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Groups > comp.sys.sinclair > #4056
| From | "Brian Gaff" <briang1@blueyonder.co.uk> |
|---|---|
| Newsgroups | comp.sys.sinclair |
| Subject | Re: UK magazine alert: The Making of Jet Set Willy |
| Date | 2016-01-10 08:25 +0000 |
| Organization | Warthog |
| Message-ID | <n6t4cs$59t$1@dont-email.me> (permalink) |
| References | <ad75c79b-b629-4923-b031-1a66abad9861@googlegroups.com> |
Yes takes me back. I can remember seeing photos of the time of the trs 80 that he was using. I was not aware it was ported to non z80 computers though, I have to say. I do have a memotech somewhere and an atari as well. Brian "Andrew Broad" <broada@mailandnews.com> wrote in message news:ad75c79b-b629-4923-b031-1a66abad9861@googlegroups.com... > Issue 150 of Retro Gamer magazine has six pages devoted to Matthew Smith > and his classic Spectrum games Manic Miner and Jet Set Willy. > > "Matthew Smith's Greatest Achievement" is a two-page article about Manic > Miner, featuring a short but glowing review of "one of the greatest games > of the 8-bit era", and quotes from: > * Derrick Rowson (coder of MM, JSW and JSW II for the Amstrad CPC with > Steve Wetherill); > * Chris Lancaster (coder of MM for the Commodore 64); > * Roy Coates (coder of MM and JSW for the Dragon 32/64). > > Derrick Rowson said, "Matthew could code as the normal person talked", > i.e. he could write code very quickly, and it would usually work at the > first attempt. > > There is also a four-page article, "The Making of: Jet Set Willy", written > by Martyn Carroll, based on an interview with Matthew Smith. > > Matthew wrote JSW in eight months in 1983/1984, while he was one of the > directors of Software Projects, along with Alan Maton and Tommy Barton. He > worked from home, and admitted that he might never have finished JSW > without Alan frequently coming over and breathing down his neck. It sounds > like it was a very difficult time for him. Sadly, he has never finished > either of the two sequels that he started: The MegaTree, and Miner Willy > Meets The Tax Man. > > Matthew started work on JSW by creating the swinging ropes, which are what > he likes most about JSW. The first rooms that he wrote were "The Bathroom" > and "Master Bedroom". With the ending in place, he then expanded the map > without any predefined plan, "based on what I thought a country house > would look like... I spent a lot of time designing the rooms, trying to > think up new ways of challenging players." > > He actually wrote 64 rooms for JSW, typing in the data on his Tandy TRS-80 > Model 4, but unfortunately, it kept overwriting four rooms with its > hard-disk driver, and with time being tight, he ended up ditching them. > "The lost rooms were above The MegaTree. It was supposed to be taller and > have more branches." > > He admitted that he didn't have time for a complete playtest, hence the > bugs that would necessitate the four official Software Projects POKEs. He > did know about the infinite-death scenarios, but thought, "Well, it > doesn't matter." > > Software Projects refused to pay £36,000 to the copyright holders of the > in-game tune, "If I Were A Rich Man", but changed it to "In the Hall of > the Mountain King" for later versions. > > Matthew never got any royalties from JSW at the time, but has finally > earned some through his partnership with Elite Systems. > > Matthew always preferred MM to JSW, because of the quality of the rooms. > He talks highly of Jet Set Willy II (which was originally written for the > Amstrad CPC by Derrick Rowson and Steve Wetherill, and then converted to > the Spectrum by Derrick), because it has twice as many rooms, some of > which are set in outer space. However, he is proud of the "nice clean > design" of the original MM and JSW. > > Personally, I love MM and JSW almost equally, but I have to give the edge > to JSW, because it allows free exploration, and is more atmospheric. JSW > II may be faster and have twice as many rooms, but its game mechanics > aren't quite as exquisite as the original MM/JSW, and it lacks my most > beloved quirky features. > > The article has a sidebar titled "Nightmare Rooms", with tips on "The > Banyan Tree", "The Wine Cellar", "The Nightmare Room", "The Forgotten > Abbey", "Priests' Hole" and "Under the Drive". > > The article has another sidebar titled "Conversion Capers", with brief > reviews of the official JSW conversions released at the time: > * Amstrad CPC (74 extra rooms); > * Atari 8-bit; > * BBC Micro; > * Commodore 16 (replaces "The Nightmare Room" with "The Pantry"); > * Commodore 64; > * Commodore Plus/4; > * Dragon 32 (fifteen extra rooms; has been converted to the Spectrum and > Archimedes); > * Memotech MTX (two extra rooms: "The Courtyard" and "The Front Lawn"); > * MSX (the Tatung Einstein version is identical); > * MSX (Bee Card) (released in Japan by Hudson Soft). > > -- > Dr Andrew Broad > > P.S. I'm posting this with an invalid email address. -- ----- - This newsgroup posting comes to you directly from... The Sofa of Brian Gaff... briang1@blueyonder.co.uk Blind user, so no pictures please!
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UK magazine alert: The Making of Jet Set Willy Andrew Broad <broada@mailandnews.com> - 2016-01-09 16:15 -0800 Re: UK magazine alert: The Making of Jet Set Willy "Brian Gaff" <briang1@blueyonder.co.uk> - 2016-01-10 08:25 +0000 Re: UK magazine alert: The Making of Jet Set Willy Duncan Snowden <duncan_s@talktalk.net> - 2016-01-10 16:34 +0000
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