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| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Newsgroups | comp.arch |
| Subject | Re: older copy protection... |
| Date | 2025-05-18 01:21 -0700 |
| Organization | A noiseless patient Spider |
| Message-ID | <100c5ap$tdbq$1@dont-email.me> (permalink) |
| References | <1000ik8$233o6$1@dont-email.me> <10037hd$2o7l0$1@dont-email.me> <10039g6$2ohk0$1@dont-email.me> |
On 5/14/2025 4:37 PM, Al Kossow wrote: > On 5/14/25 4:04 PM, Chris M. Thomasson wrote: >> On 5/13/2025 3:55 PM, Chris M. Thomasson wrote: >>> Does anybody know the hardware used to create the copy protection in >>> the old Dungeon Master game? > >> Does anybody know the hardware? Here is a relevant snip from the links: >> _________________ >> As the developer of both Dungeon Master and the software portion of >> its copy protection, I knew that eventually the copy protection would >> be broken, but that the longer it held out the less damage we would >> suffer when it was broken. We had the advantage of owning the patent >> on a floppy-disk copy protection scheme that required a $40,000 >> specialized hardware device to write the disks. It was impossible to >> create a disk image without this hardware, and the hardware itself was >> out of production. That meant that as long as there were enough layers >> on the copy protection, and these layers took long enough to crack, >> the only way to own the game was to buy it. The copy protection scheme >> took a couple of weeks to create, and while this added cost to the >> production without adding value for the customer, it was time well >> spent. The copy protection was based on many redundant, overlapping >> and isolated checks and cross checks. The copy protection was >> developed with the assumption that the cracker would be armed with a >> hardware emulator and developed with an awareness of the capabilities >> and limitations of the commonly available emulators of the time. >> _________________ > > > this has been discussed on the Applesauce discord > > "sector has that criss-cross pattern between the 1st and 2nd signal > bands? That is use to put flux transition right at the edge of bitcell > windows. Slight motor speed fluctuations mean that the nibbles in the > area will shift between different values every time you read the sector. " > > so very precise timing changes on only one sector of the disk to make > non-deterministic recovered bits. > > the "bands" referred to is looking at a histogram of the flux transition > times of the track > > "It was impossible to create a disk image without this hardware" > > The disk has been cloned on the Applesauce. Thanks! I need to ponder on this. Thanks again.
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older copy protection... "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2025-05-13 15:55 -0700
Re: older copy protection... "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2025-05-14 16:04 -0700
Re: older copy protection... Al Kossow <aek@bitsavers.org> - 2025-05-14 16:37 -0700
Re: older copy protection... "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2025-05-18 01:21 -0700
Re: older copy protection... John Levine <johnl@taugh.com> - 2025-05-19 02:09 +0000
Re: older copy protection... Terje Mathisen <terje.mathisen@tmsw.no> - 2025-05-19 09:08 +0200
Re: older copy protection... "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2025-05-25 21:13 -0700
Re: older copy protection... Vir Campestris <vir.campestris@invalid.invalid> - 2025-06-05 17:09 +0100
Re: older copy protection... "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2025-06-05 14:52 -0700
Re: older copy protection... mitchalsup@aol.com (MitchAlsup1) - 2025-06-05 22:35 +0000
Re: older copy protection... "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2025-06-06 12:33 -0700
Re: older copy protection... "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2025-06-05 14:49 -0700
Re: older copy protection... "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2025-06-06 12:34 -0700
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