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Re: Timezones

References <h9d33a5s1cohpr5stutbeop79cgoq2e5lk@4ax.com> <mailman.14618.1412547330.18130.python-list@python.org> <90928119-0c8d-4c85-baca-99af580ca227@googlegroups.com>
Date 2014-10-06 13:48 +1100
Subject Re: Timezones
From Chris Angelico <rosuav@gmail.com>
Newsgroups comp.lang.python
Message-ID <mailman.14624.1412563745.18130.python-list@python.org> (permalink)

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On Mon, Oct 6, 2014 at 1:37 PM, Rustom Mody <rustompmody@gmail.com> wrote:
>> My advice is to avoid time zones, they're a real pain, seriously.
>
> What say we send an application to the UN to declare the world flat?

Easier to simply start scheduling things in UTC. I run an
international Dungeons & Dragons campaign with sessions every Sunday
at 02:00 UTC, and nobody needs to be confused by time zones. (The
server displays UTC time, so it's easy for anyone to see; for
instance, it's now Mon 02:48:09, so session time was about this time
yesterday.) Civil time can do whatever it likes, just as long as
everyone knows that the meeting is based on UTC.

ChrisA

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Thread

Timezones Seymore4Head <Seymore4Head@Hotmail.invalid> - 2014-10-05 17:17 -0400
  Re: Timezones Mark Lawrence <breamoreboy@yahoo.co.uk> - 2014-10-05 23:15 +0100
    Re: Timezones Rustom Mody <rustompmody@gmail.com> - 2014-10-05 19:37 -0700
      Re: Timezones Chris Angelico <rosuav@gmail.com> - 2014-10-06 13:48 +1100
        Re: Timezones Seymore4Head <Seymore4Head@Hotmail.invalid> - 2014-10-07 17:26 -0400
  Re: Timezones Akira Li <4kir4.1i@gmail.com> - 2014-10-06 05:10 +0400

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