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Groups > comp.lang.forth > #48796
| From | rickman <gnuarm@gmail.com> |
|---|---|
| Newsgroups | comp.lang.forth |
| Subject | Re: bug in VFX disassembler? |
| Date | 2016-07-05 02:02 -0400 |
| Organization | A noiseless patient Spider |
| Message-ID | <nlfiht$b64$1@dont-email.me> (permalink) |
| References | (1 earlier) <da5b4d91-4dd9-4bd8-844b-0d04a1ece8da@googlegroups.com> <08a78469-c70f-4c2f-b2a0-101628a2a77a@googlegroups.com> <84896d24-02f5-4ea7-b4b3-2ff973e88797@googlegroups.com> <nlfcru$rja$1@dont-email.me> <6a8d2a34-a9cf-4556-b7d0-34f6889369de@googlegroups.com> |
On 7/5/2016 1:48 AM, hughaguilar96@gmail.com wrote: > On Monday, July 4, 2016 at 9:25:36 PM UTC-7, Cecil - k5nwa wrote: >> On 7/4/2016 7:51 PM, hughaguilar96@gmail.com wrote: >>> On Sunday, July 3, 2016 at 10:17:44 AM UTC-7, hughag...@gmail.com wrote: >>>> On Friday, July 1, 2016 at 12:35:24 PM UTC-7, hughag...@gmail.com wrote: >>>>> fover fdup f* fover fdup f* f+ 10000.0e f> if exit then > >>>> I did a disassembly of these two words in VFX. The disassembly of FLIT seems to be incorrect. Why does it say 989.68? The number is supposed to be 10000. >>>> ( FPlit: 989.68 ) >>>> ( 004DFD25 E8D6B5FEFF ) CALL 004CB300 FLIT >>> >>> Is this a bug in the VFX disassembler? >>> >> Might be a bug, in the "see" code on VFX 4.71 Standard compiler. >> >> Ran a simple test, added two float numbers, the result was correct. but >> it still shows the funny representation for 10000.0e > > This is the second time that I've found a bug in VFX --- the first time Stephen Pelc only grudgingly fixed it and said that doing so was a waste of his time --- I remember that well because I was writing a VFX program for money at the time and the bug was a big stumbling block for me. > > He brought out this version 4.71.3523 of VFX (Oct.8,2014) with the bug fixed --- also in the new version was a new license agreement that stated that MPE doesn't allow anybody to use the evaluation version of VFX for commercial software --- that was obviously aimed directly at me, because I was the only one doing that. That is a very common stipulation of evaluation software. If you aren't paying someone for their work, do you really expect them to let you use their work for your own profit? Likely you were the first case they knew of who had intent to do this and it made them realize this might be a problem they should deal with. -- Rick C
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Mandelbrot Set hughaguilar96@gmail.com - 2016-07-01 11:52 -0700
Re: Mandelbrot Set hughaguilar96@gmail.com - 2016-07-01 12:35 -0700
Re: Mandelbrot Set Pablo Hugo Reda <pabloreda@gmail.com> - 2016-07-01 12:40 -0700
Re: Mandelbrot Set hughaguilar96@gmail.com - 2016-07-01 12:57 -0700
Re: Mandelbrot Set Pablo Hugo Reda <pabloreda@gmail.com> - 2016-07-01 13:22 -0700
Re: Mandelbrot Set josv@planet.nl - 2016-07-01 23:58 -0700
Re: Mandelbrot Set hughaguilar96@gmail.com - 2016-07-03 10:17 -0700
bug in VFX disassembler? hughaguilar96@gmail.com - 2016-07-04 17:51 -0700
Re: bug in VFX disassembler? Cecil Bayona <cbayona@cbayona.com> - 2016-07-04 23:25 -0500
Re: bug in VFX disassembler? hughaguilar96@gmail.com - 2016-07-04 22:48 -0700
Re: bug in VFX disassembler? rickman <gnuarm@gmail.com> - 2016-07-05 02:02 -0400
Re: bug in VFX disassembler? lawrencedo99@gmail.com - 2016-07-06 00:46 -0700
Re: bug in VFX disassembler? Ron Aaron <rambamist@gmail.com> - 2016-07-06 10:48 +0300
Re: bug in VFX disassembler? lawrencedo99@gmail.com - 2016-07-06 19:56 -0700
Re: bug in VFX disassembler? rickman <gnuarm@gmail.com> - 2016-07-06 11:33 -0400
Re: bug in VFX disassembler? lawrencedo99@gmail.com - 2016-07-06 19:57 -0700
Re: bug in VFX disassembler? rickman <gnuarm@gmail.com> - 2016-07-07 00:45 -0400
Re: bug in VFX disassembler? lawrencedo99@gmail.com - 2016-07-06 23:42 -0700
Re: bug in VFX disassembler? rickman <gnuarm@gmail.com> - 2016-07-07 03:14 -0400
Re: bug in VFX disassembler? Cecil Bayona <cbayona@cbayona.com> - 2016-07-06 22:32 -0500
Re: bug in VFX disassembler? lawrencedo99@gmail.com - 2016-07-06 21:08 -0700
Re: bug in VFX disassembler? hughaguilar96@gmail.com - 2016-07-07 00:22 -0700
Re: bug in VFX disassembler? Cecil Bayona <cbayona@cbayona.com> - 2016-07-07 02:34 -0500
Re: bug in VFX disassembler? hughaguilar96@gmail.com - 2016-07-07 00:40 -0700
Re: bug in VFX disassembler? Julian Fondren <julian.fondren@gmail.com> - 2016-07-07 01:23 -0700
Re: bug in VFX disassembler? rickman <gnuarm@gmail.com> - 2016-07-07 03:39 -0400
Re: bug in VFX disassembler? hughaguilar96@gmail.com - 2016-07-07 00:50 -0700
Re: bug in VFX disassembler? rickman <gnuarm@gmail.com> - 2016-07-07 10:27 -0400
Re: bug in VFX disassembler? "HAA" <someone@microsoft.com> - 2016-07-07 14:38 +1000
Re: bug in VFX disassembler? "HAA" <someone@microsoft.com> - 2016-07-07 17:01 +1000
Re: bug in VFX disassembler? hughaguilar96@gmail.com - 2016-07-07 00:04 -0700
Re: bug in VFX disassembler? "HAA" <someone@microsoft.com> - 2016-07-07 17:39 +1000
Re: Mandelbrot Set "WJ" <w_a_x_man@yahoo.com> - 2016-07-02 06:07 +0000
Re: Mandelbrot Set mhx@iae.nl - 2016-07-02 00:12 -0700
Re: Mandelbrot Set Paul Rubin <no.email@nospam.invalid> - 2016-07-02 00:58 -0700
Re: Mandelbrot Set humptydumpty <ouatubi@gmail.com> - 2016-07-20 03:46 -0700
Re: Mandelbrot Set hughaguilar96@gmail.com - 2016-07-20 07:22 -0700
Re: Mandelbrot Set Coos Haak <chforth@hccnet.nl> - 2016-07-20 17:02 +0200
Re: Mandelbrot Set hughaguilar96@gmail.com - 2016-07-20 08:20 -0700
Re: Mandelbrot Set humptydumpty <ouatubi@gmail.com> - 2016-07-20 08:58 -0700
Re: Mandelbrot Set humptydumpty <ouatubi@gmail.com> - 2016-07-20 09:02 -0700
Re: Mandelbrot Set hughaguilar96@gmail.com - 2016-07-20 09:35 -0700
Re: Mandelbrot Set anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2016-07-21 13:18 +0000
Re: Mandelbrot Set humptydumpty <ouatubi@gmail.com> - 2016-07-21 09:04 -0700
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