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Groups > comp.os.msdos.programmer > #1254

Re: New Anroid App

From "Rod Pemberton" <dont_use_email@xnohavenotit.cnm>
Newsgroups comp.os.msdos.programmer
Subject Re: New Anroid App
Date 2014-01-08 19:54 -0500
Organization Aioe.org NNTP Server
Message-ID <op.w9d94fwm5zc71u@localhost> (permalink)
References <c0e66819-7b36-438b-9614-6af0d8287ffc@googlegroups.com>

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On Tue, 07 Jan 2014 04:26:27 -0500, <searchhans@gmail.com> wrote:

> Currently [I] am working on new [Android] application idea.
> [I] want some idea which could be new [in] the field of [Android].
> The idea selected would be rewarded [with] handsome money.
> Waiting for replies[.]

This is a reality check for you...  You're welcome.

Some app "facts" harvested from numerous app articles:

-over 700,000 iPhone apps
-an estimated 60% or 400,000 iPhone apps have NEVER been downloaded
-almost 2,000 "flashlight" phone apps ...
-only a few thousand apps are downloaded regularly
-only about 100 Android apps downloaded more than 5 million times
-no method to search for apps within app stores... i.e., hard to advertise  
an app
-all the top selling or paid apps are games - except Pandora (Internet  
radio)
-free apps are 80% to 85% of app downloads - i.e., purchased apps are 15%  
to 20% ...
-very strong resistance by most smartphone consumers to pay for apps  
upfront
-difficult to "monetize" apps - leading methods: in-app purchases,  
"freemium": free + ads
-apps sell better in Asia than in the US (~$3/user vs. $1/user US USD)
-Asia makes 90% of in-app purchases
-iPhone users buy more apps
-Android users almost don't buy apps
-typical app user has about 40 apps - i.e., average app $0.99 USD * 40 =  
$40 USD maximum/user
-Apple App store has nearly 80% of ALL app revenue
-prices of top ten iPhone apps varies from $0.30 to $7.00 USD - i.e., not  
much
-average price of iPhone app is $0.19/download - i.e., many free downloads


So, if your app is "normal", it won't ever be downloaded.  If your app
isn't one of the top 500 or so apps, out of 300,000 that have been
downloaded, you won't make any money.  If your app isn't one fo the top
100 or apps, it won't make enough money to be worthwhile.  I.e., the odds
are dramatically against you having any success in apps.

However, there are a small handful of game apps which have made large
amounts money.  E.g., Candy Crush, Angry Birds, Fruit Ninja, Farmville,
Minecraft, etc.  I.e., someone does win the app "lottery".


Distimo ranks iPhone apps, by free/paid, and quarters (4 months).  See  
their
"resources" tab for rankings.  Select platform, paid or free, or other  
options
on left side.

Distimo
http://www.distimo.com/

"How Candy Crush Makes So Much Money"
http://www.businessinsider.com/how-candy-crush-makes-so-much-money-2013-10

Wikipedia article on Game Mechanics
http://en.wikipedia.org/wiki/Game_mechanics


Rod Pemberton

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Thread

New Anroid App searchhans@gmail.com - 2014-01-07 01:26 -0800
  Re: New Anroid App "Auric__" <not.my.real@email.address> - 2014-01-08 05:22 +0000
    Re: New Anroid App "Alexei A. Frounze" <alexfrunews@gmail.com> - 2014-01-07 23:16 -0800
      Re: New Anroid App "Stanley Daniel de Liver" <admin@127.0.0.1> - 2014-01-08 11:20 +0000
        Re: New Anroid App "Alexei A. Frounze" <alexfrunews@gmail.com> - 2014-01-08 12:04 -0800
      Re: New Anroid App "Rod Pemberton" <dont_use_email@xnohavenotit.cnm> - 2014-01-08 19:53 -0500
        Re: New Anroid App "Auric__" <not.my.real@email.address> - 2014-01-09 03:25 +0000
          Re: New Anroid App "Alexei A. Frounze" <alexfrunews@gmail.com> - 2014-01-08 21:21 -0800
  Re: New Anroid App "Rod Pemberton" <dont_use_email@xnohavenotit.cnm> - 2014-01-08 19:54 -0500
    Re: New Anroid App "Auric__" <not.my.real@email.address> - 2014-01-09 03:28 +0000

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