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Groups > comp.lang.javascript > #37287
| Newsgroups | comp.lang.javascript |
|---|---|
| Date | 2019-09-17 05:45 -0700 |
| References | <346fc78b-3d47-41b4-9439-e4b1f0e4311e@googlegroups.com> <364ba0e0-131f-4f36-88dd-44e9e43d7e9b@googlegroups.com> <27078caa-93fb-4c55-8848-25fe6c52710c@googlegroups.com> <34f750eb-16a4-4110-bf21-a285b2c62c2d@googlegroups.com> |
| Message-ID | <6bf88263-dd58-4dd6-bc72-e17a60fc50fa@googlegroups.com> (permalink) |
| Subject | Re: Canvas render to memory? |
| From | Jonas Thörnvall <jonas.thornvall@gmail.com> |
Den tisdag 17 september 2019 kl. 10:50:36 UTC+2 skrev Jonas Thörnvall:
> Den måndag 16 september 2019 kl. 23:35:33 UTC+2 skrev Julio Di Egidio:
> > On Monday, 16 September 2019 22:30:36 UTC+2, Jonas Thörnvall wrote:
> >
> > > Well one could think of it like a slideshow, swapping every x bars.
> >
> > Indeed, for a simple image slideshow you can use one img and just change
> > the src attribute from JS.
> >
> > BTW, canvas is another thing that is certainly not needed in your project...
> >
> > HTH,
> >
> > Julio
>
> Proof yourself smarter then me and fix, this Julio and i gladly admit you are much much smarter then me ;)
>
> var midiEv=0;
> var rightSide=[];
> var FRONTOFFSET=[];
> var barLength=[];
> var keyreleased=[];
> leftSide=50;
> for (var p=0;p<3000;p++) {rightSide[p]=0;FRONTOFFSET[p]=0;keyreleased[p]=false;}
>
> function pianoSCROLL(){
> nbrOfEv = track[rectrack].midiMess.length;
> while (nbrOfEv>0){
> midiEv=nbrOfEv-1;
> //When keypressed
> if(track[rectrack].midiMess[midiEv].data0==NOTE_ON && keyreleased[midiEv]==false){
> console.log("Pressed Key");
> ctm.fillStyle = "magenta";
> ctm.fillRect(leftSide,(PistartX+keyHeight*88)-(keyHeight*(track[rectrack].midiMess[midiEv].data1-8)), rightSide[midiEv],keyHeight-2);
> //When ***A NEW*** key pressed a startpoint relative the scrollbar created ***FRONTOFFSET***
> if(FRONTOFFSET[midiEv]==0) {FRONTOFFSET[midiEv]=scrollBarPos;}
> rightSide[midiEv]=scrollBarPos-FRONTOFFSET[midiEv];
> //When keyreleased
> } else if(track[rectrack].midiMess[midiEv].data0==NOTE_OFF && keyreleased[midiEv]==false){
> console.log("keyreleased!");
> for(var q=0;q<midiEv;q++){
> if(track[rectrack].midiMess[q].data1==track[rectrack].midiMess[midiEv].data1) {
> keyreleased[q]=true;
> barLength[midiEv]=rightSide[midiEv]-leftSide;
>
> }
> }
> keyreleased[midiEv]=true;
> }
> //After keyreleased
> else if(track[rectrack].midiMess[midiEv].data0==NOTE_OFF && keyreleased[midiEv]==true) {
> console.log("parallell move");
> // if(FRONTOFFSET[midiEv]==0) {FRONTOFFSET[midiEv]=scrollBarPos;}
> rightSide[midiEv]=scrollBarPos-FRONTOFFSET[midiEv];
> leftSide=rightSide[midiEv]-barLength[midiEv];
> ctm.fillStyle = "#000a4d";
> ctm.fillRect(keylength+1,(PistartX+keyHeight*88)-(keyHeight*(track[rectrack].midiMess[midiEv].data1-8)), Mwidth,keyHeight);
> ctm.fillStyle = "white";
> ctm.fillRect(leftSide,(PistartX+keyHeight*88)-(keyHeight*(track[rectrack].midiMess[midiEv].data1-8)), rightSide[midiEv],keyHeight-2);
> }
> nbrOfEv--;
> }
> }
Logical conundrum, can someone give a hint.
How can the length of rectangle vary when the barlelngth is fixed?
It is beyond my understanding.
else if(track[rectrack].midiMess[midiEv].data0==NOTE_OFF && keyreleased[midiEv]==true) {
ctm.fillStyle = "black";
ctm.fillRect(keylength+1,(PistartX+keyHeight*88)-(keyHeight*(track[rectrack].midiMess[midiEv].data1-8)), Mwidth,keyHeight);
for(var q=0;q<midiEv;q++){
if(track[rectrack].midiMess[q].data1==track[rectrack].midiMess[midiEv].data1) {
rightSide[q]=scrollBarPos-FRONTOFFSET[q];
leftSide=rightSide[q]-barLength[q];
ctm.fillStyle = "white";
ctm.fillRect(leftSide,(PistartX+keyHeight*88)-(keyHeight*(track[rectrack].midiMess[midiEv].data1-8)), rightSide[q],keyHeight-2);
console.log("INSIDE FULL BAR MOVING Barlength "+barLength[midiEv]+" =right "+rightSide[q]+" - left "+leftSide);
}
}
}
Back to comp.lang.javascript | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread
Canvas render to memory? Jonas Thörnvall <jonas.thornvall@gmail.com> - 2019-09-16 13:27 -0700
Re: Canvas render to memory? Jonas Thörnvall <jonas.thornvall@gmail.com> - 2019-09-16 13:30 -0700
Re: Canvas render to memory? Julio Di Egidio <julio@diegidio.name> - 2019-09-16 14:35 -0700
Re: Canvas render to memory? Jonas Thörnvall <jonas.thornvall@gmail.com> - 2019-09-16 23:32 -0700
Re: Canvas render to memory? Jonas Thörnvall <jonas.thornvall@gmail.com> - 2019-09-16 23:35 -0700
Re: Canvas render to memory? Jonas Thörnvall <jonas.thornvall@gmail.com> - 2019-09-17 00:35 -0700
Re: Canvas render to memory? Jonas Thörnvall <jonas.thornvall@gmail.com> - 2019-09-17 01:50 -0700
Re: Canvas render to memory? Jonas Thörnvall <jonas.thornvall@gmail.com> - 2019-09-17 05:45 -0700
Re: Canvas render to memory? Jonas Thörnvall <jonas.thornvall@gmail.com> - 2019-09-17 05:59 -0700
Re: Canvas render to memory? Jonas Thörnvall <jonas.thornvall@gmail.com> - 2019-09-17 06:12 -0700
Re: Canvas render to memory? Arno Welzel <usenet@arnowelzel.de> - 2019-09-16 23:23 +0200
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