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Re: Four more "oldies"

From Mike Terry <news.dead.person.stones@darjeeling.plus.com>
Newsgroups rec.puzzles
Subject Re: Four more "oldies"
Date 2026-08-25 00:41 +0100
Organization A noiseless patient Spider
Message-ID <116ikr4$39v80$1@dont-email.me> (permalink)
References <1787507044-4353@newsgrouper.org> <116hnp2$2vnov$1@dont-email.me> <1787591053-4353@newsgrouper.org>

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On 24/08/2026 18:04, James Dow Allen wrote:
> 
> Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
> 
>> On 23/08/2026 18:44, James Dow Allen wrote:
>>>
>>> R.p has been slow lately.  Here are four Oldies-but-Goodies:
>>> ...
>>> For puzzle[] ... (4) assume each player has a computer with UNLIMITED
>>> memory and computational power.
> 
> A normal computer has 2^N words of memory, each word M bits, where
> N and M are finite and smallish.  The preposterously UNLIMITED computer
> has 2^F words of F bits each where F is infinite; along with appropriate
> peripheral hardware.  Never mind what hyper-reality must be postulated
> to implement such a machine.
> 
>>>
>>> (2)  ...
>>> With optimal strategy, what is the probability that the team wins?
>>> This is tricky. First try it with 3 players.
>>> Or two with 'pass' not an option.
> 
> "Tricky" in an almost perverse way.  Do try it first with only 3 players.

ok, thinking about 3 players...   (will post later)

> 
>   - - - - - - - - - - -
> 
> I will offer brief comments on Mike's excellent answers,
> preserving his spoiler warning.
> 
>>>
>> .s......
>> ..p.....
>> ..o.....
>> .i......
>> ..l.....
>> ...e....
>> ....r...
>> .....s..
>> .....p..
>> ....o...
>> .....i..
>> ......l.
>> ......r.
>> .....r..
>> ....s...
>> ...p....
>> ..o.....
>> ..i.....
>> ...l....
>> ..e.....
>> .r......
>> .s......
>> ..p.....
>> ..o.....
>> .i......
>> ..l.....
>> ...e....
>> ....r...
>> .....s..
>> .....p..
>> ....o...
>> .....i..
>> ......l.
>> ......r.
>> .....r..
>> ....s...
>> ...p....
>> ..o.....
>> ..i.....
>> ...l....
>> ..e.....
>> .r......
>>
>> (1)  I'll say 1/4, just because I remember some famous result telling us that the area of such a
>> band around a sphere is the same as the area of the corresponding band of a cylinder of the same
>> radius.  And 30N is "1/2 the way" between the equator and N pole, measured by projecting
>> perpendicularly onto the earth's axis.  (If I hadn't remembered that result I'd have been into
>> calculating integrals etc.)
> 
> Did you need to take a sine?

I just needed to know about equilateral triangles...

> 
> The famous result is of course by the famous man Richard Tobin mentioned, who may
> or may not have famously run through the streets of Syracuse shouting "Eureka!"
> 
Ah yes, I'm not surprised by that.

>>
>> (3)  ... Everybody else can see the mod-10 sum of all 98 of those hats apart from
>> their own,
> "can see OR has heard"

Right.  I had misunderstood the problem, thinking player k could see all players hats apart from his 
own.  Now I realise he can only see the hats for players in front of him, but like you say, he has 
/heard/ the answers given by players 1,2,3...k-1 which were all correct (if they're following the 
strategy) so that's good enough for the strategy (modified slightly) to work.
> 
>> and so can work out their own hat, given they heard the first playser give the total for
>> the 99 hats...
>>
> 
>> (4)  I'm pretty sure you are aiming here for the 'mathematical' strategy based on the axiom of
>> choice [AC].  There is such a 'strategy' going broadly like this:
>> -  form the set of equivalence classes of sequences of hats which are "eventually the same"
>>      (or equivalently which differ at only a finite number of places)
>> -  choose a representative for each class [this is where AC is used]
>>      The above steps are considered part of the players "agreeing their strategy", so all players
>>      somehow know all those (uncountably many) representative choices!
>> -  when in the infinite queue, players look at the hats ahead and "identify" which
>>      equivalence class of hat-sequences they are in.
>> -  Then they guess their hat colour based on their position in the queue and
>>      the corresponding hat colour in the representative hat sequence
>>      that they "agreed" for that class.
>> This ensures that only finitely many guesses will be wrong.
> 
> Yes.
> 
>>
>> BUT this isn't really a workable strategy ...
>> ... I'm looking forward to seeing whether you can /define/ such a
>> computer and how exactly the players use it when they're standing in the queue!  :)
> 
> Does the hypothetical infinite (Aleph-1) computer I mention above, in a
> hypothetical hyper-reality count?  Even as a thought experiment?

Well, how do you intend the players to use it, exactly?  :)  How does "calculation" work with such a 
computer?  Etc..  I think you might as well just leave it as a mathematical argument rather than 
trying to imagine it being real.

> 
>> [Bottom line is I don't consider (4) a proper "puzzle", although (for mathematicians) the maths
>> involved might be considered interesting...]
> 
> I think it's interesting because it seems to imply that the Axiom of Choice
> must obviously be false!!

I don't see it that way - how does the implication go?  Perhaps you start from the "fact" that there 
can't be any such strategy?  Where would that come from?

It's tricky trying to apply real-world intuitions to unphysical infinite scenarios.  After all, each 
player in the queue is supposed as having access to an infinite amount of information [viz the 
infinite sequence of hat colours of those in front of the player] to start with, which is beyond our 
physical abilities.  How do we even argue about what is possible/reasonable in such made up 
scenarios?  Well, we can make mathematical arguments, sure, but I don't see anything there saying no 
such strategy can exist...

Mike.

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Thread

Four more "oldies" James Dow Allen <user4353@newsgrouper.org.invalid> - 2026-08-23 17:44 +0000
  Re: Four more "oldies" David Entwistle <qnivq.ragjvfgyr@ogvagrearg.pbz> - 2026-08-24 07:40 +0000
    Re: Four more "oldies" David Entwistle <qnivq.ragjvfgyr@ogvagrearg.pbz> - 2026-08-25 07:27 +0000
      Re: Four more "oldies" ram@zedat.fu-berlin.de (Stefan Ram) - 2026-08-25 12:33 +0000
  Re: Four more "oldies" richard@cogsci.ed.ac.uk (Richard Tobin) - 2026-08-24 09:45 +0000
    Re: Four more "oldies" James Dow Allen <user4353@newsgrouper.org.invalid> - 2026-08-24 10:33 +0000
    Re: Four more "oldies" Phil Carmody <pc+usenet@asdf.org> - 2026-08-27 22:45 +0300
  Re: Four more "oldies" Mike Terry <news.dead.person.stones@darjeeling.plus.com> - 2026-08-24 16:25 +0100
    Re: Four more "oldies" James Dow Allen <user4353@newsgrouper.org.invalid> - 2026-08-24 17:04 +0000
      Re: Four more "oldies" Mike Terry <news.dead.person.stones@darjeeling.plus.com> - 2026-08-25 00:41 +0100
      Re: Four more "oldies" Mike Terry <news.dead.person.stones@darjeeling.plus.com> - 2026-08-25 01:08 +0100
        Re: Four more "oldies" James Dow Allen <user4353@newsgrouper.org.invalid> - 2026-08-26 07:08 +0000
          Re: Four more "oldies" Mike Terry <news.dead.person.stones@darjeeling.plus.com> - 2026-08-26 23:18 +0100
            Re: Four more "oldies" Mike Terry <news.dead.person.stones@darjeeling.plus.com> - 2026-08-27 00:48 +0100
            Re: Four more "oldies" James Dow Allen <user4353@newsgrouper.org.invalid> - 2026-08-27 10:42 +0000
              Re: Four more "oldies" Mike Terry <news.dead.person.stones@darjeeling.plus.com> - 2026-08-28 04:55 +0100
  Re: Four more "oldies" Charlie Roberts <croberts@gmail.com> - 2026-08-24 13:27 -0400
  Re: Four more "oldies" James Dow Allen <user4353@newsgrouper.org.invalid> - 2026-08-29 00:04 +0000

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