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Groups > comp.lang.c++ > #118231
| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Newsgroups | comp.lang.c++ |
| Subject | Re: “We are doomed” |
| Date | 2024-01-19 13:58 -0800 |
| Organization | A noiseless patient Spider |
| Message-ID | <uoera2$3amth$1@dont-email.me> (permalink) |
| References | <uo6ufu$1kle9$1@dont-email.me> <uoeebu$387sh$2@dont-email.me> |
On 1/19/2024 10:17 AM, Malcolm McLean wrote: > On 16/01/2024 22:03, Lynn McGuire wrote: >> “We are doomed” >> https://www.carette.xyz/posts/we_are_doomed/ >> >> “The only system with a good software compatibility that I know is >> Windows, and this explains a ton of things keeping very old UI/UX >> frameworks, software and APIs to run, for example, Windows 95 >> compatible games like “Roller Coaster Tycoon”.” >> >> “Otherwise, you are doomed.” >> >> The C++ committee has screwed up and continues to screw up by not >> creating a graphics standard for C++. >> >> Lynn > One problem that could be very easily fixed is that there is no standard > representation of a point or a vector. Whilst generally it's just a POD > structure with x and y members, the name varies, and sometimes the > dimensions are referred to by index instead of by letter. You can also > have a philosophical discussion about whether points and vectors should > be the same structures or incompatible structures. > But a simple standardisation would mean the end of pointless editing of > code just to conform to whatever the host program has chosen. Fwiw, I am very fond of the following header only library: https://github.com/g-truc/glm Works great and makes it rather straightforward to port to GLSL shaders. I basically use it everyday for stuff like: https://youtu.be/KRkKZj9s3wk
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“We are doomed” Lynn McGuire <lynnmcguire5@gmail.com> - 2024-01-16 16:03 -0600
Re: “We are doomed” Malcolm McLean <malcolm.arthur.mclean@gmail.com> - 2024-01-19 18:17 +0000
Re: “We are doomed” Kaz Kylheku <433-929-6894@kylheku.com> - 2024-01-19 18:35 +0000
Re: “We are doomed” Malcolm McLean <malcolm.arthur.mclean@gmail.com> - 2024-01-20 13:59 +0000
Re: “We are doomed” "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2024-01-20 11:22 -0800
Re: “We are doomed” Kaz Kylheku <433-929-6894@kylheku.com> - 2024-01-21 04:06 +0000
Re: “We are doomed” Malcolm McLean <malcolm.arthur.mclean@gmail.com> - 2024-01-22 11:22 +0000
Re: “We are doomed” "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2024-01-22 12:22 -0800
Re: “We are doomed” "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2024-01-19 13:58 -0800
Re: “We are doomed” immibis <news@immibis.com> - 2024-01-22 01:22 +0100
Re: “We are doomed” Malcolm McLean <malcolm.arthur.mclean@gmail.com> - 2024-01-22 11:16 +0000
Re: “We are doomed” "Fred. Zwarts" <F.Zwarts@HetNet.nl> - 2024-01-22 12:34 +0100
Re: “We are doomed” Malcolm McLean <malcolm.arthur.mclean@gmail.com> - 2024-01-22 12:31 +0000
Re: “We are doomed” "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2024-01-22 12:24 -0800
Re: “We are doomed” MarioCCCP <NoliMihiFrangereMentulam@libero.it> - 2024-01-31 01:17 +0100
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