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| From | Lew <lewbloch@gmail.com> |
| Newsgroups | comp.lang.java.gui |
| Subject | Re: a tight game loop in Swing |
| Date | Fri, 8 Jun 2012 12:28:52 -0700 (PDT) |
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Daniel Pitts wrote: > On 6/6/12 11:58 PM, Lew wrote: > > I am curious what motivated the choice of 'volatile'. > > > > In my own case I will sometimes speculatively use 'volatile' to mark > > fields not essential to state despite that the class does not implement > > 'Serializable'. While this violates the rigid rule prohibiting > > superfluity, I aver that the marker aids reasoning about the state in > > such cases. > > > > This doesn't seem to be that. > > > Volatile has nothing to do with Serializable. Perhaps you're having a > moment of confusing volatile with transient? Volatile is necessary when > you want to force a happens-before relationship to reads/writes to a > field. It also guarantees the you won't have a situation where writes > aren't flushed to main memory before the next attempted read. > > In other words, it is one safe way to publish a value across threads. Duhy. My foolishness. -- Lew
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Re: a tight game loop in Swing "John B. Matthews" <nospam@nospam.invalid> - 2012-06-04 11:01 -0400
Re: a tight game loop in Swing Lew <lewbloch@gmail.com> - 2012-06-04 16:39 -0700
Re: a tight game loop in Swing Knute Johnson <nospam@rabbitbrush.frazmtn.com> - 2012-06-05 21:51 -0700
Re: a tight game loop in Swing Lew <noone@lewscanon.com> - 2012-06-06 23:58 -0700
Re: a tight game loop in Swing Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-06-07 09:20 -0700
Re: a tight game loop in Swing Lew <lewbloch@gmail.com> - 2012-06-08 12:28 -0700
Re: a tight game loop in Swing Lew <noone@lewscanon.com> - 2012-06-07 00:36 -0700
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