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Groups > comp.sys.ibm.pc.games.action > #46693
| From | candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.action |
| Subject | Re: Developer Rules |
| Date | 2024-07-15 16:30 +0000 |
| Organization | the-candyden-of-code |
| Message-ID | <slrnv9ajfn.5m6.candycanearter07@candydeb.host.invalid> (permalink) |
| References | <40q29j5bifu76bjldgq7f7u22m496n6fek@4ax.com> <v737pj$n6pc$1@dont-email.me> |
JAB <noway@nochance.com> wrote at 13:21 this Monday (GMT): > On 12/07/2024 18:49, Spalls Hurgenson wrote: >> 2) The tech advancement in games is not getting >> noticed by the majority of your players, so ask >> yourself: is this worth the investment? > > Ah this one so my thoughts. I've thought that graphics (that's the tech > that's mainly been chased) are definitely following the trend that > they've been good enough for many years and now it's somewhat of a dead > end in actually adding to the game experience. If I take say Crysis > Warhead (2008), that has a level of graphic fidelity that is more than > adequate enough to immerse me in the game world. Yes I'm sure that it > could be updated to take advantage of modern GPU's but would I enjoy it > more, I very much doubt it. > > Where I'd like to see to that 'tech' focused is on more immersive worlds > that aren't just there for you but instead you're apart of it. A simple > example is enemies in FPS'es. I remember being really impressed with the > marines in HL:1 were it didn't feel they were just there to be shot but > acted in a more we will hunt you down manner. Fast forward many years > and we don't seem to have progressed any further. And HL2 was even better :D > Another one is having NPC's that are more reactive to dialogue choices > to stop this feeling of I'll just go through all the options until I get > to the right one to get what I want. Yeah, like undertale > As an aside I'm not sure I want hyper-realistic graphics. To me playing > a game that effectively mimicked our reality would just feel, well a bit > weird. An "immersive" game doesn't have to be realistic, it just needs to be consistent with its world and have characters you care about -- user <candycane> is generated from /dev/urandom
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Developer Rules Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-07-12 13:49 -0400
Re: Developer Rules Rin Stowleigh <rstowleigh@x-nospam-x.com> - 2024-07-12 18:29 -0400
Re: Developer Rules JAB <noway@nochance.com> - 2024-07-13 10:10 +0100
Re: Developer Rules Mike S. <Mike_S@nowhere.com> - 2024-07-13 10:03 -0400
Re: Developer Rules candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-13 16:30 +0000
Re: Developer Rules JAB <noway@nochance.com> - 2024-07-15 14:21 +0100
Re: Developer Rules candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-15 16:30 +0000
Re: Developer Rules Zersterer <nochsfentor@yahoo.com> - 2024-07-15 11:55 -0500
Re: Developer Rules Skeeter <skeeterweed@photonmail.com> - 2024-07-15 12:30 -0600
Re: Developer Rules candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-16 15:00 +0000
Re: Developer Rules Dimensional Traveler <dtravel@sonic.net> - 2024-07-16 18:03 -0700
Re: Developer Rules candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-17 15:40 +0000
Re: Developer Rules Dimensional Traveler <dtravel@sonic.net> - 2024-07-17 18:11 -0700
Re: Developer Rules JAB <noway@nochance.com> - 2024-07-18 07:22 +0100
Re: Developer Rules candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-18 17:40 +0000
Re: Developer Rules Dimensional Traveler <dtravel@sonic.net> - 2024-07-18 17:47 -0700
Re: Developer Rules JAB <noway@nochance.com> - 2024-07-19 10:02 +0100
Re: Developer Rules Mike S. <Mike_S@nowhere.com> - 2024-07-19 08:55 -0400
Re: Developer Rules Zersterer <nochsfentor@yahoo.com> - 2024-07-19 08:54 -0500
Re: Developer Rules % <pursent100@gmail.com> - 2024-07-19 12:33 -0700
Re: Developer Rules Brennus <Brennus@allia.org> - 2024-07-19 21:35 +0000
Re: Developer Rules % <pursent100@gmail.com> - 2024-07-19 15:14 -0700
Re: Developer Rules Zersterer <nochsfentor@yahoo.com> - 2024-07-19 18:25 -0500
Re: Developer Rules Fartass Dillinger <fdillinger@mafia.org> - 2024-07-19 19:04 -0600
Re: Developer Rules % <pursent100@gmail.com> - 2024-07-19 19:00 -0700
Re: Developer Rules Brennus <Brennus@allia.org> - 2024-07-20 03:19 +0000
Re: Developer Rules % <pursent100@gmail.com> - 2024-07-19 20:24 -0700
Re: Developer Rules Zersterer <nochsfentor@yahoo.com> - 2024-07-20 04:48 -0500
Re: Developer Rules % <pursent100@gmail.com> - 2024-07-20 08:20 -0700
Re: Developer Rules Zersterer <nochsfentor@yahoo.com> - 2024-07-20 16:16 -0500
Re: Developer Rules Skeeter <skeeterweed@photonmail.com> - 2024-07-20 15:28 -0600
Re: Developer Rules % <pursent100@gmail.com> - 2024-07-20 14:31 -0700
Re: Developer Rules Skeeter <skeeterweed@photonmail.com> - 2024-07-20 17:56 -0600
Re: Developer Rules % <pursent100@gmail.com> - 2024-07-20 17:55 -0700
Re: Developer Rules Skeeter <skeeterweed@photonmail.com> - 2024-07-20 21:40 -0600
Re: Developer Rules % <pursent100@gmail.com> - 2024-07-20 20:52 -0700
Re: Developer Rules candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-19 14:50 +0000
Re: Developer Rules Rin Stowleigh <rstowleigh@x-nospam-x.com> - 2024-07-19 11:08 -0400
Re: Developer Rules Mike S. <Mike_S@nowhere.com> - 2024-07-19 15:03 -0400
Re: Developer Rules candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-29 01:40 +0000
Re: Developer Rules Justisaur <justisaur@yahoo.com> - 2024-07-29 07:50 -0700
Re: Developer Rules candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-07-29 16:40 +0000
Re: Developer Rules JAB <noway@nochance.com> - 2024-07-21 11:13 +0100
Re: Developer Rules Justisaur <justisaur@yahoo.com> - 2024-07-24 10:22 -0700
Re: Developer Rules JAB <noway@nochance.com> - 2024-07-17 09:37 +0100
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