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| Message-ID | <4E5FA249.7040604@SPAM.comp-arch.net> (permalink) |
|---|---|
| Date | 2011-09-01 08:18 -0700 |
| From | "Andy \"Krazy\" Glew" <andy@SPAM.comp-arch.net> |
| Organization | comp-arch.net |
| Newsgroups | comp.arch, alt.folklore.computers |
| Subject | Re: Solving the Floating-Point Goldilocks Problem! |
| References | <PM0004ABE18AD7D78B@aca343ef.ipt.aol.com> |
Cross-posted to 2 groups.
On 9/1/2011 6:39 AM, jmfbahciv wrote: > Peter Flass wrote: >> On 8/31/2011 12:38 PM, Terje Mathisen wrote: >>> Andy "Krazy" Glew wrote: >>>> On 8/31/2011 1:39 AM, Terje Mathisen wrote: >>>>> As you know LRB have two opcodes for this, to do 1:1:1:1:1 and >>>>> 2:1:2:1:2:1 interleaving. >>>>> >>>>> With this much hw support it becomes most practical to keep the (x,y,z) >>>>> indices separate and merge them before use. >>>> >>>> You are missing one of the other uses of bit-interleaved formats: >>>> They provide scalability. >>>> >>>> Both in online (serial) arithmetic, and in network distribution. >>>> >>>> E.g. you may want to send bit interleaved data with N bits per component >>>> around the network. At the points where you realize that this data is >>>> only ever going to be displayed on a small screen whose viewport you >>>> already know, you start truncating the bitstream. >>> >>> OK, that only works if your world coordinates are big endian, in >>> something like a 0.0 to 1.0 range: In that case you can stop the >>> transmission as soon as you have sent enough bits for the local >>> resolution, i.e. a 640x480 screen would need the top 19 bits or so (you >>> probably need some wiggle room for fractional pixel coords). >>>> >>>> People used to build graphics devices that sent data around like this, >>>> bit serially. >>> >>> With unknown (to the sender) local resolution? >>>> >>>> We may do so again. >>>> >>>> (One of my pet peeves is people assuming, for a non-lossy >>>> transformation, that A->B is necessary, but B->A is not necessary. There >>>> may not be a business case for making the reverse transformation fast. >>>> But nearly always this is a short sighted optimization.) >>> >>> So you desire unpack opcodes as well, something that can quickly extract >>> every second or every third bit? >>> >> >> This is something that would be useful for a lot of things, but should >> be general-purpose. (thanks to DEC for PDP-10) have source and >> destination pointers in registers, with byte address, bit index and >> number of bits to extract, and increment in bits. Extract, e.g. an >> arbitrary bit field from the source and store it at an arbitrary bit >> position in the destination. Then update the pointers, so you could REP >> it, or have a repeat counter. If I had a nickle for every time I've >> wanted such an instruction... >> > Don't forget the indirect addressing (not to be confused with indexing). Seems that you guys may be pulling my leg.
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Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-09-01 13:39 +0000
Re: Solving the Floating-Point Goldilocks Problem! "Andy \"Krazy\" Glew" <andy@SPAM.comp-arch.net> - 2011-09-01 08:18 -0700
Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-09-02 13:44 +0000
Re: Solving the Floating-Point Goldilocks Problem! "Andy \"Krazy\" Glew" <andy@SPAM.comp-arch.net> - 2011-09-02 09:37 -0700
Re: Solving the Floating-Point Goldilocks Problem! Patrick Scheible <kkt@zipcon.net> - 2011-09-02 10:21 -0700
Re: Solving the Floating-Point Goldilocks Problem! rpw3@rpw3.org (Rob Warnock) - 2011-09-05 06:11 -0500
Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-09-03 14:57 +0000
Re: Solving the Floating-Point Goldilocks Problem! Peter Flass <Peter_Flass@Yahoo.com> - 2011-09-03 13:13 -0400
Re: Solving the Floating-Point Goldilocks Problem! rpw3@rpw3.org (Rob Warnock) - 2011-09-05 06:41 -0500
Re: Solving the Floating-Point Goldilocks Problem! Peter Flass <Peter_Flass@Yahoo.com> - 2011-09-05 08:21 -0400
Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-09-05 13:26 +0000
Re: Solving the Floating-Point Goldilocks Problem! Patrick Scheible <kkt@zipcon.net> - 2011-09-05 22:48 -0700
Re: Solving the Floating-Point Goldilocks Problem! Quadibloc <jsavard@ecn.ab.ca> - 2011-09-06 16:51 -0700
Re: Solving the Floating-Point Goldilocks Problem! Morten Reistad <first@last.name> - 2011-09-07 14:14 +0200
Re: Solving the Floating-Point Goldilocks Problem! Patrick Scheible <kkt@zipcon.net> - 2011-09-07 09:45 -0700
Re: Solving the Floating-Point Goldilocks Problem! Rob Doyle <radioengr@gmail.com> - 2011-09-07 18:54 -0700
Re: Solving the Floating-Point Goldilocks Problem! Quadibloc <jsavard@ecn.ab.ca> - 2011-09-08 00:53 -0700
Re: Solving the Floating-Point Goldilocks Problem! MitchAlsup <MitchAlsup@aol.com> - 2011-09-08 08:00 -0700
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