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| Started by | Mild Shock <janburse@fastmail.fm> |
|---|---|
| First post | 2025-10-23 15:31 +0200 |
| Last post | 2025-10-23 15:31 +0200 |
| Articles | 1 — 1 participant |
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Declarative farts versus MSI Claw AI+, who would win? Mild Shock <janburse@fastmail.fm> - 2025-10-23 15:31 +0200
| From | Mild Shock <janburse@fastmail.fm> |
|---|---|
| Date | 2025-10-23 15:31 +0200 |
| Subject | Declarative farts versus MSI Claw AI+, who would win? |
| Message-ID | <10ddaml$f99c$1@solani.org> |
Hi, Prolog and Haskell dream the same stupid old farts symbolic only dream. With the power of giants such as Simon Peyton Jones and Guy Steele, there is even an attempt for a new language "Verse" sponsored by a Game company and a game developer CEO. Wikipedia wants to delete the article, for lack of notability: Verse (programming language) https://en.wikipedia.org/wiki/Verse_%28programming_language%29 But the AI inflection point also hits the game industry right now. Intel Meteor Lake seems to be more a blown up Smartphone CPU than a shrinked down Desktop CPU: MSI Claw 8 AI+ https://www.youtube.com/watch?v=preitwEqEUA The CPU has RTX (Ray Trancing) and AI Accelerator (Intels take on an NPU). It seems it can run XBOX games. But it opens a door to a new breed of games. Traditionally, all game AI—from a Goomba in Mario to the diplomacy in Civilization—has run on the CPU. Developers had to be very frugal with AI calculations because they were competing for CPU time with physics, game logic, audio, and more. In Modern "Simulation-Heavy" Games, The AI for every single "agent" (car, pedestrian) is relatively simple, but simulating tens of thousands of them is a massive CPU load. The future might see pretrained agents, similar like AlphaGo was built, or even better AlphaZero. It moves game AI from being a scripted actor to being a genuine opponent. Bye
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