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Declarative farts versus MSI Claw AI+, who would win?

Started byMild Shock <janburse@fastmail.fm>
First post2025-10-23 15:31 +0200
Last post2025-10-23 15:31 +0200
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  Declarative farts versus MSI Claw AI+, who would win? Mild Shock <janburse@fastmail.fm> - 2025-10-23 15:31 +0200

#894462 — Declarative farts versus MSI Claw AI+, who would win?

FromMild Shock <janburse@fastmail.fm>
Date2025-10-23 15:31 +0200
SubjectDeclarative farts versus MSI Claw AI+, who would win?
Message-ID<10ddaml$f99c$1@solani.org>
Hi,

Prolog and Haskell dream the same stupid
old farts symbolic only dream. With the
power of giants such as Simon Peyton Jones

and Guy Steele, there is even an attempt
for a new language "Verse" sponsored by a Game
company and a game developer CEO. Wikipedia

wants to delete the article, for lack of
notability:

Verse (programming language)
https://en.wikipedia.org/wiki/Verse_%28programming_language%29

But the AI inflection point also hits the
game industry right now. Intel Meteor Lake
seems to be more a blown up Smartphone CPU

than a shrinked down Desktop CPU:

MSI Claw 8 AI+
https://www.youtube.com/watch?v=preitwEqEUA

The CPU has RTX (Ray Trancing) and AI Accelerator
(Intels take on an NPU). It seems it can run
XBOX games. But it opens a door to a new breed

of games. Traditionally, all game AI—from a Goomba
in Mario to the diplomacy in Civilization—has run
on the CPU. Developers had to be very frugal

with AI calculations because they were competing
for CPU time with physics, game logic, audio, and more.
In Modern "Simulation-Heavy" Games, The AI for every

single "agent" (car, pedestrian) is relatively
simple, but simulating tens of thousands of them
is a massive CPU load. The future might see

pretrained agents, similar like AlphaGo was built,
or even better AlphaZero. It moves game AI from
being a scripted actor to being a genuine opponent.

Bye

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