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Groups > comp.lang.c++ > #12039
| From | ittium <ittium@gmail.com> |
|---|---|
| Newsgroups | comp.lang.c++ |
| Subject | Returning map from map of maps without any copy |
| Date | 2011-12-03 12:38 +0530 |
| Organization | A noiseless patient Spider |
| Message-ID | <jbchsm$kac$1@dont-email.me> (permalink) |
Group, I have a class that contains (STL) map of maps. This Class has a getMap function that return one map out of the map of maps. I need to avoid copies while extracting the map. There are two approaches 1. I pass a "map" reference in getMap function, the getMap method extract appropriate map and put it in the passed map reference. It seems copy will be made while doing map=Extracted Map; //map is reference parameter in getMap function 2. Second option is to return a reference from the getMap function (please ignore dangling pointer issue since this class is likely to live forever). My doubt is - Can I return a iterator->second as reference - If I can return it, how can caller save it (without making a copy). Please note that maps to be returned are big and copying them is going to be a big overhead.' Is there a better solution to handle this. thanks Ittium
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Returning map from map of maps without any copy ittium <ittium@gmail.com> - 2011-12-03 12:38 +0530 Re: Returning map from map of maps without any copy Ian Collins <ian-news@hotmail.com> - 2011-12-03 20:36 +1300 Re: Returning map from map of maps without any copy Jorgen Grahn <grahn+nntp@snipabacken.se> - 2011-12-03 09:27 +0000 Re: Returning map from map of maps without any copy Goran <goran.pusic@gmail.com> - 2011-12-03 02:05 -0800 Re: Returning map from map of maps without any copy ittium <ittium@gmail.com> - 2011-12-08 11:29 +0530
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