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Groups > sci.logic > #347719

TDR solutions --> work slicing (Was: AI Laptops are just strange novel xBoxes)

From Mild Shock <janburse@fastmail.fm>
Newsgroups sci.logic
Subject TDR solutions --> work slicing (Was: AI Laptops are just strange novel xBoxes)
Date 2026-07-09 09:47 +0200
Message-ID <112njmp$7v62$1@solani.org> (permalink)
References <10seeh6$rsl4$2@solani.org> <10siao0$ud5u$2@solani.org> <112m5qd$7b6m$1@solani.org> <112miii$3vcqa$1@dont-email.me>

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Hi,

Current workaround, for workloads which take
longer, regedit TdrDelay and TdrDdiDelay:

GPU drivers crash with long computations (TDR crash)
https://experienceleague.adobe.com/en/docs/substance-3d-painter/using/technical-support/technical-issues/gpu-issues/gpu-drivers-crash-with-long-computations-tdr-crash

Future solution is work slicing. Make the
GPU inferencing granular. Since I am using

a Hack virtual machine, adding a "Heartbeat"
should be possible, Dogelog Player has

already some auto-yield (*). Mostlikely this will
then prevent the OS from killing the GPU.

Will see! WebLLM etc.. can also do it.

Bye

(*) A browser does also kill a long runnning
JavaScript, it was a similar issue.

Chris M. Thomasson schrieb:
> On 7/8/2026 11:44 AM, Mild Shock wrote:
>> Hi,
>>
>> We can thank the gamers, that GPUs developed muscles:
>>
>> The global video game industry contributes hundreds
>> of billions to worldwide GDP, generating over $500
>> billion in total market volume. The global software
>> and services market alone accounts for an estimated
>> $255 billion, easily surpassing the film and recorded
>> music industries combined.
>>
>> How it started:
>>
>> URP Cookbook: Compute shaders - Part 1: Particle fun
>> https://www.youtube.com/watch?v=omZap7XHxKc
> [...]
> 
> Compute shaders are pretty nice. Except then the damn os can cancel them 
> because they took too long! God damn windows! ;^)
> 
> I have ported my field to compute shaders and geometry shaders. They 
> work great! A compute shader can take a field from say 30 seconds on a 
> high performance multi-threaded cpu version down to around 3 seconds. 
> The compute shader is using atomic operations for thread, or warp sync.
> 
> The geometry shader makes my field in real time.
> 

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Thread

Paul Tarau versus Mr. Taskmanager, who would win? [A PDP-11 Humunkulus from 1979] Mild Shock <janburse@fastmail.fm> - 2026-04-24 02:46 +0200
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    AI Laptops are just strange novel xBoxes (Was: AI dooms day escape: Güttinger Wald) Mild Shock <janburse@fastmail.fm> - 2026-07-08 20:44 +0200
      Re: AI Laptops are just strange novel xBoxes (Was: AI dooms day escape: Güttinger Wald) "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-07-08 15:22 -0700
        TDR solutions --> work slicing (Was: AI Laptops are just strange novel xBoxes) Mild Shock <janburse@fastmail.fm> - 2026-07-09 09:47 +0200
          Thinking of Chris M. Thomasson: From shadertoys to computetoys? (Re: TDR solutions --> work slicing) Mild Shock <janburse@fastmail.fm> - 2026-07-09 09:52 +0200
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