajhoej.dk> - 2012-10-05 18:35 -0400
Re: Swing hardware acceleration? Knute Johnson <nospam@knutejohnson.com> - 2012-10-05 16:49 -0700
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