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Groups > sci.math > #628861 > unrolled thread
| Started by | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| First post | 2024-07-04 13:24 -0700 |
| Last post | 2024-07-04 20:46 -0400 |
| Articles | 5 — 4 participants |
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Happy 4'th! "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2024-07-04 13:24 -0700
Re: Happy 4'th! sobriquet <dohduhdah@yahoo.com> - 2024-07-04 22:42 +0200
Re: Happy 4'th! "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2024-07-04 14:35 -0700
Re: Happy 4'th! Ross Finlayson <ross.a.finlayson@gmail.com> - 2024-07-04 18:42 -0700
Re: Happy 4'th! Popping Mad <rainbow@colition.gov> - 2024-07-04 20:46 -0400
| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Date | 2024-07-04 13:24 -0700 |
| Subject | Happy 4'th! |
| Message-ID | <v670d1$2tdhr$2@dont-email.me> |
Some C++ work in field lines: https://youtu.be/IhHOWHw7E5Y :^)
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| From | sobriquet <dohduhdah@yahoo.com> |
|---|---|
| Date | 2024-07-04 22:42 +0200 |
| Message-ID | <v671gb$2thm1$1@dont-email.me> |
| In reply to | #628861 |
Op 04/07/2024 om 22:24 schreef Chris M. Thomasson: > Some C++ work in field lines: > > https://youtu.be/IhHOWHw7E5Y > > :^) Cool! I think this firework simulation in blender also looks nice: https://www.youtube.com/watch?v=oZ3GlyptFsk
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| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Date | 2024-07-04 14:35 -0700 |
| Message-ID | <v674j4$2u1cs$1@dont-email.me> |
| In reply to | #628863 |
On 7/4/2024 1:42 PM, sobriquet wrote: > Op 04/07/2024 om 22:24 schreef Chris M. Thomasson: >> Some C++ work in field lines: >> >> https://youtu.be/IhHOWHw7E5Y >> >> :^) > > Cool! > I think this firework simulation in blender also looks nice: > > https://www.youtube.com/watch?v=oZ3GlyptFsk Oh yeah, that's nice. Actually, it reminds me one of my geometry shaders in GLSL that can build my field in real time, usually 50-60 fps. The shader starts from points in a field, then builds the lines in real time on the GPU.
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| From | Ross Finlayson <ross.a.finlayson@gmail.com> |
|---|---|
| Date | 2024-07-04 18:42 -0700 |
| Message-ID | <vvmcnVUbbYX20hr7nZ2dnZfqn_idnZ2d@giganews.com> |
| In reply to | #628864 |
On 07/04/2024 02:35 PM, Chris M. Thomasson wrote: > On 7/4/2024 1:42 PM, sobriquet wrote: >> Op 04/07/2024 om 22:24 schreef Chris M. Thomasson: >>> Some C++ work in field lines: >>> >>> https://youtu.be/IhHOWHw7E5Y >>> >>> :^) >> >> Cool! >> I think this firework simulation in blender also looks nice: >> >> https://www.youtube.com/watch?v=oZ3GlyptFsk > > Oh yeah, that's nice. Actually, it reminds me one of my geometry shaders > in GLSL that can build my field in real time, usually 50-60 fps. The > shader starts from points in a field, then builds the lines in real time > on the GPU. It was a coding exercise in 1985, on a Commodore 64, to result little shooting and exploding fireworks, in 8 bit color and 8 bit sound. One of the coolest little kits was the radio shack micro setup, it had about 20KB in a unit the size of a pack of cigarettes and a little micro keyboard, connected to UHF on channel 2, or 3. About 1987. Pre-dated the Apple Newton about 10 years, about 1/10 the cost. Especially the micro keyboard. About 1986 is was a lot of fun to make screen-savers with Turbo Pascal on the Apples. Yet, Logo and his Turtle is still a thing. Indeed, Happy 4'th, Happy 4'th of July: Independence Day, U.S.A.
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| From | Popping Mad <rainbow@colition.gov> |
|---|---|
| Date | 2024-07-04 20:46 -0400 |
| Message-ID | <v67fqd$8r7$1@reader1.panix.com> |
| In reply to | #628863 |
On 7/4/24 4:42 PM, sobriquet wrote: > Op 04/07/2024 om 22:24 schreef Chris M. Thomasson: >> Some C++ work in field lines: >> >> https://youtu.be/IhHOWHw7E5Y >> >> :^) > > Cool! > I think this firework simulation in blender also looks nice: > > https://www.youtube.com/watch?v=oZ3GlyptFsk Every time I hear fireworks now, I have nightmares about Hamas. It is going to be a long night.
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