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Groups > alt.binaries.3d.poser > #16448
| From | "Stephen" <sbriggs99@gmail.com> |
|---|---|
| Newsgroups | alt.binaries.3d.poser, alt.binaries.3d.daz-studio |
| References | <Mf2dnfUWxK8rb0HDnZ2dnUU7-RPNnZ2d@giganews.com> |
| Subject | Re: A little complicated scene |
| Message-ID | <5edfe573$1@LostBBS> (permalink) |
| Organization | None |
| Date | 2020-06-09 15:39 -0400 |
Cross-posted to 2 groups.
That looks good Dana. IClone has a similar function called LOD (Level Of Detail) that allows you to set figures that are farther away from the camera with a reduced LOD without effecting the overall look of the scene. It can really cut down the poly count, especially for animations. "Dana Haywood" <no.way@jos> wrote in message news:Mf2dnfUWxK8rb0HDnZ2dnUU7-RPNnZ2d@giganews.com... > The thing about this scene is..there is only ONE 3d figure (bria). The > rest are props (bench, grass, fountain..) and billboards (the rest of > the people). The idea is to think there are more people around than I > can fit into 6GB of a VRAM :) I also used Scene Optimizer because 4K > skin is not necessary from this distance.:) I also used it to remove > texture, bumb, displacements, and normals from other items not in the > camera view.:) >
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Re: A little complicated scene "Stephen" <sbriggs99@gmail.com> - 2020-06-09 15:39 -0400
Re: A little complicated scene Dana Haywood <no.way@jos> - 2020-06-09 14:55 -0700
Re: A little complicated scene "Stephen" <sbriggs99@gmail.com> - 2020-06-09 20:16 -0400
Re: A little complicated scene Dana Haywood <no.way@jos> - 2020-06-09 15:34 -0700
Re: A little complicated scene "Stephen" <sbriggs99@gmail.com> - 2020-06-09 20:40 -0400
Re: A little complicated scene Dana Haywood <no.way@jos> - 2020-06-09 19:45 -0700
Re: A little complicated scene "Stephen" <sbriggs99@gmail.com> - 2020-06-10 19:45 -0400
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