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Re: a tight game loop in Swing

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From Lew <lewbloch@gmail.com>
Newsgroups comp.lang.java.gui
Subject Re: a tight game loop in Swing
Date Fri, 8 Jun 2012 12:28:52 -0700 (PDT)
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Daniel Pitts wrote:
> On 6/6/12 11:58 PM, Lew wrote:
> > I am curious what motivated the choice of 'volatile'.
> >
> > In my own case I will sometimes speculatively use 'volatile' to mark
> > fields not essential to state despite that the class does not implement
> > 'Serializable'. While this violates the rigid rule prohibiting
> > superfluity, I aver that the marker aids reasoning about the state in
> > such cases.
> >
> > This doesn't seem to be that.
> >
> Volatile has nothing to do with Serializable. Perhaps you're having a 
> moment of confusing volatile with transient?  Volatile is necessary when 
> you want to force a happens-before relationship to reads/writes to a 
> field.  It also guarantees the you won't have a situation where writes 
> aren't flushed to main memory before the next attempted read.
> 
> In other words, it is one safe way to publish a value across threads.

Duhy. My foolishness.

-- 
Lew

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Thread

Re: a tight game loop in Swing "John B. Matthews" <nospam@nospam.invalid> - 2012-06-04 11:01 -0400
  Re: a tight game loop in Swing Lew <lewbloch@gmail.com> - 2012-06-04 16:39 -0700
    Re: a tight game loop in Swing Knute Johnson <nospam@rabbitbrush.frazmtn.com> - 2012-06-05 21:51 -0700
      Re: a tight game loop in Swing Lew <noone@lewscanon.com> - 2012-06-06 23:58 -0700
        Re: a tight game loop in Swing Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-06-07 09:20 -0700
          Re: a tight game loop in Swing Lew <lewbloch@gmail.com> - 2012-06-08 12:28 -0700
      Re: a tight game loop in Swing Lew <noone@lewscanon.com> - 2012-06-07 00:36 -0700

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