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Re: [PATCH v2 14/23] percpu: replace area map allocator with bitmap allocator

From Josef Bacik <josef@toxicpanda.com>
Newsgroups linux.kernel
Subject Re: [PATCH v2 14/23] percpu: replace area map allocator with bitmap allocator
Date 2017-07-25 21:20 +0200
Message-ID <u7dx9-6OD-29@gated-at.bofh.it> (permalink)
References <u6UE9-3ig-3@gated-at.bofh.it> <u6UEb-3ig-45@gated-at.bofh.it>
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On Mon, Jul 24, 2017 at 07:02:11PM -0400, Dennis Zhou wrote:
> From: "Dennis Zhou (Facebook)" <dennisszhou@gmail.com>
> 
> The percpu memory allocator is experiencing scalability issues when
> allocating and freeing large numbers of counters as in BPF.
> Additionally, there is a corner case where iteration is triggered over
> all chunks if the contig_hint is the right size, but wrong alignment.
> 
> This patch replaces the area map allocator with a basic bitmap allocator
> implementation. Each subsequent patch will introduce new features and
> replace full scanning functions with faster non-scanning options when
> possible.
> 
> Implementation:
> This patchset removes the area map allocator in favor of a bitmap
> allocator backed by metadata blocks. The primary goal is to provide
> consistency in performance and memory footprint with a focus on small
> allocations (< 64 bytes). The bitmap removes the heavy memmove from the
> freeing critical path and provides a consistent memory footprint. The
> metadata blocks provide a bound on the amount of scanning required by
> maintaining a set of hints.
> 
> In an effort to make freeing fast, the metadata is updated on the free
> path if the new free area makes a page free, a block free, or spans
> across blocks. This causes the chunk's contig hint to potentially be
> smaller than what it could allocate by up to the smaller of a page or a
> block. If the chunk's contig hint is contained within a block, a check
> occurs and the hint is kept accurate. Metadata is always kept accurate
> on allocation, so there will not be a situation where a chunk has a
> later contig hint than available.
> 
> Evaluation:
> I have primarily done testing against a simple workload of allocation of
> 1 million objects (2^20) of varying size. Deallocation was done by in
> order, alternating, and in reverse. These numbers were collected after
> rebasing ontop of a80099a152. I present the worst-case numbers here:
> 
>   Area Map Allocator:
> 
>         Object Size | Alloc Time (ms) | Free Time (ms)
>         ----------------------------------------------
>               4B    |        310      |     4770
>              16B    |        557      |     1325
>              64B    |        436      |      273
>             256B    |        776      |      131
>            1024B    |       3280      |      122
> 
>   Bitmap Allocator:
> 
>         Object Size | Alloc Time (ms) | Free Time (ms)
>         ----------------------------------------------
>               4B    |        490      |       70
>              16B    |        515      |       75
>              64B    |        610      |       80
>             256B    |        950      |      100
>            1024B    |       3520      |      200
> 
> This data demonstrates the inability for the area map allocator to
> handle less than ideal situations. In the best case of reverse
> deallocation, the area map allocator was able to perform within range
> of the bitmap allocator. In the worst case situation, freeing took
> nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
> dramatically improves the consistency of the free path. The small
> allocations performed nearly identical regardless of the freeing
> pattern.
> 
> While it does add to the allocation latency, the allocation scenario
> here is optimal for the area map allocator. The area map allocator runs
> into trouble when it is allocating in chunks where the latter half is
> full. It is difficult to replicate this, so I present a variant where
> the pages are second half filled. Freeing was done sequentially. Below
> are the numbers for this scenario:
> 
>   Area Map Allocator:
> 
>         Object Size | Alloc Time (ms) | Free Time (ms)
>         ----------------------------------------------
>               4B    |       4118      |     4892
>              16B    |       1651      |     1163
>              64B    |        598      |      285
>             256B    |        771      |      158
>            1024B    |       3034      |      160
> 
>   Bitmap Allocator:
> 
>         Object Size | Alloc Time (ms) | Free Time (ms)
>         ----------------------------------------------
>               4B    |        481      |       67
>              16B    |        506      |       69
>              64B    |        636      |       75
>             256B    |        892      |       90
>            1024B    |       3262      |      147
> 
> The data shows a parabolic curve of performance for the area map
> allocator. This is due to the memmove operation being the dominant cost
> with the lower object sizes as more objects are packed in a chunk and at
> higher object sizes, the traversal of the chunk slots is the dominating
> cost. The bitmap allocator suffers this problem as well. The above data
> shows the inability to scale for the allocation path with the area map
> allocator and that the bitmap allocator demonstrates consistent
> performance in general.
> 
> The second problem of additional scanning can result in the area map
> allocator completing in 52 minutes when trying to allocate 1 million
> 4-byte objects with 8-byte alignment. The same workload takes
> approximately 16 seconds to complete for the bitmap allocator.
> 
> Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>

Once you fix that init thing and the comment thing you can add

Reviewed-by: Josef Bacik <jbacik@fb.com>

Thanks,

Josef

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Thread

[PATCH v2 00/23] percpu: replace percpu area map allocator with bitmap allocator Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:10 +0200
  [PATCH v2 22/23] percpu: update pcpu_find_block_fit to use an iterator Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:10 +0200
    Re: [PATCH v2 22/23] percpu: update pcpu_find_block_fit to use an  iterator Josef Bacik <josef@toxicpanda.com> - 2017-07-25 21:50 +0200
  [PATCH v2 09/23] percpu: combine percpu address checks Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:10 +0200
    Re: [PATCH v2 09/23] percpu: combine percpu address checks Josef Bacik <josef@toxicpanda.com> - 2017-07-25 20:30 +0200
  [PATCH v2 02/23] percpu: introduce start_offset to pcpu_chunk Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:10 +0200
    Re: [PATCH v2 02/23] percpu: introduce start_offset to pcpu_chunk Josef Bacik <josef@toxicpanda.com> - 2017-07-25 20:10 +0200
  [PATCH v2 13/23] percpu: generalize bitmap (un)populated iterators Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:10 +0200
    Re: [PATCH v2 13/23] percpu: generalize bitmap (un)populated  iterators Josef Bacik <josef@toxicpanda.com> - 2017-07-25 20:40 +0200
    Re: [PATCH v2 13/23] percpu: generalize bitmap (un)populated  iterators Tejun Heo <tj@kernel.org> - 2017-07-26 16:10 +0200
  [PATCH v2 08/23] percpu: modify base_addr to be region specific Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:10 +0200
    Re: [PATCH v2 08/23] percpu: modify base_addr to be region specific Josef Bacik <josef@toxicpanda.com> - 2017-07-25 20:30 +0200
  [PATCH v2 17/23] percpu: skip chunks if the alloc does not fit in the contig hint Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:10 +0200
    Re: [PATCH v2 17/23] percpu: skip chunks if the alloc does not fit  in the contig hint Josef Bacik <josef@toxicpanda.com> - 2017-07-25 21:50 +0200
  [PATCH v2 19/23] percpu: update alloc path to only scan if contig hints are broken Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:10 +0200
    Re: [PATCH v2 19/23] percpu: update alloc path to only scan if  contig hints are broken Josef Bacik <josef@toxicpanda.com> - 2017-07-25 21:40 +0200
  [PATCH v2 12/23] percpu: increase minimum percpu allocation size and align first regions Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:10 +0200
    Re: [PATCH v2 12/23] percpu: increase minimum percpu allocation size  and align first regions Josef Bacik <josef@toxicpanda.com> - 2017-07-25 20:40 +0200
  [PATCH v2 01/23] percpu: setup_first_chunk enforce dynamic region must exist Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:20 +0200
    Re: [PATCH v2 01/23] percpu: setup_first_chunk enforce dynamic  region must exist Josef Bacik <josef@toxicpanda.com> - 2017-07-25 20:10 +0200
  [PATCH v2 06/23] percpu: end chunk area maps page aligned for the populated bitmap Dennis Zhou <dennisz@fb.com> - 2017-07-25 01:20 +0200
    Re: [PATCH v2 06/23] percpu: end chunk area maps page aligned for  the populated bitmap Josef Bacik <josef@toxicpanda.com> - 2017-07-25 20:20 +0200
  Re: [PATCH v2 14/23] percpu: replace area map allocator with bitmap  allocator Josef Bacik <josef@toxicpanda.com> - 2017-07-25 21:20 +0200

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