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Groups > talk.bizarre > #35500 > unrolled thread
| Started by | "Pr. Mandrake" <niodoru@hotmail.com> |
|---|---|
| First post | 2022-12-11 14:25 -0800 |
| Last post | 2025-07-20 20:14 -0500 |
| Articles | 20 on this page of 30 — 9 participants |
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Video games are a waste of life "Pr. Mandrake" <niodoru@hotmail.com> - 2022-12-11 14:25 -0800
Re: Video games are a waste of life Creon <creon@creon.earth> - 2022-12-13 06:02 +0000
Re: Video games are a waste of life "Pr. Mandrake" <niodoru@hotmail.com> - 2023-01-16 13:30 -0800
Re: Video games are a waste of life "Pr. Mandrake" <niodoru@hotmail.com> - 2023-03-09 03:48 -0800
Re: Video games are a waste of life "Pr. Mandrake" <niodoru@hotmail.com> - 2023-01-29 18:08 -0800
Re: Video games are a waste of life "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-20 20:13 -0500
Re: Video games are a waste of life nikolai kingsley <sheramil@gmail.com> - 2023-06-16 19:31 -0700
Re: Video games are a waste of life nikolai kingsley <sheramil@gmail.com> - 2023-06-17 17:07 -0700
Re: Video games are a waste of life entwickeln14 <entwickeln14@gmail.com> - 2023-06-20 18:35 -0700
Re: Video games are a waste of life vallor <vallor@cultnix.org> - 2023-06-22 21:08 +0000
Re: Video games are a waste of life entwickeln14 <entwickeln14@gmail.com> - 2023-06-22 15:13 -0700
Re: Video games are a waste of life vallor <vallor@cultnix.org> - 2023-06-22 22:48 +0000
Re: Video games are a waste of life entwickeln14 <entwickeln14@gmail.com> - 2023-06-23 12:17 -0700
Re: Video games are a waste of life nikolai kingsley <sheramil@gmail.com> - 2023-06-23 03:47 -0700
Re: Video games are a waste of life vallor <vallor@cultnix.org> - 2023-06-24 07:47 +0000
Re: Video games are a waste of life entwickeln14 <entwickeln14@gmail.com> - 2023-06-24 07:14 -0700
Apple ][+ (was: Re: Video games are a waste of life vallor <vallor@cultnix.org> - 2023-07-01 10:33 +0000
Re: Video games are a waste of life "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-20 20:21 -0500
Space/Time tradeoff (was: Re: Video games are a waste of life) vallor <vallor@cultnix.org> - 2025-07-21 06:54 +0000
Re: Space/Time tradeoff "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-21 02:19 -0500
Re: Space/Time tradeoff vallor <vallor@cultnix.org> - 2025-07-21 07:44 +0000
Re: Space/Time tradeoff "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-21 02:48 -0500
Re: Space/Time tradeoff Doc Hammerslack <dochammerslack@creon.earth> - 2025-07-21 07:57 +0000
Re: Space/Time tradeoff "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-21 03:05 -0500
Re: Space/Time tradeoff vallor <vallor@cultnix.org> - 2025-07-21 08:25 +0000
Re: Space/Time tradeoff "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-21 04:04 -0500
Re: Space/Time tradeoff snipeco.2@gmail.com (Sn!pe) - 2025-07-21 12:12 +0100
Re: Space/Time tradeoff "kaboota@kala.boo" <kaboota@kala.boo> - 2025-07-21 06:45 -0700
Re: Video games are a waste of life "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-20 20:20 -0500
Re: Video games are a waste of life "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> - 2025-07-20 20:14 -0500
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| From | "Pr. Mandrake" <niodoru@hotmail.com> |
|---|---|
| Date | 2022-12-11 14:25 -0800 |
| Subject | Video games are a waste of life |
| Message-ID | <7a391c28-cbf9-4285-8b5f-543079d139f4n@googlegroups.com> |
I had this argument once. My position at the time is that it is like an act of creation that grows and grows with each save. That was back when I was playing Might & Magic 5, which I went on to complete. Another time, someone doubted that a game could give me familiarity with projectile weapons. I had heard of AR-15s long before they showed up in the news. It helped me gauge the importance of them showing up in massacres. But usually you just sit there and simmer, mumbling under your breath, video games are bad. Have at me. I can hold my own. You don't place them as a part of reality. Go play Antichamber.
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| From | Creon <creon@creon.earth> |
|---|---|
| Date | 2022-12-13 06:02 +0000 |
| Message-ID | <pan$be2b7$bdbb410c$c4dc1fc3$3cf4f674@creon.earth> |
| In reply to | #35500 |
In <7a391c28-cbf9-4285-8b5f-543079d139f4n@googlegroups.com>, "Pr. Mandrake" <niodoru@hotmail.com> wrote: > I had this argument once. My position at the time is that it is like an > act of creation that grows and grows with each save. That was back when > I was playing Might & Magic 5, which I went on to complete. Another > time, someone doubted that a game could give me familiarity with > projectile weapons. I had heard of AR-15s long before they showed up in > the news. > It helped me gauge the importance of them showing up in massacres. > > But usually you just sit there and simmer, mumbling under your breath, > video games are bad. Have at me. I can hold my own. You don't place > them as a part of reality. Go play Antichamber. i prefer EDO, which is an MMO. The Thargoids are invading the bubble using large subluminal projectiles colloquially known as "stargoids". And when they arrive in a system, all hell breaks loose. And now there's a background sim run by AI to track the thargoid's progress in the human- thargoid war. Frontier Developments is making a bold move, and I for one like it. Anyway: So far, no sign of any Guardians. That may be a good thing. On the other hand, the Guardian-Thargoid war left the Thargoids in retreat over a million years ago, so naturally it would be nice to see what kind of weaponry the Guardians have developed over the last million years. Probably something to counteract the [SPOILER REDACTED] of the [SPOILER REDACTED] in the center of a maelstrom. Finally, to respond to the subject line: Are novels a "waste of life"? Are movies a "waste of life"? Are amusement park "imagineered" rides a "waste of life"? Video games are interactive fiction, where the mind is engaged[*] at a level exceeding that of just watching a movie. [*] and in the boring parts of a game, people watch youtube anyway lol -- -Creon
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| From | "Pr. Mandrake" <niodoru@hotmail.com> |
|---|---|
| Date | 2023-01-16 13:30 -0800 |
| Message-ID | <4ea73a7e-50eb-4233-8546-ef475f2dc9e1n@googlegroups.com> |
| In reply to | #35501 |
On Tuesday, December 13, 2022 at 12:02:42 AM UTC-6, Creon wrote: > Video games are interactive fiction, where the mind is > engaged[*] at a level exceeding that of just watching > a movie. In some games, getting to the middle game is almost like getting old. Wherever you go, you don't want to fall down and break a hip. An error later in the game usually costs more. > [*] and in the boring parts of a game, people watch youtube anyway lol I'm fairly reluctant at looking up secrets. I bought Limbo for a friend and I. He finished it about two weeks after he got it. I still haven't finished it. Evidently he looked at youtube quite often. It's not wrong though. Better to finish a game than be stuck in it for years. However, Limbo's not really my cup of tea. As a Catholic, it's probably a sin to play it.
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| From | "Pr. Mandrake" <niodoru@hotmail.com> |
|---|---|
| Date | 2023-03-09 03:48 -0800 |
| Message-ID | <f77b571a-9a8d-4bfa-abf5-864a0e2f1ffen@googlegroups.com> |
| In reply to | #35534 |
On Monday, January 16, 2023 at 3:30:24 PM UTC-6, Pr. Mandrake wrote: > On Tuesday, December 13, 2022 at 12:02:42 AM UTC-6, Creon wrote: > > > Video games are interactive fiction, where the mind is > > engaged[*] at a level exceeding that of just watching > > a movie. > In some games, getting to the middle game is almost like getting old. > Wherever you go, you don't want to fall down and break a hip. An error > later in the game usually costs more. This was from one of my failed Wizardry 7 parties. They had pointy sticks, but not much wizardry (hindsight is 20/20). I got some advice about starting party. Now I find it difficult to get my ranger's shock rod out of my mind. it's 2d4 and he often hits twice. It's basically an upgraded awl pike, with a bonus 1/8 chance of draining the target's stamina. He stands in the back row with his enormous hit points and polearms the front two rows. I think you get the idea.
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| From | "Pr. Mandrake" <niodoru@hotmail.com> |
|---|---|
| Date | 2023-01-29 18:08 -0800 |
| Message-ID | <6e52af1f-3e49-47cd-ac08-e33f4183908bn@googlegroups.com> |
| In reply to | #35501 |
> Video games are interactive fiction, where the mind is > engaged[*] at a level exceeding that of just watching > a movie. Getting to the mid game of all these new titles is that the environment grows into yours. The environment is here in my apartment.
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| From | "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> |
|---|---|
| Date | 2025-07-20 20:13 -0500 |
| Message-ID | <me5ihiFmp4jU2@mid.individual.net> |
| In reply to | #35501 |
Creon wrote: > In <7a391c28-cbf9-4285-8b5f-543079d139f4n@googlegroups.com>, "Pr. > Mandrake" <niodoru@hotmail.com> wrote: > >> I had this argument once. My position at the time is that it is like an >> act of creation that grows and grows with each save. That was back when >> I was playing Might & Magic 5, which I went on to complete. Another >> time, someone doubted that a game could give me familiarity with >> projectile weapons. I had heard of AR-15s long before they showed up in >> the news. >> It helped me gauge the importance of them showing up in massacres. >> >> But usually you just sit there and simmer, mumbling under your breath, >> video games are bad. Have at me. I can hold my own. You don't place >> them as a part of reality. Go play Antichamber. > > i prefer EDO, There's an old saying. Tokyo is not their capital of Japan, Kyoto is. -- Hasbro
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| From | nikolai kingsley <sheramil@gmail.com> |
|---|---|
| Date | 2023-06-16 19:31 -0700 |
| Message-ID | <9ba848c5-5443-4ec8-bcd3-030db1ecb89cn@googlegroups.com> |
| In reply to | #35500 |
thinking fondly about that game I started writing a while ago. based on Keila Jedrik's original position as Senior Liaitor in Frank Herbert's "The Dosadi Experiment". very simple loop of resource allocation, production and a random possibility of an attack from the Rim. it could expand into an entire city-wide strategy game, but I can't remember where the original was. possibly one of the old mainframes at FIT. -- is there a point to this story, Dad? I like stories
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| From | nikolai kingsley <sheramil@gmail.com> |
|---|---|
| Date | 2023-06-17 17:07 -0700 |
| Message-ID | <2aed3cfa-755a-4c19-b0f9-607bfae5e911n@googlegroups.com> |
| In reply to | #35662 |
"a while ago" being around 1988.
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| From | entwickeln14 <entwickeln14@gmail.com> |
|---|---|
| Date | 2023-06-20 18:35 -0700 |
| Message-ID | <dc4e272e-5392-462c-8f40-1d1191fcebf6n@googlegroups.com> |
| In reply to | #35663 |
On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley wrote: > "a while ago" being around 1988. Hello. What's new? e
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| From | vallor <vallor@cultnix.org> |
|---|---|
| Date | 2023-06-22 21:08 +0000 |
| Message-ID | <u72d8s$3dim7$2@dont-email.me> |
| In reply to | #35665 |
On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote: > On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley wrote: >> "a while ago" being around 1988. > > Hello. > What's new? > > e hi In 8th grade, I wrote a game on the Commodore PET. You would maneuver your avatar (an asterisk) through a landscape of constantly-changing random blocks appearing and disappearing. Kind of a funky maze game. Would have been around 1981. -- -v
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| From | entwickeln14 <entwickeln14@gmail.com> |
|---|---|
| Date | 2023-06-22 15:13 -0700 |
| Message-ID | <52f4d7cf-34d8-4bec-a6d8-f52741715480n@googlegroups.com> |
| In reply to | #35667 |
On Thursday, June 22, 2023 at 5:08:46 PM UTC-4, vallor wrote: > > In 8th grade, I wrote a game on the Commodore PET. You > would maneuver your avatar (an asterisk) through a landscape > of constantly-changing random blocks appearing and disappearing. > > Kind of a funky maze game. Would have been around 1981. Brian, is that you?
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| From | vallor <vallor@cultnix.org> |
|---|---|
| Date | 2023-06-22 22:48 +0000 |
| Message-ID | <u72j3a$3dim7$3@dont-email.me> |
| In reply to | #35668 |
On Thu, 22 Jun 2023 15:13:18 -0700 (PDT), entwickeln14 wrote: > On Thursday, June 22, 2023 at 5:08:46 PM UTC-4, vallor wrote: >> >> In 8th grade, I wrote a game on the Commodore PET. You >> would maneuver your avatar (an asterisk) through a landscape >> of constantly-changing random blocks appearing and disappearing. >> >> Kind of a funky maze game. Would have been around 1981. > > Brian, is that you? No... Who is Brian? -- -v
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| From | entwickeln14 <entwickeln14@gmail.com> |
|---|---|
| Date | 2023-06-23 12:17 -0700 |
| Message-ID | <c71d744f-f769-4979-ac91-5c2571751dbfn@googlegroups.com> |
| In reply to | #35669 |
On Thursday, June 22, 2023 at 6:48:12 PM UTC-4, vallor wrote: > On Thu, 22 Jun 2023 15:13:18 -0700 (PDT), entwickeln14 wrote: > > > On Thursday, June 22, 2023 at 5:08:46 PM UTC-4, vallor wrote: > >> > >> In 8th grade, I wrote a game on the Commodore PET. You > >> would maneuver your avatar (an asterisk) through a landscape > >> of constantly-changing random blocks appearing and disappearing. > >> > >> Kind of a funky maze game. Would have been around 1981. > > > > Brian, is that you? > No... > > Who is Brian? Brian was in the class ahead of me in high school. He did pretty much the same thing you describe above. It was fun to play with.
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| From | nikolai kingsley <sheramil@gmail.com> |
|---|---|
| Date | 2023-06-23 03:47 -0700 |
| Message-ID | <4557c9d7-5488-4961-b7c7-c88600f390f0n@googlegroups.com> |
| In reply to | #35667 |
> In 8th grade, I wrote a game on the Commodore PET. You > would maneuver your avatar (an asterisk) through a landscape > of constantly-changing random blocks appearing and disappearing. coding games on eight-bit computers was a Thing for people of our generation, roughly. fond memories of hand coding 6502 machine code to move sections of a map onto screen memory. -- poke 54272, 0
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| From | vallor <vallor@cultnix.org> |
|---|---|
| Date | 2023-06-24 07:47 +0000 |
| Message-ID | <u7672b$3s63m$2@dont-email.me> |
| In reply to | #35670 |
On Fri, 23 Jun 2023 03:47:01 -0700 (PDT), nikolai kingsley wrote: >> In 8th grade, I wrote a game on the Commodore PET. You would maneuver >> your avatar (an asterisk) through a landscape of constantly-changing >> random blocks appearing and disappearing. > > > coding games on eight-bit computers was a Thing for people of our > generation, roughly. fond memories of hand coding 6502 machine code to > move sections of a map onto screen memory. I did it all with BASIC, though there was peek-ing and poke-ing going on, too for the display. It used the numeric keypad for movement, so I could use the number as an array index for x-offset and y-offset values, something I figured out to replace a very slow if-then-else. But this was all over 40 years ago...no classes, just "here's the manual, have at it." (I think us kids showed the teachers more than they showed us.) That was middle school though. High school, we had a network of Apple ][+'s on a Corvus hard drive, a whopping 20MB. And a computer class, where we learned Pascal...but that gave us access to the lab, where we could play with something called "graForth"... And there I was, with my dutiful white hat, reading the book "Beneath Apple DOS" to figure out how to mitigate a security flaw with the Corvus DOS: one could type "CATALOG V100", and be instantly transported to the volume of user 100. I patched it to immediately reboot if someone went outside of their own volume. This started a bit of an arms race. Hey, we were kids back then. -- -v
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| From | entwickeln14 <entwickeln14@gmail.com> |
|---|---|
| Date | 2023-06-24 07:14 -0700 |
| Message-ID | <e9a365c0-9ebc-4ed5-b5d1-064289ed43e4n@googlegroups.com> |
| In reply to | #35672 |
On Saturday, June 24, 2023 at 3:47:25 AM UTC-4, vallor wrote: > outside of their own volume. This started a bit of an > arms race. Hey, we were kids back then. > Heh. Pleased to meet you. *bows*
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| From | vallor <vallor@cultnix.org> |
|---|---|
| Date | 2023-07-01 10:33 +0000 |
| Subject | Apple ][+ (was: Re: Video games are a waste of life |
| Message-ID | <u7ove5$2rrjs$1@dont-email.me> |
| In reply to | #35673 |
On Sat, 24 Jun 2023 07:14:04 -0700 (PDT), entwickeln14 wrote: > On Saturday, June 24, 2023 at 3:47:25 AM UTC-4, vallor wrote: > >> outside of their own volume. This started a bit of an arms race. Hey, >> we were kids back then. >> > Heh. > Pleased to meet you. > *bows* Oh, don't bow to me. This world needs more egalitarianism. The truth of the matter is that I was totally, geekily, and neuro-divergently, fascinated by the _Beneath Apple DOS_ book. It included instructions on how to patch the RWTS routine (read/write a track and sector) to plug one's own subroutine into the OS. It also had, iirc, a completely commented disassembly of DOS 3.3. Knowledge is power, and that book was chock full of it. By then I knew enough 6502 to do annoying things with the speaker (location $C030), which couldn't be toggled very fast in BASIC...but 6502 machine language could make a high-pitched "mosquito buzz" come out of the speaker. (We had fun with that.) I still remember the opcode for JMP was 4C... obtalkbizarre: Wonder if I would use the service, if there was a way to free memory used up by trivia. Some examples to consider are obsolete opcodes, speaker memory locations, and John Denver lyrics. -- -v
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| From | "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> |
|---|---|
| Date | 2025-07-20 20:21 -0500 |
| Message-ID | <me5j0dFmse5U2@mid.individual.net> |
| In reply to | #35667 |
vallor wrote: > On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote: > >> On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley wrote: >>> "a while ago" being around 1988. >> >> Hello. >> What's new? >> >> e > > hi > > In 8th grade, I wrote a game on the Commodore PET. You > would maneuver your avatar (an asterisk) through a landscape > of constantly-changing random blocks appearing and disappearing. > > Kind of a funky maze game. Would have been around 1981. > Lies. You never did that. You can't even count to 1981. -- Hasbro
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| From | vallor <vallor@cultnix.org> |
|---|---|
| Date | 2025-07-21 06:54 +0000 |
| Subject | Space/Time tradeoff (was: Re: Video games are a waste of life) |
| Message-ID | <me66hfFih2jU5@mid.individual.net> |
| In reply to | #36337 |
On Sun, 20 Jul 2025 20:21:17 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote in <me5j0dFmse5U2@mid.individual.net>: > vallor wrote: >> On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote: >> >>> On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley >>> wrote: >>>> "a while ago" being around 1988. >>> >>> Hello. >>> What's new? >>> >>> e >> >> hi >> >> In 8th grade, I wrote a game on the Commodore PET. You would maneuver >> your avatar (an asterisk) through a landscape of constantly-changing >> random blocks appearing and disappearing. >> >> Kind of a funky maze game. Would have been around 1981. >> > Lies. You never did that. You can't even count to 1981. Not only did I write it, I optimized the movement keys by using the numeric keypad numbers as indices for two arrays that held +/-1 values for x and y. Was a lot faster than the "if then" chain I was using previously. (This was in PET BASIC, of course.) Recently I asked ChatGPT about the principle I'd used, and it called it "time for space trade off". Posted about it in comp.theory in passing. Message-ID: <101bvbm$58on$2@dont-email.me> It's pretty obvious that pre-computing values can speed things up. Orthogonally-related, I once made a lookup table for IPv4 unicast addresses whose decimal representation was an md5 hash. -rw-rw-r-- 1 xxx xxx 75161927360 May 6 2016 md5_ipv4_rainbow.b (Turns out, back in the days of Usenet yore, certain NSP's didn't salt their posting-host hashes. Used it to figure out who was posting as certain socks in a.u.k.) -- -v System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090Ti 24G OS: Linux 6.15.7 D: Mint 22.1 DE: Xfce 4.18 NVIDIA: 575.64.03 Mem: 258G "Peace through superior firepower."
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| From | "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> |
|---|---|
| Date | 2025-07-21 02:19 -0500 |
| Subject | Re: Space/Time tradeoff |
| Message-ID | <me67viFq4huU1@mid.individual.net> |
| In reply to | #36343 |
vallor wrote: > On Sun, 20 Jul 2025 20:21:17 -0500, "Lane \"Stonehowler\" Waldby" > <wichitajayhawks@msn.com> wrote in <me5j0dFmse5U2@mid.individual.net>: > >> vallor wrote: >>> On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote: >>> >>>> On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley >>>> wrote: >>>>> "a while ago" being around 1988. >>>> >>>> Hello. >>>> What's new? >>>> >>>> e >>> >>> hi >>> >>> In 8th grade, I wrote a game on the Commodore PET. You would maneuver >>> your avatar (an asterisk) through a landscape of constantly-changing >>> random blocks appearing and disappearing. >>> >>> Kind of a funky maze game. Would have been around 1981. >>> >> Lies. You never did that. You can't even count to 1981. > > Not only did I write it, I optimized the movement keys by using the > numeric keypad numbers as indices for two arrays that held +/-1 values > for x and y. > > Was a lot faster than the "if then" chain I was using previously. > > (This was in PET BASIC, of course.) > > Recently I asked ChatGPT about the principle I'd used, and it > called it "time for space trade off". Posted about it in > comp.theory in passing. > > Message-ID: <101bvbm$58on$2@dont-email.me> > > It's pretty obvious that pre-computing values can speed > things up. Orthogonally-related, I once made a lookup > table for IPv4 unicast addresses whose decimal representation > was an md5 hash. > > -rw-rw-r-- 1 xxx xxx 75161927360 May 6 2016 md5_ipv4_rainbow.b > > (Turns out, back in the days of Usenet yore, certain NSP's didn't > salt their posting-host hashes. Used it to figure out who was > posting as certain socks in a.u.k.) > Yes and you noticed a fatal flaw on line 262 and decided that you would do it again some day and didn't make a single penny off of it. One of the oldbies here wrote "Bilestoad," and I'm certain you've heard of that. If not, wikipedia.org will quickly bring you up to speed on it. -- Hasbro
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