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Groups > comp.lang.java.gui > #5169
| From | Lew <noone@lewscanon.com> |
|---|---|
| Newsgroups | comp.lang.java.gui |
| Subject | Re: a tight game loop in Swing |
| Date | 2012-06-06 23:58 -0700 |
| Organization | albasani.net |
| Message-ID | <jqpjeu$i1k$1@news.albasani.net> (permalink) |
| References | <tight-game-loop-20120604142027@ram.dialup.fu-berlin.de> <nospam-E06F2C.11012604062012@news.aioe.org> <01353eab-26e6-442c-9bf1-38ccf92b19ad@googlegroups.com> <jqmnk0$2jm$1@dont-email.me> |
Knute Johnson wrote:
> Lew wrote:
>> John B. Matthews wrote:
>>> This reminds of an example adduced by Knute Johnson:
>>>
>>> <https://groups.google.com/d/msg/comp.lang.java.gui/aBy_DZFvg2M/-T9aWOwBM-QJ>
>>
>> Ten points for using the word "adduced".
>>
>> There are some EDT violations in the cited code's 'main()' routine.
>>
>
> Here's the updated code with that fixed.
>
> import java.awt.*;
> import java.awt.event.*;
> import java.awt.geom.*;
> import java.awt.image.*;
> import java.lang.reflect.*;
> import javax.swing.*;
>
> public class test3 extends JPanel implements Runnable {
> volatile BufferedImage bi;
> volatile long then;
I am curious what motivated the choice of 'volatile'.
In my own case I will sometimes speculatively use 'volatile' to mark fields
not essential to state despite that the class does not implement
'Serializable'. While this violates the rigid rule prohibiting superfluity, I
aver that the marker aids reasoning about the state in such cases.
This doesn't seem to be that.
--
Lew
Honi soit qui mal y pense.
http://upload.wikimedia.org/wikipedia/commons/c/cf/Friz.jpg
Back to comp.lang.java.gui | Previous | Next — Previous in thread | Next in thread | Find similar
Re: a tight game loop in Swing "John B. Matthews" <nospam@nospam.invalid> - 2012-06-04 11:01 -0400
Re: a tight game loop in Swing Lew <lewbloch@gmail.com> - 2012-06-04 16:39 -0700
Re: a tight game loop in Swing Knute Johnson <nospam@rabbitbrush.frazmtn.com> - 2012-06-05 21:51 -0700
Re: a tight game loop in Swing Lew <noone@lewscanon.com> - 2012-06-06 23:58 -0700
Re: a tight game loop in Swing Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-06-07 09:20 -0700
Re: a tight game loop in Swing Lew <lewbloch@gmail.com> - 2012-06-08 12:28 -0700
Re: a tight game loop in Swing Lew <noone@lewscanon.com> - 2012-06-07 00:36 -0700
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